Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) 4 scrolls of enchant weapon (60, 21, D) a +0 trident (60, 37, D) an amulet of regeneration (61, 8, D) a staff of alchemy (unseen) (61, 16, D) a +2 buckler of poison resistance (unseen) (61, 22, D) a wind drake corpse (skeletalised by now) (61, 26, D) a staff of death (unseen) (61, 37, D) a +0 halberd of protection (unseen) (62, 0, D) a +1 morningstar of protection (62, 1, D) the staff of Corporal Punishment {rPois rC+ Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (62, 8, D) a +1 ring mail of cold resistance (62, 9, D) a book of Annihilations (62, 16, D) a +2 scale mail of poison resistance (unseen) (62, 17, D) +0 fire dragon scales (62, 22, D) 3 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (62, 23, D) a +0 orcbow (62, 26, D) a book of Debilitation (62, 30, D) a hippogriff skeleton (62, 37, D) a scroll of acquirement (62, 43, D) a hell hog corpse (63, 0, D) a staff of air (unseen) (63, 2, D) a +0 long sword a +0 robe (63, 4, D) a +2 long sword of freezing (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (63, 5, D) a +0 short sword a +0 leather armour a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (63, 8, D) a +3 scimitar of protection (unseen) (63, 16, D) a book of Geomancy (63, 17, D) a +5 orcbow of freezing (63, 27, D) a book of Dreams (63, 37, D) a +2 robe of fire resistance (unseen) (64, 27, D) the +4 executioner's axe of Mayhem {freeze, *Corrode rPois rN+++ Dex-5} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Dex-5: It affects your dexterity (-5). (64, 31, D) a wind drake skeleton (64, 32, D) a +3 antimagic battleaxe (65, 26, D) a book of Flames (67, 0, D) a lupine talisman (67, 3, D) a +1 hand axe a +0 robe (68, 0, D) a +5 hand axe of freezing (69, 0, D) a +1 spear of flaming (unseen) (69, 36, D) the +3 shortbow of a treasure trove {flame, Fly rElec Str+4 Int-3} Fly: It grants you flight. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). (unseen) (70, 8, D) a +2 lajatang of pain (unseen) (70, 9, D) a book of the Moon (70, 36, D) the +9 shortbow of Ogepif {heavy, rElec rF+ MP+8 Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). (unseen) (70, 37, D) a +2 shortbow of freezing (unseen) (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a +0 hand axe (still there?) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (still there?) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. an orc corpse (skeletalised by now) (still there?) (71, 19, D) a +0 mace (71, 26, D) the Atlas of Hexing and Hypothermia Spells Type Level a - Freeze Ice 1 b - Jinxbite Hexes 2 c - Metabolic Englaciation Hexes/Ice 5 d - Sphinx Sisters Hexes/Summoning 7 Trog disapproves of the use of such an item. (unseen) (71, 27, D) a book of Necromancy (71, 36, D) a staff of fire (71, 40, D) a hell hound corpse (71, 43, D) a +2 antimagic battleaxe (72, 8, D) a +4 flail of venom (unseen) (72, 9, D) the +4 quarterstaff "Arcanum" {heavy, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (72, 16, D) the ring "Atsucom" {Will+ Wiz} [ring of wizardry] Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. (unseen) (72, 17, D) a staff of conjuration (unseen) (72, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 19, D) a +0 trident a +0 plate armour (72, 23, D) a +0 antimagic rapier (72, 26, D) a +1 orcbow of draining (72, 27, D) a ring of wizardry (72, 30, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 31, D) a +4 heavy war axe (72, 36, D) a staff of alchemy (73, 1, D) the Grimoire of Flames and the Mob Spells Type Level a - Summon Small Mammal Summoning 1 b - Martyr's Knell Necromancy/Summoning 4 c - Hellfire Mortar Fire/Earth/Forgecraft 7 d - Summon Horrible Things Summoning 8 Trog disapproves of the use of such an item. (unseen) (73, 16, D) a +2 scale mail of poison resistance (73, 17, D) the +4 mace of Tartarus {freeze, rElec rN+ rCorr Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). an orc corpse (skeletalised by now) (73, 21, D) a +0 short sword a +0 plate armour (73, 27, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (73, 37, D) the ring "Eqeahiyb" {rF- Will+ Int+3 Dex+3 Slay+4} [ring of willpower] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (74, 3, D) a +0 flail a +0 leather armour (75, 1, D) the +2 robe of the Swamp {rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (75, 3, D) a +0 dagger a +0 robe