Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman of the Coconut {SInv} (still there?) [serpent talisman] SInv: It lets you see invisible. a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a ring of protection from fire (19, 1, D) a staff of alchemy (unseen) (20, 0, D) a +0 mace of protection (unseen) (20, 1, D) a talisman of death (21, 0, D) the +5 robe of the Pink Corner {^Contam Harm rF+ Regen+} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (unseen) (21, 1, D) a parchment of Cause Fear (21, 6, D) +0 acid dragon scales an acid dragon skeleton (22, 0, D) a +3 morningstar of draining (unseen) (22, 1, D) a parchment of Shatter (23, 0, D) a staff of air (unseen) (23, 1, D) a granite talisman (23, 5, D) an acid dragon skeleton (23, 7, D) +0 ice dragon scales an ice dragon skeleton (23, 18, D) a book of Death (24, 0, D) a +1 battleaxe of venom (24, 1, D) a +2 spectral quarterstaff (24, 5, D) a rime drake skeleton (24, 7, D) +0 fire dragon scales a fire dragon skeleton (24, 8, D) a +6 battleaxe a +3 executioner's axe (24, 18, D) a +2 long sword of holy wrath (unseen) (25, 0, D) a staff of fire (unseen) (25, 1, D) a parchment of Malign Gateway (25, 5, D) a hydra skeleton (25, 7, D) +0 ice dragon scales +0 fire dragon scales an ice dragon skeleton a fire dragon skeleton (25, 8, D) an ice dragon skeleton (25, 18, D) a parchment of Lee's Rapid Deconstruction (26, 0, D) a staff of conjuration (unseen) (26, 1, D) an amulet of reflection (27, 0, D) a +6 ring of dexterity (27, 1, D) a parchment of Magnavolt (28, 0, D) a parchment of Flame Wave (28, 1, D) a staff of air (unseen) (28, 4, D) +0 steam dragon scales a steam dragon skeleton (29, 0, D) a ring of protection from fire (29, 1, D) a staff of conjuration (unseen) (34, 28, D) a parchment of Inner Flame (35, 0, D) a +1 dagger (unseen) (35, 15, D) the +0 ice dragon scales of Cerchul {Rampage rF- rC++ Str+4 Dex+3} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (35, 28, D) a +3 scale mail of willpower (36, 0, D) a staff of fire (unseen) (36, 1, D) a parchment of Manifold Assault (36, 15, D) a +2 robe (unseen) (36, 29, D) a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} [ring of wizardry] HP+2: It affects your health (+2). Wiz: It increases the success rate of your magical spells. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). (unseen) (37, 0, D) the ring of Pantheism {rElec rC+ EV+5 Dex+3} [ring of evasion] rElec: It insulates you from electricity. rC+: It protects you from cold. EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). (unseen) (37, 1, D) the +0 robe of the Tortured God {Rampage Fly rElec Will-} Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. rElec: It insulates you from electricity. Will-: It decreases your willpower. (unseen) (37, 2, D) the +5 spear of Sequestration {reap, Dex+2} (still there?) Dex+2: It affects your dexterity (+2). a +0 robe (still there?) (37, 4, D) a +4 broad axe (37, 29, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. Trog disapproves of the use of such an item. (unseen) (37, 34, D) a water moccasin skeleton (38, 0, D) a +1 halberd of venom (unseen) (38, 1, D) an amulet of reflection (38, 14, D) an amulet of faith (38, 15, D) a +2 dagger of protection (unseen) (38, 28, D) a staff of air (38, 29, D) a +2 long sword of flaming (39, 0, D) the +1 shortbow of Bepugy {drain, Str+3} Str+3: It affects your strength (+3). (39, 2, D) a glowing shapeshifter corpse (skeletalised by now) (39, 6, D) a +1 war axe of flaming (39, 14, D) a +1 scale mail of poison resistance (39, 15, D) a staff of air (39, 20, D) a +2 antimagic war axe (39, 22, D) a +6 antimagic battleaxe a +2 battleaxe of flaming (39, 28, D) a +1 leather armour of willpower (39, 29, D) a ring of wizardry (39, 32, D) a yak skeleton a basilisk skeleton (39, 36, D) a +2 heavy broad axe a +2 heavy broad axe (40, 0, D) a +2 long sword of flaming (unseen) (40, 1, D) a +1 shortbow of draining (still there?) a very ugly thing corpse (skeletalised by now) (still there?) (40, 14, D) a +4 vampiric rapier (unseen) (40, 15, D) an amulet of magic regeneration (40, 28, D) a +2 whip of electrocution (40, 29, D) a staff of conjuration (40, 30, D) a water moccasin skeleton (40, 31, D) a cane toad skeleton a wolf skeleton (41, 0, D) the staff "Zuesso Xeon" {rC+ rN+ rCorr Int-3 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (41, 1, D) the staff of Gyfozez {rElec rF++ Will+ Str-5 Ice Air} (still there?) [staff of air] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will+: It increases your willpower. Str-5: It affects your strength (-5). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. a +3 flail of holy wrath (still there?) (41, 4, D) a +3 broad axe (41, 14, D) a parchment of Malign Gateway (41, 15, D) the staff "Egerhear" {rF- rN+ Str+6 Int-2 Stlth+ Necro} [staff of death] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (unseen) (41, 31, D) a water moccasin skeleton a hydra skeleton (41, 32, D) a wolf skeleton (41, 34, D) a wyvern skeleton (42, 1, D) an amulet of the acrobat (42, 14, D) a +0 longbow of flaming (unseen) (42, 15, D) a +2 hand axe of freezing (unseen) (42, 28, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. the amulet "Nuzol" {rF- rC+ Regen+ Int+3} [amulet of regeneration] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). (42, 32, D) a cane toad skeleton (42, 33, D) a cane toad skeleton (43, 14, D) the ring of Okawaru's Whim {rElec Str+3 Int-4 SInv Stlth+} [ring of see invisible] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (43, 15, D) a +4 falchion of freezing (unseen) (43, 29, D) a parchment of Alistair's Intoxication (44, 28, D) a ring of see invisible (48, 0, D) the ring "Yhoizi" {rPois rF+ rC+ rCorr} [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (49, 1, D) the ring of the Will of the Gods {rPois rC+ Will++ AC+4 Int-4} [ring of protection] rPois: It protects you from poison. rC+: It protects you from cold. Will++: It greatly increases your willpower. AC+4: It affects your AC (+4). Int-4: It affects your intelligence (-4). (unseen) (49, 12, D) a parchment of Dimensional Bullseye (49, 24, D) a scarf of invisibility (49, 36, D) a +0 leather armour of fire resistance (unseen) (49, 37, D) a staff of fire (unseen) (49, 41, D) a cane toad skeleton (50, 1, D) a parchment of Borgnjor's Revivification (50, 2, D) a +0 dagger a +0 robe (50, 3, D) a +0 scythe of flaming a staff of earth a +0 robe (50, 13, D) a parchment of Plasma Beam (50, 25, D) a staff of earth (50, 36, D) a staff of conjuration (50, 37, D) a +2 shortbow of flaming (unseen) (51, 1, D) the +6 trident of the Gazing Augurer {holy, Bane rF++ Dex+3} Bane: It inflicts you with a random bane when first equipped. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (51, 2, D) a +1 short sword of distortion the kobold skeleton of Sonja (51, 4, D) a +1 heavy sling a +0 quarterstaff a +0 leather armour 11 large rocks the human skeleton of Joseph the cyclops skeleton of Polyphemus (51, 12, D) a staff of fire (51, 13, D) a +2 heavy longbow (unseen) (51, 15, D) a +0 spear (51, 17, D) a +0 hand axe (still there?) a +1 kite shield of reflection (still there?) (51, 24, D) a +1 heavy great sword (51, 25, D) a +6 ring of intelligence (51, 31, D) a +1 great sword of flaming a +5 battleaxe a +0 plate armour a fire giant skeleton (51, 32, D) a +3 heavy long sword (still there?) a +0 chain mail (still there?) a +2 great sword of flaming (still there?) a +1 great sword of flaming (still there?) a fire giant skeleton (still there?) a fire giant skeleton (still there?) (51, 36, D) a staff of death (51, 37, D) a ring of protection from cold (51, 40, D) a +0 quarterstaff a +0 robe a spriggan skeleton (51, 41, D) a +0 robe a water moccasin corpse (skeletalised by now) a spriggan skeleton (51, 42, D) a +0 robe a catoblepas skeleton (51, 44, D) a +2 battleaxe of flaming a +7 heavy war axe (52, 0, D) a +0 falchion (52, 1, D) the ring "Pela" {rF+ rN++} [ring of positive energy] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (unseen) (52, 4, D) a +3 scimitar of flaming (52, 5, D) a +5 morningstar of venom a +0 scale mail (52, 6, D) a +3 vampiric glaive a +0 scale mail the human skeleton of Frances (52, 7, D) a +3 troll leather armour {Snorg} the troll skeleton of Snorg (52, 8, D) a +2 antimagic battleaxe a +2 war axe (52, 12, D) a parchment of Airstrike (52, 13, D) a +4 ring of protection (52, 15, D) a +0 battleaxe a naga corpse (skeletalised by now) (52, 16, D) a black mamba corpse (skeletalised by now) (52, 20, D) the +3 battleaxe of Guhimal {flame, Dex+6} Dex+6: It affects your dexterity (+6). a +8 heavy war axe (52, 24, D) a +2 chain mail of cold resistance (52, 27, D) the amulet of Doebbed {Spirit Harm *Silence +Blink rN++} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. +Blink: It lets you blink. rN++: It greatly protects you from negative energy. (52, 29, D) a +0 hand axe of flaming the +6 shillelagh "Devastator" {shatter} (52, 31, D) a +2 great sword of flaming a hell hog skeleton a fire giant skeleton (52, 32, D) a +4 antimagic war axe (52, 37, D) a +4 short sword of draining (52, 41, D) a komodo dragon skeleton (53, 0, D) the +1 ring mail of the Lion {rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (53, 1, D) a parchment of Shatter (53, 5, D) a +3 mace of holy wrath a +0 leather armour a +0 giant spiked club a +0 robe the human skeleton of Eustachio (53, 12, D) a staff of earth (53, 13, D) a parchment of Shatter (53, 15, D) a +0 trident (53, 16, D) a +0 long sword a naga corpse (skeletalised by now) (53, 25, D) a +1 scale mail of fire resistance (unseen) (53, 32, D) a +0 demon blade a +0 plate armour (53, 36, D) a parchment of Bombard (53, 37, D) a staff of alchemy (unseen) (53, 40, D) a water moccasin skeleton (54, 0, D) a serpent talisman (54, 1, D) a staff of cold (54, 5, D) a +0 halberd a +0 robe the orc skeleton of Blorkula the Orcula (54, 12, D) the +3 orcbow "Lustas" {elec, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (54, 13, D) a parchment of Ozocubu's Armour (54, 24, D) a parchment of Enfeeble (54, 25, D) a staff of death (unseen) (54, 36, D) a staff of death (unseen) (55, 0, D) a +3 partisan of venom (unseen) (55, 1, D) a parchment of Bombard (55, 13, D) the +5 flail "Wisek" {pain, rF+ Str+2 Dex+3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (55, 31, D) a +4 partisan of flaming a +0 chain mail (59, 36, D) a staff of death (unseen) (59, 37, D) a staff of conjuration (unseen) (59, 40, D) a +0 dagger a +0 robe (60, 36, D) a parchment of Silence (60, 37, D) a +6 ring of intelligence (61, 0, D) a +0 robe of willpower (61, 8, D) a parchment of Construct Spike Launcher (61, 17, D) a ring of resist corrosion (61, 19, D) a swamp