Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a sack of spiders (19, 1, D) a staff of death (unseen) (19, 17, D) a +1 helmet of see invisible (20, 0, D) a +0 antimagic rapier (unseen) (20, 1, D) the Essays on Impulse Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Searing Ray Conjuration 2 c - Starburst Conjuration/Fire 6 Trog disapproves of the use of such an item. (unseen) (20, 3, D) 4 large rocks a cyclops skeleton (20, 17, D) 4 scrolls of enchant armour (21, 1, D) a +2 vampiric whip (21, 3, D) a +0 giant club (21, 17, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (unseen) (22, 0, D) the ring "Efihoykk" {Wiz Str+3 Int+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (22, 6, D) a +0 glaive a +0 plate armour an orc skeleton (22, 17, D) an amulet of guardian spirit (23, 0, D) the Commentary on the Boulder Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Hellfire Mortar Fire/Earth/Forgecraft 7 c - Lehudib's Crystal Spear Conjuration/Earth 8 Trog disapproves of the use of such an item. (unseen) (23, 1, D) the ring "Uguanirch" {AC+4 Dex+3 Slay-2 Stlth+} [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Stlth+: It makes you more stealthy. (unseen) (23, 3, D) a +0 flail a +0 robe (23, 4, D) a +0 giant club an ogre skeleton (23, 5, D) a +0 scimitar (still there?) a +0 orcbow of draining (still there?) a +0 plate armour (still there?) (23, 6, D) a +0 partisan a +0 robe a +0 trident a +0 chain mail an orc skeleton an orc skeleton (23, 7, D) a +0 battleaxe a +0 plate armour an orc skeleton (23, 8, D) a +0 giant club (still there?) a +0 war axe (still there?) a +0 plate armour (still there?) a +1 great sword (still there?) a +0 plate armour (still there?) an ogre skeleton (still there?) an orc skeleton (still there?) an orc skeleton (still there?) (23, 17, D) a +5 flail of draining (unseen) (23, 18, D) a book of Winter (23, 24, D) a +1 broad axe a +1 heavy executioner's axe (23, 25, D) a +2 heavy war axe (24, 1, D) a book of Metalworking (24, 3, D) a +0 giant club an ogre skeleton (24, 5, D) a +1 dagger of speed (still there?) a +0 robe (still there?) (24, 7, D) a +4 short sword of venom a +1 chain mail of poison resistance a +2 dire flail of protection a +0 plate armour an orc skeleton an orc skeleton (24, 8, D) a +3 executioner's axe a +2 antimagic broad axe (24, 17, D) a +2 short sword of flaming (unseen) (24, 18, D) a book of Geomancy (24, 24, D) a hell hound corpse (24, 25, D) a +2 heavy battleaxe (25, 1, D) a +2 flail of protection (unseen) (25, 4, D) a +0 orcbow an amulet of guardian spirit a kobold skeleton (25, 6, D) a +0 giant spiked club an ogre skeleton (25, 7, D) a +2 heavy great mace a +0 plate armour an orc skeleton (25, 8, D) a +2 long sword (still there?) a +0 arbalest (still there?) a +2 plate armour of cold resistance (still there?) an orc skeleton (still there?) (25, 17, D) a manual of Polearms (25, 18, D) a staff of air (unseen) (26, 0, D) a +0 mace (26, 1, D) a book of Iron (26, 5, D) a +0 giant club an ogre skeleton (26, 17, D) a phial of floods (27, 0, D) a +0 chain mail (27, 1, D) a +2 quarterstaff of draining (unseen) (27, 17, D) a condenser vane (28, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (28, 17, D) the ring of Cotee {rPois rC+ Str+3 Int+2} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (29, 0, D) a book of Battle (29, 1, D) a staff of air (unseen) (29, 17, D) a ring of wizardry (34, 28, D) a ring of see invisible (35, 0, D) the Octavo of Cryomancy and Power Spells Type Level a - Searing Ray Conjuration 2 b - Flame Wave Conjuration/Fire 4 c - Starburst Conjuration/Fire 6 d - Splinterfrost Shell Ice/Forgecraft 7 Trog disapproves of the use of such an item. (unseen) (35, 14, D) a Codex of Conductivity (35, 15, D) a staff of death (unseen) (35, 28, D) a +3 whip of flaming (unseen) (35, 29, D) a +2 flail of protection (unseen) (36, 1, D) a +0 great sword of freezing (unseen) (36, 14, D) a book of Duality (36, 15, D) a staff of death (unseen) (36, 17, D) a water moccasin skeleton (36, 27, D) the ring of the Cast Vote {*Slow rF+ Dex+3 Slay+3} [ring of protection from fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). an amulet of guardian spirit a +6 ring of dexterity (37, 0, D) a +0 scimitar of holy wrath (unseen) (37, 1, D) a book of Spatial Translocations (37, 6, D) a +0 dire flail a +0 chain mail an amulet of guardian spirit a +0 war axe a +0 plate armour (37, 14, D) a +6 long sword of draining (unseen) (37, 15, D) a +1 short sword of flaming (unseen) (37, 18, D) a +0 flail (37, 19, D) a +0 trident (37, 20, D) a +0 club a +0 robe a +0 battleaxe (37, 28, D) a +4 hand axe of electrocution (unseen) (37, 29, D) a +1 heavy battleaxe (unseen) (38, 0, D) a book of Geomancy (38, 1, D) a +4 short sword of holy wrath (unseen) (38, 6, D) a +0 bardiche a +0 chain mail (38, 7, D) a +0 dire flail a +0 chain mail an orc skeleton (38, 8, D) a +0 mace a +0 plate armour an orc skeleton (38, 14, D) a Fen Folio (38, 15, D) a book of Iron (38, 19, D) a +7 battleaxe (38, 20, D) a +0 flail a +0 robe a +2 war axe (38, 22, D) an anaconda skeleton (38, 28, D) the +0 leather armour of Hopscotch {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (38, 29, D) a +1 ring mail of fire resistance (unseen) (38, 34, D) a +4 antimagic triple sword (39, 0, D) a +0 dagger (39, 2, D) a +2 heavy spear a +1 robe of resistance (39, 5, D) a +0 battleaxe a +0 plate armour a +0 giant spiked club a +0 giant club an orc skeleton an ogre skeleton an ogre skeleton (39, 6, D) a +0 mace a +5 plate armour of ponderousness (39, 7, D) the +5 war axe "Noumn" {antimagic, rF+ rCorr Str-4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). a +1 great mace of protection a +0 arbalest a +0 chain mail a warg skeleton (39, 8, D) a +4 executioner's axe (39, 14, D) a +2 ring mail of fire resistance (39, 15, D) a +1 demon trident of venom (39, 18, D) a +0 dire flail a +0 robe a naga skeleton (39, 19, D) a +0 flail (39, 20, D) a +0 short sword of speed a +0 dire flail a +0 robe a naga skeleton a naga skeleton a water moccasin skeleton (39, 21, D) an anaconda skeleton (39, 22, D) a +0 war axe (39, 28, D) a +4 great sword of holy wrath (39, 36, D) a +2 war axe (40, 0, D) a staff of alchemy (unseen) (40, 1, D) a +4 rapier of speed (unseen) (40, 3, D) a +0 dagger (40, 7, D) a +5 broad axe of venom (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) an orc skeleton (still there?) (40, 16, D) a +0 halberd a +0 robe a naga skeleton (41, 1, D) the ring of Wuxixedghau {rF+ rC+ rN+ Will+ Dex+2} [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (41, 6, D) a +0 mace a +0 plate armour (41, 15, D) a +1 dagger of venom (41, 19, D) a ball python skeleton (41, 20, D) an adder skeleton (41, 28, D) a staff of air (41, 29, D) a +0 buckler of protection (42, 14, D) a +6 sling of flaming (unseen) (42, 15, D) a staff of earth (42, 29, D) a medusa talisman (43, 14, D) a staff of earth (unseen) (43, 29, D) a staff of earth (unseen) (49, 0, D) a staff of earth (unseen) (49, 1, D) the +1 pair of boots of Syndicalism {Harm rPois Dex-3 Stlth+} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (49, 12, D) an amulet of magic regeneration (49, 24, D) a book of the Senses (49, 36, D) a staff of conjuration (unseen) (49, 37, D) a book of Spatial Translocations (50, 0, D) a staff of fire (unseen) (50, 1, D) the +8 mace "Naihu" {flame, ^Drain Fly rN+ Dex+3} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (50, 13, D) a +3 orcbow of flaming (50, 24, D) a staff of fire (unseen) (50, 25, D) an amulet of magic regeneration (50, 36, D) a ring of fire (50, 37, D) Gilushra's Catalogue of the Manifold and Graupel Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Blink Translocation 2 c - Summon Ice Beast Ice/Summoning 3 d - Splinterfrost Shell Ice/Forgecraft 7 Trog disapproves of the use of such an item. (unseen) (51, 0, D) a staff of death (unseen) (51, 1, D) the +12 dire flail "Notteah" {protect, Int+9} Int+9: It affects your intelligence (+9). (unseen) (51, 6, D) a +0 battleaxe of freezing (unseen) (51, 7, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (51, 12, D) a book of Death (51, 13, D) the staff "Guutih" {Fly rC+ Dex+3 Ice} [staff of cold] Fly: It grants you flight. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (51, 17, D) a +0 dagger a +0 robe a human skeleton (51, 18, D) a +4 hand axe (still there?) a +0 robe (still there?) (51, 24, D) an amulet of faith (51, 25, D) a +1 hand axe of venom (unseen) (51, 31, D) a water moccasin corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (51, 32, D) a +2 quarterstaff of draining (still there?) a +0 robe (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (51, 36, D) the Handbook of Shades and Minerals Spells Type Level a - Vampiric Draining Necromancy 3 b - Petrify Alchemy/Earth 4 c - Martyr's Knell Necromancy/Summoning 4 d - Death's Door Necromancy 9 Trog disapproves of the use of such an item. (51, 41, D) a +4 heavy battleaxe (52, 0, D) a ring of wizardry (52, 6, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (52, 7, D) a +4 heavy executioner's axe a +2 war axe (52, 12, D) a staff of fire (52, 13, D) a +4 scale mail of fire resistance (52, 17, D) a ghoul skeleton (52, 18, D) a +4 heavy battleaxe a +4 war axe (52, 24, D) a book of the Earth (52, 31, D) a +0 quarterstaff a +0 robe a +0 war axe a +0 animal skin a komodo dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (52, 32, D) a +2 antimagic broad axe (52, 37, D) a +1 morningstar of protection (53, 0, D) the ring "Xetu" {rPois rF- Dex+3 Slay+5 SInv} [ring of see invisible] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (unseen) (53, 8, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (53, 13, D) Tatenas's Omnibus of Petrous Feathers Spells Type Level a - Sandblast Earth 1 b - Airstrike Air 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Awaken Armour Earth/Forgecraft 4 e - Cigotuvi's Putrefaction Necromancy/Air 4 Trog disapproves of the use of such an item. (unseen) (53, 17, D) a +0 halberd (53, 18, D) a +2 dagger of draining a +0 robe (53, 24, D) a +1 spectral quarterstaff (unseen) (53, 25, D) a +1 trident of flaming (unseen) (53, 31, D) a +0 war axe a +0 animal skin (53, 32, D) a +0 quarterstaff a +0 animal skin (53, 37, D) the ring "Iphuxiacw" {rF+ EV+5} [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). (unseen) (54, 0, D) a staff of earth (unseen) (54, 1, D) an amulet of the acrobat (54, 12, D) a +1 dagger of venom (unseen) (54, 13, D) a book of Winter (54, 24, D) a +2 leather armour of poison