Snoek1 the Dungeon (0, 52, D) the Cyclopedia of the Escort Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Summon Hydra Summoning 7 Trog disapproves of the use of such an item. (1, 32, D) a +0 orcbow of freezing (unseen) (1, 33, D) a +1 cloak of preservation (unseen) (1, 34, D) a +4 sling of flaming (unseen) (1, 50, D) a staff of alchemy (unseen) (1, 51, D) the Vellum of the Mutated Door Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Dimensional Bullseye Hexes/Translocation 4 c - Passage of Golubria Translocation 4 d - Sculpt Simulacrum Ice/Alchemy 6 Trog disapproves of the use of such an item. (unseen) (1, 52, D) a +2 orcbow of freezing (unseen) (2, 14, D) a +0 halberd (2, 15, D) the +6 chain mail of the Heavens {-Tele rPois rC++ Dex+3} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (2, 16, D) My Sojourn through Swampland (2, 32, D) a lupine talisman (2, 33, D) a +0 broad axe (2, 34, D) a +2 plate armour of fire resistance (unseen) (2, 50, D) a staff of conjuration (unseen) (2, 51, D) a +1 dire flail of holy wrath (unseen) (2, 52, D) the +1 leather armour "Tidu" {rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 war axe of freezing (unseen) (3, 15, D) a +0 short sword (3, 16, D) a +0 shortbow of flaming (unseen) (3, 32, D) a +1 robe of cold resistance (unseen) (3, 33, D) a +0 dire flail (3, 38, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (still there?) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. a +0 robe (still there?) a +1 war axe of venom (still there?) a +0 robe (still there?) an orc skeleton (still there?) (3, 50, D) a +0 broad axe (3, 51, D) a +3 quarterstaff of holy wrath (unseen) (3, 52, D) a +1 spectral quarterstaff (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a book of Hexes (4, 32, D) a +0 dagger (4, 34, D) the +3 quarterstaff "Edolouke" {flame, rElec rPois rF- rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (unseen) (4, 38, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) an orc skeleton (still there?) (4, 39, D) a +2 battleaxe of electrocution (still there?) a +0 chain mail (still there?) (4, 50, D) a book of Geomancy (4, 51, D) a +3 plate armour of poison resistance (unseen) (4, 52, D) a +1 triple sword of holy wrath (unseen) (5, 14, D) a +0 hand axe (5, 16, D) a staff of cold (unseen) (5, 32, D) a staff of cold (unseen) (5, 33, D) the +0 scale mail "Gaett" {Regen+ Stlth+} Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (5, 38, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (still there?) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). a +0 leather armour (still there?) an orc skeleton (still there?) (5, 39, D) a +0 halberd a +0 plate armour an orc skeleton (5, 51, D) a phial of floods (5, 53, D) a +0 dagger a +0 robe of fire resistance a ring of wizardry a +1 flail of holy wrath a +0 ring mail (6, 15, D) a +4 plate armour of cold resistance (6, 16, D) a book of the Grave (6, 28, D) a caustic shrike skeleton (6, 29, D) a +0 long sword a +0 cloak (6, 32, D) a ring of wizardry (6, 34, D) a +2 sling of electrocution (6, 38, D) a +0 dagger (still there?) a +1 robe (still there?) a +0 great sword (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) an orc skeleton (still there?) (6, 39, D) a +0 long sword (still there?) a +0 plate armour (still there?) the ring of Lyjot {Will++ AC+4} (still there?) [ring of protection] Will++: It greatly increases your willpower. AC+4: It affects your AC (+4). a +0 great mace of protection (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) 17 large rocks (still there?) an orc corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) a stone giant skeleton (still there?) (6, 41, D) a +3 war axe (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) an orc skeleton (still there?) (6, 50, D) a staff of death (6, 