Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a manual of Polearms (49, 37, D) Maxwell's Memoranda (50, 36, D) a +2 pair of gloves of stealth (unseen) (50, 37, D) the +4 sling "Emoemaw" {antimagic, ^Drain rPois Str-2 Int+6} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). (unseen) (51, 36, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (51, 37, D) the +1 falchion of Upheaval {venom, ^Drain rElec rC+ Dex+6} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). (unseen) (51, 44, D) the +9 broad axe of Stoicism {flame, Will+} Will+: It increases your willpower. (52, 36, D) a +2 scale mail of willpower (unseen) (52, 37, D) a staff of death (unseen) (53, 36, D) Great Wizards, Vol. II (53, 37, D) a +2 chain mail of poison resistance (unseen) (54, 36, D) the staff of Kismet {rElec rC+ Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (59, 36, D) the +1 rapier of Sahag {venom, Fly rPois rCorr Int+3} Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (60, 36, D) a +0 robe (60, 37, D) a ring of ice (60, 39, D) a +0 dire flail a +0 plate armour a +0 halberd a +0 chain mail an orc skeleton (60, 40, D) a +0 dagger a +0 robe an orc corpse (60, 42, D) a +0 hand axe a +0 robe (61, 0, D) a staff of fire (unseen) (61, 8, D) the +2 dagger of Woe {heavy, *Noise rC+ rCorr Int+4} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (61, 16, D) a staff of alchemy (unseen) (61, 26, D) a staff of earth (unseen) (61, 36, D) a +0 dagger (61, 39, D) a +3 dagger of venom (still there?) a +0 robe (still there?) (61, 40, D) a +0 long sword a +0 chain mail an orc corpse (61, 42, D) a +0 halberd the +2 robe of Niehuotz {Rampage Dex+2} Rampage: It bestows one free step when moving towards enemies. Dex+2: It affects your dexterity (+2). a +0 long sword a +0 chain mail an orc corpse (61, 43, D) a +0 dire flail a +0 dire flail an ettin corpse (61, 44, D) a +4 antimagic executioner's axe (62, 1, D) the +0 leather armour "Zotock" {Int+5 Slay-4 SInv Stlth+} Int+5: It affects your intelligence (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (62, 8, D) a +0 mace of draining (62, 17, D) a +2 heavy spear (62, 26, D) a +1 scale mail of fire resistance (unseen) (62, 27, D) a ring of ice (62, 28, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a wand of warping (7) the elf corpse of Dowan (skeletalised by now) (62, 30, D) a +0 rapier a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (62, 32, D) a +0 war axe (still there?) a +0 robe (still there?) a wand of warping (5) (still there?) a +2 scimitar of flaming (still there?) a +6 ring of intelligence (still there?) the orc corpse of Blorkula the Orcula (skeletalised by now) (still there?) (62, 37, D) the +3 sling of Destiny {antimagic, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (63, 8, D) a +1 helmet of intelligence (63, 16, D) a ring of willpower (63, 17, D) the ring "Siodunump" {Wiz Int+2} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+2: It affects your intelligence (+2). (63, 22, D) a +4 battleaxe of flaming (63, 26, D) a ring of magical power (63, 27, D) the +1 chain mail of Lynosk {+Blink Dex+3} +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). (unseen) (63, 30, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (63, 32, D) a +0 heavy flail (still there?) a +0 scale mail (still there?) (63, 33, D) a +1 heavy battleaxe (63, 36, D) the Volume of the Saturnine Volley Spells Type Level a - Searing Ray Conjuration 2 b - Freezing Cloud Conjuration/Ice/Air 5 c - Infestation Necromancy 8 Trog disapproves of the use of such an item. (unseen) (63, 37, D) a staff of air (unseen) (64, 16, D) a staff of death (unseen) (64, 17, D) a book of Annihilations (64, 26, D) the +1 robe "Exelob" {Harm rC+ Dex+3} Harm: It increases damage dealt and taken. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (64, 27, D) a +1 ring mail of cold resistance (65, 26, D) the +1 triple sword of Ykeenofipp {drain, +Blink rElec Str+2} +Blink: It lets you blink. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (unseen) (65, 29, D) a +2 quarterstaff of chaos (still there?) a +1 cloak of willpower (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (67, 0, D) the +1 shortbow "Fairar" {heavy, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (unseen) (67, 3, D) a black bear corpse (skeletalised by now) (68, 0, D) a book of Beasts (69, 3, D) a black bear corpse (skeletalised by now) (69, 36, D) the +8 shortbow "Habeufix" {freeze, rC++ rN+ Str+2 Int-2} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (unseen) (70, 9, D) a +3 long sword of holy wrath (70, 36, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (70, 37, D) a staff of cold (unseen) (71, 8, D) a +2 spear of venom (71, 16, D) the Essays on the Jinx Spells Type Level a - Jinxbite Hexes 2 b - Inner Flame Hexes/Fire 3 c - Summon Mana Viper Hexes/Summoning 5 d - Discord Hexes 8 Trog disapproves of the use of such an item. (unseen) (71, 17, D) a book of Transmutation (71, 21, D) a +0 spear (71, 26, D) the +5 sling "Embalmer" {heavy, rF+ rC++} rF+: It protects you from fire. rC++: It greatly protects you from cold. (unseen) (71, 27, D) the +1 robe of Gozag, Grinning {Will+ Str+3 SInv} Will+: It increases your willpower. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (71, 32, D) a dire elephant corpse (skeletalised by now) (71, 36, D) a staff of earth (71, 37, D) a +1 falchion of protection (unseen) (71, 40, D) a hell hound corpse (skeletalised by now) (71, 41, D) a +1 antimagic great sword (72, 8, D) the +1 plate armour "Qiebocen" {Will++ MP+9 Int-5 Slay+2} Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Int-5: It affects your intelligence (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (72, 9, D) a book of Dangerous Friends (72, 16, D) a +4 trident of venom (72, 17, D) a +5 dagger of draining (unseen) (72, 20, D) a +0 dagger a +0 robe a +0 buckler a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 22, D) a +4 spectral quarterstaff a +0 robe (72, 26, D) a +1 chain mail of cold resistance (72, 32, D) a jackal corpse (skeletalised by now) (72, 37, D) a ring of flight (73, 21, D) a +0 dagger a +0 robe (73, 26, D) a staff of fire (unseen) (73, 27, D) +2 ice dragon scales (unseen) (73, 36, D) the +8 mace of Ascent {reap, rPois rF- Str+4 Dex+2} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (unseen) (73, 37, D) a +0 heavy orcbow (unseen) (75, 1, D) the +1 ring mail "Quecar" {Will+ Dex+4 Slay-6} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6).