Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 rapier of venom (unseen) (59, 37, D) a ring of resist corrosion (60, 36, D) a +1 demon trident (unseen) (60, 37, D) a +2 mace of protection (unseen) (61, 0, D) a staff of conjuration (unseen) (61, 8, D) the ring "Ybodad" {MP+9 Int+2 Stlth+} [ring of magical power] MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (61, 11, D) a +0 dagger a +0 robe (61, 16, D) an amulet of faith (61, 26, D) a book of Spectacle (61, 36, D) 4 potions of haste (61, 37, D) the +4 halberd "Ox" {vamp, rF+} rF+: It protects you from fire. (unseen) (61, 43, D) a +1 war axe of flaming (still there?) a +0 chain mail (still there?) a human corpse (still there?) (62, 0, D) a +1 dagger of speed (62, 4, D) a +0 rapier a +0 robe a +0 buckler (62, 9, D) a +4 heavy long sword (unseen) (62, 11, D) a black bear skeleton (62, 16, D) Ginwuaz's Parchment of Gases Spells Type Level a - Shock Conjuration/Air 1 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Maxwell's Capacitive Coupling Air 8 Trog disapproves of the use of such an item. (unseen) (62, 17, D) the +2 robe "Nomor" {rPois Regen+ Str+3} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). (unseen) (62, 26, D) a ring of magical power (62, 27, D) a +2 sling of freezing (unseen) (62, 36, D) a book of Sloth (62, 37, D) a staff of air (unseen) (63, 0, D) a staff of alchemy (unseen) (63, 16, D) a +2 glaive of freezing (63, 17, D) a book of Winter (63, 22, D) a +3 executioner's axe of flaming (63, 26, D) the +6 demon whip of the Realm of Zot {vamp, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (63, 27, D) a +3 halberd of venom (63, 30, D) a +4 antimagic war axe (63, 36, D) a +2 broad axe (unseen) (63, 37, D) a +3 scale mail of cold resistance (unseen) (64, 16, D) a book of Displacement (64, 17, D) a staff of conjuration (unseen) (64, 26, D) the +0 robe of Gravitas {rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (64, 27, D) an amulet of regeneration (65, 26, D) a +2 morningstar of protection (unseen) (67, 0, D) the staff of Inference {rPois rN+++ Stlth- Conj Ice} [staff of conjuration] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (68, 0, D) the +3 ring mail "Loshregey" {rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (68, 3, D) a ball python corpse (skeletalised by now) (69, 0, D) a lupine talisman (69, 3, D) a ball python corpse (skeletalised by now) (69, 36, D) a book of the Grave (69, 40, D) a +0 short sword a +0 shortbow a +0 leather armour (70, 8, D) +2 swamp dragon scales (70, 37, D) an amulet of the acrobat (70, 39, D) a +0 long sword a +0 leather armour an elf skeleton (70, 40, D) a +1 broad axe of flaming (70, 42, D) a +0 short sword a +0 leather armour a +0 rapier a +0 leather armour (71, 8, D) the Grimoire of the Nimbus Spells Type Level a - Shock Conjuration/Air 1 b - Arcjolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Maxwell's Capacitive Coupling Air 8 Trog disapproves of the use of such an item. (71, 10, D) an amulet of regeneration (71, 17, D) an amulet of magic regeneration (71, 20, D) a +0 rapier a +0 robe (71, 26, D) a book of Cryoformation (71, 27, D) a Handbook of Applied Construction (71, 30, D) a +0 trident a throwing net (71, 31, D) a +0 shortbow (71, 38, D) a +4 ring of slaying (71, 39, D) a +0 long sword a +0 robe (71, 41, D) a +1 scimitar of flaming a +0 scale mail an elf skeleton (71, 42, D) a +5 war axe a +5 heavy war axe (72, 8, D) a book of Annihilations (72, 9, D) a +0 arbalest of flaming (unseen) (72, 17, D) the Collected Works on Erosion and the Congregation Spells Type Level a - Passwall Earth 3 b - Call Canine Familiar Summoning 3 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (72, 20, D) a wolf corpse (skeletalised by now) (72, 21, D) a +0 battleaxe (72, 26, D) the Essays on Blinking Oxidation Spells Type Level a - Scorch Fire 2 b - Blink Translocation 2 c - Volatile Blastmotes Fire/Translocation 3 d - Ignite Poison Fire/Alchemy 4 e - Sticky Flame Fire/Alchemy 4 Trog disapproves of the use of such an item. (72, 30, D) a +0 trident (72, 36, D) a +2 dagger of speed (72, 37, D) a staff of conjuration (72, 41, D) a +0 dagger a +0 longbow a +0 leather armour (73, 1, D) a +2 ring mail of cold resistance (unseen) (73, 16, D) the +4 whip of Big Damage {spect, *Noise rN+ Str+2 Int+2 Stlth+} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (73, 17, D) a +3 dagger of venom (unseen) (73, 20, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (73, 26, D) a +2 ring mail of fire resistance (unseen) (73, 27, D) a staff of alchemy (unseen) (73, 31, D) 3 large rocks a cyclops skeleton (73, 32, D) a +0 orcbow a centaur skeleton (73, 36, D) the +3 shortbow "Migy" {flame, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen)