Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Hide-and-Seek {Int+3} (still there?) [fortress talisman] Int+3: It affects your intelligence (+3). a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (49, 4, D) a +0 longbow a +0 spear a satyr corpse (49, 12, D) the Meditations on Grounded Points Spells Type Level a - Lesser Beckoning Translocation 2 b - Passwall Earth 3 c - Dimensional Bullseye Hexes/Translocation 4 d - Permafrost Eruption Ice/Earth 6 Trog disapproves of the use of such an item. (unseen) (49, 24, D) a +1 plate armour of fire resistance (unseen) (49, 36, D) a +6 ring of dexterity (49, 37, D) the staff of Urchaokhi {rF+ Int+5 Fire} [staff of fire] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (50, 1, D) a staff of earth (unseen) (50, 4, D) a +0 rapier of venom (still there?) a +0 robe (still there?) a +1 rapier of venom (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (50, 12, D) the +1 dagger "Qiqeraadgh" {speed, +Blink SInv} +Blink: It lets you blink. SInv: It lets you see invisible. (unseen) (50, 13, D) a staff of death (unseen) (50, 15, D) a +0 robe a spriggan corpse (50, 24, D) a staff of death (unseen) (50, 28, D) a +0 rapier a +0 robe a merfolk corpse (50, 36, D) a staff of alchemy (unseen) (50, 37, D) a staff of fire (unseen) (51, 1, D) a ring of wizardry (51, 3, D) a +0 trident a throwing net a merfolk corpse (51, 12, D) the Incunable of Toxicity Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Petrify Alchemy/Earth 4 c - Detonation Catalyst Fire/Alchemy 5 Trog disapproves of the use of such an item. (51, 13, D) the staff of the Pit {Will++ Ice Earth} [staff of earth] Will++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (51, 16, D) a komodo dragon corpse (51, 24, D) a staff of conjuration (51, 36, D) a +1 rapier of venom (51, 44, D) a +3 antimagic battleaxe a +5 antimagic battleaxe (52, 1, D) 4 scrolls of enchant weapon (52, 5, D) a manticore corpse (52, 8, D) a +2 war axe a throwing net a throwing net (52, 12, D) Qulur's Information on Tropical Rallying Spells Type Level a - Call Imp Summoning 2 b - Plasma Beam Fire/Air 6 c - Summon Hydra Summoning 7 Trog disapproves of the use of such an item. (52, 13, D) a +6 ring of dexterity (52, 15, D) an elephant corpse (52, 18, D) a +2 war axe of flaming the +6 shillelagh "Devastator" {shatter} (52, 20, D) a +2 executioner's axe of flaming (52, 24, D) a staff of fire (52, 25, D) the Grimoire of Cunning Snow Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Tukima's Dance Hexes 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Metabolic Englaciation Hexes/Ice 5 Trog disapproves of the use of such an item. (52, 31, D) a +3 trident of venom (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) a merfolk corpse (still there?) (52, 36, D) a book of Storms (52, 37, D) a manual of Spellcasting (53, 1, D) a +0 hat (53, 6, D) a snapping turtle corpse (53, 12, D) a manual of Conjurations (53, 13, D) a book of the Wilderness (53, 24, D) a +3 sling of freezing (unseen) (53, 25, D) a +0 robe (53, 28, D) a +2 falchion of holy wrath (still there?) a +0 robe (still there?) (53, 29, D) a merfolk corpse a manticore corpse (53, 30, D) a +6 spear of freezing a +0 leather armour a merfolk corpse (53, 31, D) a +1 trident of flaming the +0 plate armour of Mumblety Peg {Will+ Int-4 Dex+4 Stlth+} Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. an alligator snapping turtle corpse (53, 33, D) a +4 heavy dagger a +6 war axe (53, 36, D) a staff of fire (unseen) (53, 37, D) a book of the Senses (54, 1, D) the ring of Saihej {rC+ Will+ rCorr EV+5 Stlth+} [ring of evasion] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. (unseen) (54, 12, D) a book of Dreams (54, 13, D) the +3 rapier of the Fortifying Gods {reap, *Corrode rElec Dex+5 Stlth-} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (unseen) (54, 24, D) a book of Scorching (54, 25, D) a +2 rapier of flaming (unseen) (54, 29, D) a +1 trident of venom (still there?) a +1 robe of cold resistance (still there?) (55, 1, D) Soniecirch's Volume of Pyromancy Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Ignite Poison Fire/Alchemy 4 c - Starburst Conjuration/Fire 6 d - Forge Monarch Bomb Fire/Forgecraft 6 Trog disapproves of the use of such an item. (unseen) (55, 12, D) a book of Dreams (55, 13, D) a +4 chain mail of poison resistance (unseen) (55, 24, D) a +1 cloak of poison resistance (unseen) (56, 31, D) a +0 rapier (still there?) a +1 robe of willpower (still there?) a +4 ring of protection (still there?) a merfolk corpse (still there?) (60, 36, D) a staff of air (60, 37, D) a +2 dagger of electrocution (60, 43, D) a sea snake corpse (skeletalised by now) (61, 8, D) a +1 heavy halberd (unseen) (61, 11, D) a yak corpse (skeletalised by now) (61, 36, D) the staff "Koam" {rC+ rN+ Str-2 Conj Necro} [staff of death] rC+: It protects you from cold. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (61, 37, D) the +5 plate armour "Huifier" {Str+3} Str+3: It affects your strength (+3). (61, 43, D) a hell hog corpse (skeletalised by now) (61, 44, D) a +4 heavy triple sword a +3 executioner's axe (62, 0, D) a ring of fire (62, 1, D) a +2 plate armour of willpower (unseen) (62, 3, D) a +0 dagger a +0 robe (62, 8, D) a +1 robe of willpower (62, 11, D) a wolf corpse (skeletalised by now) (62, 16, D) a +2 spear of distortion (unseen) (62, 17, D) the +7 spear "Juut" {freeze, rN++ Int-3} rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). (unseen) (62, 26, D) a staff of alchemy (unseen) (62, 27, D) a ring of ice (62, 29, D) a black bear corpse (skeletalised by now) (62, 31, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (62, 39, D) a hell hound corpse (skeletalised by now) (63, 0, D) a staff of cold (unseen) (63, 3, D) a +0 dagger a +0 robe (63, 4, D) a +0 dagger a +0 robe (63, 8, D) Sif Muna's Grimoire of the Wendigo and Generation Spells Type Level a - Freeze Ice 1 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Permafrost Eruption Ice/Earth 6 Trog disapproves of the use of such an item. (unseen) (63, 16, D) the +3 great sword of Hiap {freeze, *Rage Will+ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (63, 17, D) a staff of earth (63, 21, D) a shapeshifter corpse (skeletalised by now) (63, 22, D) a shapeshifter corpse (skeletalised by now) (63, 23, D) the +10 demon blade of Trog's Inspiration {flame, rC+ rN++ Dex-2} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). (63, 26, D) a staff of earth (63, 27, D) a +2 halberd of flaming (63, 29, D) a +2 quarterstaff of speed a +0 robe a spriggan corpse (skeletalised by now) (63, 30, D) a +2 heavy war axe (63, 36, D) a +4 orcbow (unseen) (64, 16, D) a +1 arbalest of flaming (unseen) (64, 18, D) a shapeshifter corpse (skeletalised by now) (64, 19, D) a shapeshifter corpse (skeletalised by now) (64, 26, D) Toheffuhi's Compilation of Terrain and the Evil Eye Spells Type Level a - Confusing Touch Hexes 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Magnavolt Earth/Air 7 Trog disapproves of the use of such an item. (unseen) (64, 27, D) a ring of poison resistance (64, 29, D) a +0 dagger a +0 robe (64, 30, D) a black bear corpse (skeletalised by now) (65, 26, D) a staff of alchemy (unseen) (68, 0, D) a book of the Dragon (69, 0, D) a staff of conjuration (69, 36, D) a riddle talisman (70, 8, D) a +0 ring mail of willpower (unseen) (70, 9, D) a book of Cantrips (70, 11, D) a +0 giant club a +0 giant spiked club (70, 12, D) 3 large rocks a cyclops corpse (skeletalised by now) (70, 36, D) a +2 whip of pain (unseen) (70, 37, D) a staff of conjuration (unseen) (71, 8, D) a staff of conjuration (71, 11, D) a +0 giant club a +0 giant club (71, 16, D) a +0 heavy arbalest (71, 26, D) a staff of death (71, 29, D) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (71, 37, D) the +0 leather armour of Intercession {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (71, 39, D) an amulet of the acrobat (71, 43, D) a +7 antimagic battleaxe (72, 8, D) a +1 spectral giant club (72, 9, D) a +0 heavy war axe (72, 11, D) a +0 giant club (72, 12, D) a +0 giant spiked club a +0 giant club (72, 17, D) a staff of air (72, 26, D) a book of Blasting (72, 27, D) a +6 ring of intelligence (72, 36, D) a fortress talisman (72, 37, D) a book of Storms (72, 42, D) a shock serpent corpse (skeletalised by now) (73, 1, D) a +0 dagger of venom (73, 16, D) a book of Spectacle (73, 27, D) a book of Iron (73, 36, D) a +5 ring of evasion (73, 37, D) a book of Decay