resistance (unseen) (54, 25, D) a ring of see invisible (54, 36, D) a +6 morningstar of freezing (unseen) (55, 0, D) a ring of poison resistance (55, 1, D) a +5 mace of protection (unseen) (55, 12, D) the ring of Axufighi {^Contam rPois MP+9 Str-4 Dex+8} [ring of magical power] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). (unseen) (55, 13, D) an amulet of reflection (55, 24, D) a blade talisman (59, 36, D) the +1 spear of Socrunike {heavy, Str+3} Str+3: It affects your strength (+3). (unseen) (59, 37, D) a +1 trident of protection (unseen) (59, 40, D) a +5 halberd a +0 robe (60, 37, D) a +2 battleaxe of venom (unseen) (60, 40, D) the +5 quarterstaff of Intun {heavy, rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. a +0 robe a +0 long sword (61, 0, D) the +10 sling of the Candelabrum {heavy, rC++} rC++: It greatly protects you from cold. (unseen) (61, 8, D) a book of Cantrips (61, 11, D) an adder corpse (skeletalised by now) (61, 16, D) a staff of alchemy (unseen) (61, 26, D) a +1 rapier of draining (unseen) (61, 36, D) a +2 ring mail of cold resistance (61, 39, D) a +0 dagger a +0 robe (61, 41, D) a +0 war axe (62, 0, D) a ring of wizardry (62, 8, D) a +3 glaive of protection (62, 9, D) the +2 rapier of Nealuoj {flame, Dex+6} Dex+6: It affects your dexterity (+6). (62, 16, D) a +0 heavy trident (62, 17, D) a Necronomicon (62, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 19, D) a +0 trident (62, 20, D) a +2 shortbow of draining (still there?) a centaur corpse (skeletalised by now) (still there?) (62, 27, D) a +1 morningstar of holy wrath (unseen) (62, 30, D) a cane toad corpse (skeletalised by now) (62, 31, D) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 36, D) the +11 shortbow of the Poles {freeze, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (62, 37, D) the Tome of the Syncline Spells Type Level a - Petrify Alchemy/Earth 4 b - Magnavolt Earth/Air 7 c - Shatter Earth 9 Trog disapproves of the use of such an item. (unseen) (62, 40, D) a +0 dagger a +0 robe (62, 42, D) a +0 hand axe a +0 robe (63, 8, D) the +10 great sword "Voneff" {heavy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (63, 16, D) a ring of magical power (63, 17, D) a +0 long sword of protection (unseen) (63, 18, D) a +0 trident (63, 19, D) a +1 heavy executioner's axe (63, 26, D) a staff of death (63, 30, D) a cane toad corpse (skeletalised by now) (63, 31, D) a +2 antimagic battleaxe (63, 36, D) a staff of death (unseen) (63, 37, D) the ring of Beogh's Outrage {rPois rC+ Int+4} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (unseen) (64, 16, D) the ring of Paranoia {rF++ EV+5 Dex+2 Slay-4 Stlth+} [ring of evasion] rF++: It greatly protects you from fire. EV+5: It affects your evasion (+5). Dex+2: It affects your dexterity (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Stlth+: It makes you more stealthy. (unseen) (64, 17, D) a book of Decay (64, 18, D) a +3 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (64, 19, D) 2 large rocks a cyclops corpse (skeletalised by now) (64, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 26, D) a +3 orcbow of flaming (unseen) (64, 27, D) a +0 scimitar of freezing (unseen) (64, 31, D) an iguana corpse (skeletalised by now) (65, 26, D) a +1 great mace of protection (unseen) (67, 0, D) a book of Sloth (67, 3, D) a +0 trident a merfolk skeleton (68, 0, D) the +6 scale mail "Cexkos" {rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (68, 3, D) a +0 trident (69, 0, D) a staff of alchemy (unseen) (69, 3, D) a +0 trident 3 throwing nets a merfolk skeleton (69, 9, D) a +0 short sword a +0 leather armour (69, 36, D) the ring "Duxonn" {^Drain Fly rN++ Wiz Str+2} [ring of wizardry] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rN++: It greatly protects you from negative energy. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). (unseen) (69, 42, D) a +0 dagger a +0 robe (70, 8, D) a +4 chain mail of cold resistance (unseen) (70, 9, D) an orb of light (unseen) (70, 12, D) a +0 long sword a +0 robe an elf skeleton (70, 36, D) a staff of earth (unseen) (70, 37, D) the +5 scale mail "Kaudanidd" {Rampage rC+ MP+6 Int+3} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). (unseen) (70, 39, D) a +0 war axe of flaming the +6 shillelagh "Devastator" {shatter} (70, 41, D) a +0 long sword a +0 plate armour (70, 42, D) a +0 dire flail a +0 leather armour (70, 43, D) a +0 arbalest a +0 long sword a +0 ring mail (71, 8, D) an amulet of magic regeneration (71, 17, D) the +3 plate armour of the Cooper {+Blink rF- rC+++ Stlth+} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Stlth+: It makes you more stealthy. (71, 22, D) a +4 battleaxe of flaming (71, 23, D) a +0 dire flail a +0 ring mail a human skeleton (71, 26, D) Caecurua's Anthology of Evil Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Borgnjor's Vile Clutch Necromancy/Earth 5 Trog disapproves of the use of such an item. (unseen) (71, 30, D) a +0 great sword a +0 chain mail a human skeleton (71, 31, D) a +0 great sword a +0 plate armour a human skeleton (71, 36, D) a staff of cold (71, 37, D) a +1 chain mail of cold resistance (71, 41, D) a +0 long sword a +0 arbalest a +0 scale mail a +0 scale mail (72, 8, D) a +3 antimagic halberd (unseen) (72, 9, D) the +2 spear "Boxeg" {freeze, rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (unseen) (72, 11, D) a +1 long sword of holy wrath (still there?) a +0 robe (still there?) an elf skeleton (still there?) (72, 12, D) a +0 long sword a +0 leather armour (72, 16, D) an amulet of magic regeneration (72, 17, D) the Treatise on Force and Glaciation Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Bombard Conjuration/Earth 6 c - Chain Lightning Conjuration/Air 9 Trog disapproves of the use of such an item. (72, 21, D) a +0 long sword a +0 arbalest a +0 scale mail a human skeleton (72, 22, D) a +0 war axe a +0 ring mail (72, 30, D) a +0 glaive a +0 plate armour (72, 31, D) a +1 flail (72, 36, D) a staff of death (unseen) (72, 37, D) a +2 orcbow of freezing (unseen) (72, 41, D) a +0 arbalest a +0 dagger a +0 robe a yaktaur skeleton (72, 42, D) a +1 heavy battleaxe (still there?) a +0 plate armour (still there?) (73, 1, D) a staff of alchemy (unseen) (73, 16, D) a +2 quarterstaff of speed (unseen) (73, 17, D) the +6 mace of Mourning {flame, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. (unseen) (73, 22, D) a +0 arbalest a yaktaur skeleton (73, 26, D) a +0 triple sword of holy wrath (unseen) (73, 27, D) a +3 dagger of venom (unseen) (73, 30, D) a +1 heavy great mace (still there?) a +0 leather armour (still there?) a human skeleton (still there?) (73, 31, D) a +0 great mace (still there?) a +2 chain mail of poison resistance (still there?) a human skeleton (still there?) (73, 36, D) the +0 mace of Intimidation {speed, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (73, 37, D) the +0 dagger "Vuguno" {speed, *Rage Str+5 Dex+4 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (75, 1, D) a staff of cold (unseen)