drake corpse (skeletalised by now) (61, 36, D) a parchment of Sticky Flame (61, 37, D) a +1 mace of protection (unseen) (62, 0, D) the +8 trident of Resourcefulness {speed, *Rage rN+++ MP+9 Dex-3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+++: It renders you almost immune to negative energy. MP+9: It affects your magic capacity (+9). Dex-3: It affects your dexterity (-3). (62, 8, D) a +6 ring of dexterity (62, 9, D) a parchment of Summon Seismosaurus Egg (62, 16, D) the staff "Bilix" {rElec rC+ Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (62, 19, D) a steam dragon corpse (skeletalised by now) (62, 26, D) a +1 plate armour of willpower (unseen) (62, 27, D) a +0 buckler of fire resistance (62, 36, D) a +1 halberd of freezing (62, 37, D) a +1 heavy shortbow (unseen) (63, 0, D) a +4 plate armour of willpower (63, 3, D) a +0 battleaxe (63, 16, D) a staff of cold (63, 17, D) a Handbook of Applied Construction (63, 23, D) a +1 war axe (63, 27, D) a +2 robe of cold resistance (63, 37, D) the amulet "Zounuh" {Acrobat Dex+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+4: It affects your dexterity (+4). (64, 19, D) a rime drake corpse (skeletalised by now) (64, 26, D) a +3 heavy war axe (64, 27, D) the +4 spear of Obiter Dictum {holy, rF+ rCorr Str+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (64, 32, D) a +3 heavy battleaxe (66, 26, D) an amulet of faith (67, 0, D) the +1 shortbow of Gymupt {drain, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (68, 0, D) the +7 whip of True Grit {pain, rC+ Will+ Str+3} rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). (69, 0, D) a parchment of Magnavolt (69, 36, D) a +5 orcbow of electrocution (unseen) (70, 9, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (70, 36, D) a staff of conjuration (unseen) (70, 37, D) the +1 robe of Nisefeanu {Str+5} Str+5: It affects your strength (+5). (unseen) (70, 41, D) a hell hound corpse (skeletalised by now) (71, 8, D) a ring of willpower (71, 10, D) a +0 short sword a +0 scale mail (71, 16, D) the +5 scythe "Finisher" {speed, execute} (unseen) (71, 17, D) a staff of earth (unseen) (71, 26, D) a ring of positive energy (71, 27, D) a ring of flight (71, 32, D) a +0 rapier a +0 robe a +0 buckler (71, 36, D) a parchment of Dispel Undead (71, 37, D) a parchment of Plasma Beam (71, 40, D) a +0 long sword (71, 43, D) a +1 antimagic trident (72, 8, D) the staff of Execution {rElec Will+ Int+2 SInv Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (72, 11, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (72, 16, D) a parchment of Detonation Catalyst (72, 23, D) a +1 quarterstaff (72, 26, D) a +6 ring of dexterity (72, 27, D) a +0 helmet of intelligence (72, 31, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (72, 32, D) a +2 antimagic battleaxe a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 36, D) a +6 ring of strength (72, 37, D) a staff of fire (unseen) (72, 40, D) a +0 mace (73, 1, D) a +2 shortbow of draining (73, 16, D) a staff of earth (unseen) (73, 17, D) a parchment of Hellfire Mortar (73, 26, D) a +0 buckler of protection (73, 27, D) the +2 robe of the Orcish Mines {rF+ rCorr Dex+3 Slay-2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (73, 31, D) a +0 dagger a +0 robe (73, 32, D) a +0 dagger a +0 robe (73, 36, D) a +1 leather armour of fire resistance (unseen) (73, 37, D) a +2 rapier of speed (unseen) (73, 41, D) a +0 glaive (74, 3, D) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (75, 1, D) a parchment of Eringya's Surprising Crocodile (75, 4, D) a +0 dagger a +0 robe