51, D) a staff of earth (6, 52, D) a +0 halberd a +0 robe a ring of wizardry a +0 dagger a +0 robe a +0 flail of holy wrath an orc skeleton an orc skeleton (6, 53, D) a +0 dagger a +2 robe of fire resistance a +0 arbalest a +0 bardiche a +0 chain mail (6, 55, D) 9 large rocks a +0 great sword a +0 plate armour a stone giant skeleton (6, 56, D) a +0 heavy glaive a +4 plate armour of fire resistance a +1 great sword a +0 plate armour (6, 57, D) a +4 scimitar of electrocution a +0 plate armour an orc skeleton (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (7, 15, D) a +0 dagger of speed (7, 16, D) a staff of conjuration (7, 28, D) a +2 antimagic war axe a +0 war axe the ring of Casoyl Acoa {^Contam rPois rCorr MP+9 Int-4} [ring of magical power] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int-4: It affects your intelligence (-4). a black draconian skeleton (7, 29, D) a +2 antimagic broad axe (7, 33, D) a +0 chain mail (7, 34, D) the +1 pair of boots of the King of the Hill {rF+ Dex-5 SInv Stlth+} rF+: It protects you from fire. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (7, 37, D) a +0 dagger a +0 robe an orc skeleton (7, 38, D) a +0 great mace a +2 plate armour of cold resistance a +0 robe 3 large rocks an orc corpse (skeletalised by now) (7, 39, D) a +1 eveningstar of flaming a +3 scimitar a +2 quarterstaff a +2 war axe of flaming a +0 chain mail an orc skeleton (7, 40, D) the +7 eveningstar "Supivoh" {freeze, *Rage rCorr Dex-5 Stlth+} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. a +0 plate armour (still there?) a +1 war axe (still there?) an orc corpse (skeletalised by now) (still there?) a juggernaut corpse (skeletalised by now) (still there?) (7, 41, D) a +0 heavy broad axe (still there?) a +3 antimagic demon blade (still there?) a +4 heavy broad axe (still there?) a juggernaut skeleton (still there?) (7, 49, D) a +6 ring of dexterity a +6 ring of strength a ring of poison resistance a +3 heavy broad axe (7, 50, D) a book of Blood (7, 52, D) a +0 battleaxe a +0 chain mail a phial of floods an orc skeleton (7, 53, D) a +5 halberd of venom a +2 ring mail of cold resistance a +0 dagger a +0 robe (7, 54, D) 5 large rocks a +0 dagger a +0 robe a stone giant skeleton an orc skeleton (7, 55, D) a +0 great mace a +0 plate armour a +1 great sword of protection a +0 chain mail an orc skeleton (7, 56, D) a +1 long sword a +0 arbalest a +1 plate armour of willpower a +0 battleaxe a +0 plate armour a +0 heavy quarterstaff an orc skeleton (7, 57, D) the +6 battleaxe of Doom {flame, rElec MP-7 Dex+7} rElec: It insulates you from electricity. MP-7: It affects your magic capacity (-7). Dex+7: It affects your dexterity (+7). a +1 chain mail of positive energy the +7 flail of Quantum Leap {freeze, Int+3} Int+3: It affects your intelligence (+3). a +0 leather armour a +6 heavy morningstar a +5 battleaxe of flaming a +3 eveningstar of flaming a +2 scimitar a +6 heavy war axe an orc skeleton (8, 14, D) a book of Scorching (8, 15, D) a staff of air (unseen) (8, 16, D) a +0 dagger (8, 23, D) a staff of alchemy (still there?) a +1 cloak (still there?) a +0 trident (still there?) a ring of magical power (still there?) a red draconian skeleton (still there?) (8, 24, D) a +2 heavy battleaxe the +4 double sword of Exoneration {flame, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). a +2 heavy flail (8, 25, D) the +9 shortbow of Disharmony {flame, rPois Int+3 Dex+3} (still there?) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). the +5 falchion of Ijuzxig {spect, rN+ Int+2} (still there?) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). a +0 dire flail (still there?) a +1 flail of protection (still there?) a +4 dire flail of draining (still there?) a red draconian skeleton (still there?) a green draconian skeleton (still there?) (8, 26, D) a +0 battleaxe a +4 ring of protection a +0 flail a +0 mace a green draconian skeleton (8, 27, D) a +0 flail (8, 28, D) a +0 battleaxe a red draconian skeleton (8, 29, D) a +0 short sword a green draconian skeleton (8, 32, D) My Sojourn through Swampland (8, 33, D) a +0 dagger (8, 34, D) the ring of Qopeqaot {Int+6 Dex+4} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). (unseen) (8, 37, D) a +0 partisan a +0 plate armour a ring of ice an orc corpse (skeletalised by now) (8, 38, D) a +1 war axe a +2 scale mail of fire resistance 3 large rocks an orc corpse (skeletalised by now) a stone giant skeleton (8, 39, D) a +0 great sword of protection a +0 plate armour (8, 40, D) a juggernaut skeleton (8, 41, D) 5 large rocks (still there?) a +2 long sword of flaming (still there?) a +0 chain mail of poison resistance (still there?) a stone giant skeleton (still there?) an orc skeleton (still there?) (8, 50, D) a +0 chain mail (8, 51, D) a +0 dagger (still there?) a +0 robe (still there?) the ring "Raagulo" {rElec rF- rC+ rN+++ Will+ Dex-3 Ice} (still there?) [ring of ice] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. an orc skeleton (still there?) (8, 52, D) a +5 sling of freezing (8, 53, D) 3 large rocks (8, 54, D) 3 large rocks a stone giant skeleton (8, 55, D) a +3 morningstar of freezing (still there?) a +0 chain mail (still there?) (8, 56, D) a +0 halberd a +2 ring mail of poison resistance 5 large rocks a juggernaut skeleton a stone giant skeleton (8, 57, D) a +3 war axe a +0 chain mail a +1 buckler of protection a +0 battleaxe a +0 plate armour an orc skeleton a juggernaut skeleton (8, 58, D) a +3 battleaxe (still there?) a +0 plate armour (still there?) (9, 14, D) the +1 chain mail "Varintug" {*Silence +Blink rF++ Int+3} *Silence: It may silence you when you take damage. +Blink: It lets you blink. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (9, 16, D) a +0 short sword (9, 24, D) a +0 war axe a +3 antimagic quick blade a +0 battleaxe a +6 ring of strength the +9 flail of Eternity {venom, ^Fragile Str+2 Dex+2 SInv} ^Fragile: It will be destroyed if unequipped. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +0 cloak a +0 dire flail a white draconian skeleton a black draconian skeleton (9, 25, D) a +0 battleaxe (still there?) a +3 great sword of holy wrath (still there?) a +2 antimagic war axe (still there?) the +2 battleaxe of Keelejet {antimagic, Will++} (still there?) Will++: It greatly increases your willpower. a red draconian skeleton (still there?) a purple draconian skeleton (still there?) (9, 26, D) a +0 war axe (9, 29, D) a +0 trident a purple draconian skeleton (9, 32, D) a +0 chain mail (9, 33, D) a +2 short sword of protection (unseen) (9, 39, D) a +0 bardiche a +0 plate armour 2 large rocks an orc corpse (skeletalised by now) (9, 40, D) 3 large rocks (9, 50, D) a staff of alchemy (unseen) (9, 51, D) an amulet of magic regeneration (9, 52, D) a book of Unlife (9, 56, D) a +2 partisan a +0 arbalest a +0 plate armour an orc skeleton (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (10, 15, D) a +0 trident (10, 23, D) a +0 war axe a yellow draconian skeleton (10, 24, D) a +0 trident (still there?) the +7 lajatang of Order {silver, rMut} (still there?) rMut: It protects you from mutation. a black draconian skeleton (still there?) a yellow draconian skeleton (still there?) (10, 25, D) a +0 broad axe (still there?) a +2 cloak (still there?) a +0 kite shield (still there?) a +2 cloak (still there?) a +6 ring of intelligence (still there?) a +0 scimitar (still there?) (10, 26, D) a +0 hand axe (10, 32, D) a +3 broad axe of freezing (10, 33, D) a +0 tower shield a +1 war axe of flaming (10, 34, D) a +0 trident of protection (10, 37, D) a +0 glaive a +0 robe an orc skeleton (10, 39, D) a +5 quarterstaff of draining (still there?) a +0 ring mail (still there?) (10, 50, D) a +3 broad axe (10, 51, D) an amulet of reflection (10, 52, D) the +0 ring mail of Death Resistance {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (10, 53, D) a +0 dagger a +0 robe of willpower an orc skeleton (10, 55, D) a +0 great mace a +0 plate armour an orc skeleton (10, 56, D) a +0 dagger a +0 robe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +1 long sword of protection (unseen) (11, 15, D) a +0 hand axe (11, 16, D) a manual of Necromancy (11, 22, D) a +0 battleaxe (11, 32, D) a staff of conjuration (unseen) (11, 33, D) a staff of cold (unseen) (11, 37, D) the +7 captain's cutlass {speed, disarm} (still there?) a +0 robe (still there?) an orc skeleton (still there?) (11, 50, D) a +6 ring of strength (11, 51, D) the +11 spear of the Revolution {venom, Stlth+} Stlth+: It makes you more stealthy. (11, 52, D) the +0 leather armour of Fulosk {Dex+6 Stlth+} Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (11, 53, D) a +0 dagger a +0 robe an orc skeleton (12, 14, D) a +1 helmet of intelligence (12, 15, D) a +0 orcbow of flaming (unseen) (12, 16, D) the Anthology of the Arsenical Evil Eye Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Slow Hexes 1 c - Dimensional Bullseye Hexes/Translocation 4 Trog disapproves of the use of such an item. (unseen) (12, 32, D) a +1 mace of holy wrath (unseen) (12, 33, D) a +1 rapier of draining (unseen) (12, 34, D) an amulet of faith (12, 50, D) a staff of conjuration (unseen) (12, 52, D) the +1 robe "Weitseuz" {MP-8 Dex+6} MP-8: It affects your magic capacity (-8). Dex+6: It affects your dexterity (+6). (unseen) (13, 21, D) a +3 glaive of flaming (unseen) (13, 32, D) a +0 halberd (13, 33, D) a +0 long sword (13, 34, D) a staff of air (unseen) (13, 50, D) a +0 ring mail (13, 51, D) a +0 long sword (13, 52, D) Jaabruom's Volume of Hedonism Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Petrify Alchemy/Earth 4 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Dimensional Bullseye Hexes/Translocation 4 e - Sculpt Simulacrum Ice/Alchemy 6 Trog disapproves of the use of such an item. (unseen) (14, 50, D) a +0 halberd (14, 52, D) a ring of resist corrosion (18, 48, D) a staff of fire (unseen) (18, 49, D) a +1 morningstar of venom (unseen) (18, 50, D) the -1 helmet of Plog {*Slow +Inv rElec Dex+8} *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Dex+8: It affects your dexterity (+8). (19, 0, D) a +0 pair of boots of rampaging (19, 1, D) the Atlas of the Decaying Sun Spells Type Level a - Soul Splinter Necromancy 1 b - Scorch Fire 2 c - Fireball Conjuration/Fire 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (unseen) (19, 16, D) a +0 leather armour (19, 17, D) the Atlas of Friendship Spells Type Level a - Confusing Touch Hexes 3 b - Tukima's Dance Hexes 3 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Sphinx Sisters Hexes/Summoning 7 Trog disapproves of the use of such an item. (unseen) (19, 22, D) the staff of Duvif {rElec rF+ rCorr Air} (still there?) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. a +0 robe (still there?) (19, 25, D) a +0 longbow (still there?) a +2 quarterstaff of pain (still there?) a +0 leather armour (still there?) an elf skeleton (still there?) (19, 33, D) a staff of earth (19, 50, D) the +0 short sword "Coproexe" {drain, *Noise rElec Will+ Str+2} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). (20, 1, D) a staff of earth (20, 16, D) a +0 short sword (20, 17, D) the Encyclopedia of Ill-boding Drafting Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Awaken Armour Earth/Forgecraft 4 c - Hoarfrost Cannonade Ice/Forgecraft 5 d - Enfeeble Hexes 7 Trog disapproves of the use of such an item. (unseen) (20, 20, D) a +0 rapier a +0 ring mail an elf skeleton (20, 21, D) a +5 antimagic war axe a +0 longbow the +10 plate armour of the Beastly God {Dex+2} Dex+2: It affects your dexterity (+2). an elf skeleton (20, 32, D) a +0 trident (20, 38, D) a +0 arbalest a +0 hand axe a +0 barding a naga skeleton (20, 48, D) a +0 cloak of willpower (unseen) (20, 49, D) a book of the Wilderness (20, 50, D) a book of Fire (21, 0, D) the +4 orcbow of Trial by Ordeal {chaos, rN+ Str+2 Stlth+} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (21, 1, D) a book of Chaos (21, 17, D) a staff of death (unseen) (21, 22, D) a +1 rapier of electrocution (still there?) a +0 robe (still there?) an elf skeleton (still there?) (21, 33, D) a +0 mace (21, 34, D) a Handbook of Applied Construction (21, 50, D) a +3 flail of protection (unseen) (22, 0, D) a +2 shortbow of freezing (unseen) (22, 1, D) the amulet "Nusk" {Spirit rN+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. (unseen) (22, 17, D) the scarf of the Stonemason {shadows, Str+3 Int+3 Dex+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (22, 23, D) a +0 long sword a +0 leather armour (22, 24, D) a +0 short sword a +0 robe an elf skeleton (22, 34, D) a +1 heavy quarterstaff (unseen) (22, 37, D) a +0 war axe a +0 robe an anaconda skeleton a naga skeleton (22, 38, D) a +2 short sword of electrocution (still there?) a +1 kite shield of protection (still there?) a naga skeleton (still there?) (22, 39, D) a +0 spear (22, 48, D) a +0 leather armour (22, 49, D) a book of Dreams (22, 50, D) a +4 ring of protection (22, 52, D) a +3 short sword of draining (23, 0, D) a +2 rapier of draining (unseen) (23, 1, D) a +3 hand axe of freezing (unseen) (23, 3, D) a water moccasin skeleton (23, 6, D) the +3 dagger of Avenel {freeze, Str+3} (still there?) Str+3: It affects your strength (+3). a +0 robe (still there?) (23, 7, D) a +0 heavy quarterstaff (still there?) a +0 robe (still there?) an elephant skeleton (still there?) (23, 17, D) a staff of cold (unseen) (23, 18, D) the +2 spear "Fatiqac" {freeze, rF+ Will+ Str+2 Dex+3} rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (23, 22, D) a +0 long sword a +0 robe a ring of flight a +0 longbow a +0 leather armour a ring of magical power an elf skeleton (23, 23, D) a staff of air a +0 robe (23, 24, D) a +5 flail of protection (unseen) (23, 32, D) a +2 long sword of holy wrath (23, 33, D) a staff of conjuration (23, 34, D) a book of Power (23, 41, D) a +0 morningstar a +0 robe a +0 kite shield a naga skeleton a guardian serpent skeleton (23, 42, D) a +0 shortbow (still there?) a +0 flail (still there?) the ring of Elyvilon's Reproof {rElec rF+ rC- SInv Fire} (still there?) [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. a naga skeleton (still there?) (23, 48, D) a book of Cantrips (23, 49, D) a +1 shortbow of freezing (unseen) (23, 50, D) a +3 leather armour of fire resistance (unseen) (24, 0, D) a book of the Dragon (24, 1, D) the +6 hand axe of the Rat {drain, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (24, 5, D) a water moccasin skeleton (24, 7, D) a dire elephant skeleton (24, 8, D) a +2 double sword a +3 antimagic broad axe a +4 war axe (24, 16, D) a +0 short sword (24, 17, D) a +0 short sword (24, 18, D) a +0 scale mail of willpower (unseen) (24, 21, D) a +3 mace of draining (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 ring mail (still there?) an elf skeleton (still there?) (24, 22, D) a +1 broad axe of flaming (24, 23, D) a +3 broad axe a staff of earth a +0 robe an elf skeleton (24, 24, D) a +0 long sword (still there?) a +0 robe (still there?) a +2 dire flail of protection (still there?) an elf skeleton (still there?) (24, 25, D) a +2 heavy broad axe a +2 executioner's axe (24, 32, D) a +2 scale mail of fire resistance (24, 34, D) a +0 leather armour of