Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 28, D) a +0 orcbow a +0 trident a merfolk skeleton (59, 29, D) 5 large rocks a +0 trident (59, 30, D) a +5 battleaxe (59, 31, D) a +0 trident (59, 36, D) a +5 scimitar of holy wrath (unseen) (59, 37, D) a book of Debilitation (59, 42, D) a +2 broad axe of flaming a +2 dagger (59, 43, D) a +1 bardiche (still there?) a +0 chain mail (still there?) (60, 29, D) 6 large rocks a cyclops skeleton (60, 30, D) a wind drake skeleton (60, 36, D) a staff of fire (unseen) (60, 37, D) a staff of fire (unseen) (60, 42, D) a +0 broad axe a +0 chain mail (61, 0, D) a +6 long sword of flaming (unseen) (61, 2, D) a +0 trident (61, 4, D) a +0 trident a merfolk skeleton (61, 8, D) the Book of Glowing Transportation Spells Type Level a - Searing Ray Conjuration 2 b - Volatile Blastmotes Fire/Translocation 3 c - Malign Gateway Summoning/Translocation 7 Trog disapproves of the use of such an item. (unseen) (61, 16, D) the +6 mace "Peitodoo" {distort, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (61, 26, D) a +2 whip of venom (unseen) (61, 29, D) a +0 orcbow (61, 36, D) a +2 long sword of holy wrath (unseen) (61, 37, D) a +4 scale mail of fire resistance (unseen) (61, 41, D) a +1 great sword (still there?) a +0 robe (still there?) (62, 0, D) a +5 whip of holy wrath (62, 1, D) a +1 short sword of venom (62, 2, D) a +0 trident (62, 8, D) a +6 ring of strength (62, 17, D) the +1 partisan "Zukig" {heavy, *Noise rPois Dex+6} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). (62, 26, D) the +3 mace "Siops" {heavy, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (62, 27, D) a +1 triple crossbow of electrocution (unseen) (62, 36, D) a +0 rapier of venom (unseen) (62, 37, D) the staff of the Hodge-Podge {*Corrode rN+ SInv Necro Ice Alch} [staff of death] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (unseen) (63, 0, D) a staff of air (unseen) (63, 2, D) a +0 trident (63, 8, D) a +6 ring of dexterity (63, 16, D) a ring of willpower (63, 17, D) a staff of death (unseen) (63, 20, D) a cane toad corpse (skeletalised by now) a jackal corpse (skeletalised by now) (63, 21, D) a +2 demon trident (63, 26, D) the +9 falchion of Ireagoem {elec, Dex+3} Dex+3: It affects your dexterity (+3). (63, 27, D) a book of Metalworking (63, 36, D) a +0 plate armour of cold resistance (unseen) (63, 37, D) a ring of protection from fire (64, 16, D) a book of Winter (64, 17, D) a +4 bardiche of freezing (unseen) (64, 20, D) a jackal corpse (skeletalised by now) a wolf corpse (skeletalised by now) (64, 26, D) the medusa talisman of Boredom {rF+ Str+4} [medusa talisman] rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (64, 27, D) a +4 plate armour of cold resistance (unseen) (65, 26, D) Maxwell's Memoranda (67, 0, D) a staff of conjuration (unseen) (67, 3, D) a bullfrog corpse (skeletalised by now) (68, 0, D) the +3 short sword of Vodka {speed, ^Fragile Int-4 Dex+5} ^Fragile: It will be destroyed if unequipped. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (68, 3, D) a wolf corpse (skeletalised by now) (69, 0, D) a +1 sling of freezing (unseen) (69, 3, D) an iguana corpse (skeletalised by now) (69, 36, D) a maw talisman (70, 11, D) a ball python skeleton an adder skeleton (70, 37, D) the staff of Bodily Harmony {Will++ Earth} [staff of earth] Will++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (71, 11, D) an adder skeleton (71, 16, D) a +3 chain mail of poison resistance (unseen) (71, 17, D) a +2 long sword of electrocution (unseen) (71, 26, D) a +2 buckler of protection (unseen) (71, 27, D) a ring of protection from fire (71, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 36, D) the Unrestrained Analects (71, 37, D) the +10 partisan "Egg" {venom, rPois rN+ Int+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (71, 41, D) a +5 hand axe of freezing a +0 robe (72, 8, D) a staff of fire (unseen) (72, 9, D) a staff of earth (unseen) (72, 11, D) a ball python skeleton (72, 16, D) a Codex of Conductivity (72, 26, D) a staff of cold (72, 27, D) the +4 pearl dragon scales of the Pits of Slime {*Slow rPois rN+++ Dex+3} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). (72, 30, D) the +6 shillelagh "Devastator" {shatter} a +2 heavy broad axe a +3 trident a merfolk corpse (skeletalised by now) (72, 36, D) a ring of positive energy (72, 37, D) a +2 robe of positive energy (unseen) (72, 41, D) the +9 war axe of Facselu {heavy, ^Fragile rElec rF++ rCorr} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (73, 1, D) a +0 heavy mace (unseen) (73, 16, D) an amulet of guardian spirit (73, 17, D) a staff of alchemy (unseen) (73, 26, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 36, D) the Enchiridion on Left-Handed Magic and the Familiar Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Sphinx Sisters Hexes/Summoning 7 d - Infestation Necromancy 8 Trog disapproves of the use of such an item. (unseen) (73, 37, D) the staff of Goqu {rPois rF+ Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (unseen)