cold resistance (unseen) (24, 36, D) a +0 shortbow a +0 dire flail a naga skeleton (24, 37, D) a +0 flail a +0 robe a naga skeleton (24, 38, D) a +0 quarterstaff a +0 robe a salamander skeleton (24, 39, D) a +0 shortbow a +0 battleaxe a +0 robe a guardian serpent skeleton (24, 40, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. a +4 chain mail of cold resistance a ring of positive energy a +1 morningstar of flaming a +2 troll leather armour a salamander skeleton a naga skeleton (24, 41, D) a +2 broad axe a +2 antimagic executioner's axe a +2 antimagic bardiche a +3 heavy war axe the +4 executioner's axe "Eggoki" {flame, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (24, 42, D) a +0 spear (still there?) a +0 robe (still there?) the amulet of Ucziogor {RegenMP+ Dex+2} (still there?) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Dex+2: It affects your dexterity (+2). a naga skeleton (still there?) (24, 48, D) a +0 short sword (24, 49, D) a staff of air (unseen) (24, 50, D) an amulet of reflection (24, 51, D) a +0 long sword a +0 robe (24, 52, D) a +0 rapier a +0 ring mail an elf skeleton (24, 55, D) a +0 longbow a +0 ring mail a +0 longbow a +0 leather armour (24, 56, D) a +0 eveningstar of draining (still there?) a +0 leather armour (still there?) a +0 scimitar (still there?) a +0 ring mail (still there?) an elf skeleton (still there?) (24, 58, D) a +1 flail of draining a +0 scale mail (25, 0, D) a ring of see invisible (25, 1, D) Eklel's Guidebook on the Enthralled Fifth Circle Spells Type Level a - Slow Hexes 1 b - Momentum Strike Conjuration/Translocation 2 c - Dimensional Bullseye Hexes/Translocation 4 d - Starburst Conjuration/Fire 6 Trog disapproves of the use of such an item. (unseen) (25, 4, D) a hell rat skeleton (25, 5, D) a water moccasin skeleton (25, 6, D) a water moccasin skeleton (25, 7, D) a black mamba skeleton (25, 9, D) a caustic shrike skeleton (25, 16, D) a +0 rapier (25, 18, D) a +3 chain mail of willpower (unseen) (25, 21, D) a +0 dagger a +0 robe (25, 22, D) a +0 long sword a +0 leather armour a +0 long sword a +0 scale mail an elf skeleton (25, 23, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (still there?) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. a +0 leather armour of poison resistance (still there?) (25, 32, D) the Almanac of the Chthonic Blaze Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Bombard Conjuration/Earth 6 Trog disapproves of the use of such an item. (25, 34, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (unseen) (25, 37, D) a +1 war axe of flaming (25, 39, D) a +0 hand axe a +0 spear a +0 robe a naga skeleton (25, 40, D) the +0 mace of Misconduct {venom, rC+ Int-2 Dex+2} (still there?) rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). a +0 robe (still there?) a +1 buckler of protection (still there?) a +1 scimitar of holy wrath (still there?) a salamander skeleton (still there?) a naga skeleton (still there?) (25, 41, D) the +5 long sword of Fate {holy, rElec rC++ Dex+5} (still there?) rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). a +1 tower shield of poison resistance (still there?) (25, 48, D) a +2 pair of gloves of infusion (unseen) (25, 49, D) a +2 pair of gloves of dexterity (unseen) (25, 50, D) a +0 partisan of protection (unseen) (25, 51, D) a +0 longbow (still there?) a +1 scale mail of cold resistance (still there?) a +0 rapier (still there?) a +0 robe (still there?) an elf skeleton (still there?) (25, 53, D) a +0 long sword a +0 robe a +0 short sword a +0 robe an elf skeleton (25, 54, D) a +0 dagger a +0 robe a +0 rapier a +0 ring mail a +0 long sword a +0 robe a shapeshifter skeleton (25, 55, D) a +0 rapier a +0 robe a +0 short sword a +0 ring mail an amulet of reflection an elf skeleton (25, 56, D) a +3 executioner's axe of flaming (25, 57, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (26, 1, D) the ring "Vucwif" {*Corrode +Blink Fly rElec Stlth+} [ring of flight] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Fly: It grants you flight. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (26, 16, D) a book of Dreams (26, 17, D) a +0 short sword (26, 32, D) a +0 quarterstaff (26, 34, D) a +2 trident of venom (26, 38, D) a +0 quarterstaff a +0 robe a salamander skeleton (26, 48, D) a +0 long sword (26, 50, D) a +1 scale mail of fire resistance (26, 51, D) a +0 short sword a +2 robe of cold resistance a +0 buckler an elf skeleton (26, 52, D) a +0 rapier a +0 robe an elf skeleton (26, 53, D) a +1 glaive of distortion (unseen) (26, 54, D) a +0 long sword (still there?) a +2 plate armour of cold resistance (still there?) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 scale mail (still there?) an amulet of guardian spirit (still there?) a +0 long sword (still there?) a +0 robe (still there?) an amulet of magic regeneration (still there?) a +1 scimitar of protection (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (26, 55, D) a +3 antimagic broad axe a +0 dagger a +0 leather armour the ring "Xovid" {rPois Str+6 Int+3} [ring of strength] rPois: It protects you from poison. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). a +3 trident of protection (26, 56, D) a +0 short sword a +0 scale mail a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf skeleton an elf skeleton (26, 57, D) a +5 antimagic war axe a +0 broad axe of flaming a +5 antimagic trident a +1 heavy executioner's axe a +6 lajatang a +2 demon blade a +4 antimagic scimitar (27, 0, D) an amulet of the acrobat (27, 1, D) the +1 trident of Drought {freeze, Str+7} Str+7: It affects your strength (+7). (unseen) (27, 2, D) a yak skeleton (27, 4, D) a +0 robe (27, 16, D) a staff of death (unseen) (27, 32, D) the maw talisman of Otixtuan {*Silence rN+ rCorr Int+3} [maw talisman] *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (27, 33, D) a +0 robe (27, 34, D) a +2 antimagic quarterstaff (27, 48, D) the rimehorn talisman "Qoh Emah" {Rampage rPois Will++} [rimehorn talisman] Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Will++: It greatly increases your willpower. (unseen) (27, 49, D) a +3 scale mail of positive energy (unseen) (27, 50, D) the +9 dagger of the Eight Olives {flame, rC+} rC+: It protects you from cold. (27, 51, D) a +0 longbow a +0 dagger a +0 leather armour (27, 54, D) a +0 longbow (still there?) a +3 leather armour of fire resistance (still there?) (27, 55, D) a +3 antimagic broad axe a +0 dagger a +0 robe a +4 ring of protection an elf skeleton (28, 0, D) a +4 ring of protection (28, 1, D) a +4 ring mail of cold resistance (unseen) (28, 16, D) a +0 scimitar (28, 17, D) the Spellbook of the Brume and Hypothermia Spells Type Level a - Freeze Ice 1 b - Frozen Ramparts Ice 3 c - Summon Ice Beast Ice/Summoning 3 d - Vhi's Electric Charge Translocation/Air 4 Trog disapproves of the use of such an item. (unseen) (28, 32, D) a +0 club (28, 33, D) a Grand Grimoire (28, 48, D) a +0 robe (28, 52, D) a +0 short sword a +0 robe (28, 55, D) a +0 rapier a +0 robe a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (28, 56, D) the +5 shortbow "Rustot" {holy, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). a +1 longbow of flaming a +0 leather armour an elf skeleton (29, 1, D) a +3 heavy great sword (29, 16, D) the staff "Toduts" {rF+ rN+ Str+3 Dex-5 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (29, 17, D) a +3 dagger of draining (unseen) (29, 32, D) a +0 battleaxe (29, 33, D) a +4 short sword of flaming (unseen) (29, 48, D) a hive talisman (29, 50, D) a staff of conjuration (unseen) (29, 51, D) a +0 longbow a +0 leather armour (29, 52, D) the +2 Maxwell's thermic engine {flame, freeze, rev} a +0 robe (29, 54, D) a +0 dagger a +0 robe (29, 55, D) a +0 dagger a +0 robe (30, 48, D) a +0 short sword (30, 50, D) a book of Lightning (30, 53, D) a +0 short sword a +0 robe an elf skeleton (30, 55, D) a +0 shortbow a staff of conjuration a +0 leather armour (31, 48, D) a storm talisman (31, 49, D) a +0 short sword (31, 50, D) a book of the Wilderness (32, 48, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (32, 49, D) a staff of death (unseen) (32, 50, D) a ring of fire (33, 49, D) a +0 leather armour (33, 50, D) a +3 heavy war axe (unseen) (34, 28, D) a +1 flail of holy wrath (unseen) (34, 48, D) a +0 dagger (34, 49, D) a +0 hat (34, 50, D) a sanguine talisman (35, 0, D) the +9 great sword "Rir Yfit" {venom, Int+4} Int+4: It affects your intelligence (+4). (unseen) (35, 14, D) Uxkuh's Guidebook on Algid Breath Spells Type Level a - Shock Conjuration/Air 1 b - Airstrike Air 4 c - Sculpt Simulacrum Ice/Alchemy 6 d - Rimeblight Ice/Necromancy 7 Trog disapproves of the use of such an item. (unseen) (35, 15, D) a staff of alchemy (unseen) (35, 28, D) the +4 long sword "Powef" {flame, rPois Int+4 Stlth+} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (35, 29, D) the Directory of Transformed Maleficent Words Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Martyr's Knell Necromancy/Summoning 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Death Channel Necromancy 6 Trog disapproves of the use of such an item. (unseen) (36, 0, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (36, 1, D) a manual of Air Magic (36, 14, D) a ring of fire (36, 28, D) a +1 arbalest of flaming (unseen) (37, 0, D) a +1 battleaxe of freezing (unseen) (37, 1, D) a +4 sling of flaming (unseen) (37, 14, D) a staff of fire (unseen) (37, 15, D) a +1 falchion of flaming (unseen) (37, 28, D) a +3 battleaxe (unseen) (37, 29, D) a lupine talisman (37, 36, D) a +2 antimagic war axe (38, 0, D) a +1 orcbow of flaming (unseen) (38, 14, D) the Quarto of the Crater Spells Type Level a - Sandblast Earth 1 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Permafrost Eruption Ice/Earth 6 Trog disapproves of the use of such an item. (unseen) (38, 15, D) a ring of wizardry (38, 35, D) a +3 partisan of flaming a +0 plate armour a human skeleton (38, 37, D) a +6 heavy war axe a +0 chain mail a human skeleton (39, 0, D) the ring "Wuoppa Fefemn" {rF+ rN+ Dex+6} [ring of dexterity] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). (unseen) (39, 1, D) a staff of death (39, 8, D) a +4 battleaxe of flaming (39, 10, D) a +4 quick blade of flaming (39, 14, D) a +2 dagger of electrocution (39, 15, D) a +2 antimagic longbow (39, 22, D) a +3 antimagic executioner's axe (39, 36, D) a +3 partisan a +0 chain mail a +5 battleaxe of flaming a +0 chain mail a +1 broad axe a +0 plate armour a human skeleton (39, 37, D) a +2 war axe of flaming (40, 0, D) a book of the Senses (40, 14, D) an amulet of guardian spirit (40, 29, D) a +1 pair of gloves of hurling (unseen) (40, 33, D) a +0 glaive of flaming (still there?) a +0 plate armour (still there?) a human skeleton (still there?) (41, 0, D) the +2 sling "Jekaje Cawn" {heavy, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (41, 1, D) Zeintito's Lessons on Parallel Ozone Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Vhi's Electric Charge Translocation/Air 4 Trog disapproves of the use of such an item. (41, 15, D) a +2 rapier of draining (41, 29, D) a +0 cloak of poison resistance (42, 0, D) a book of the Hunter (42, 1, D) the staff of Yqagaz {rPois Str+3 Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (unseen) (42, 14, D) a +0 great sword of freezing (unseen) (42, 15, D) a book of the Wilderness (42, 29, D) the Directory of Gases Spells Type Level a - Arcjolt Conjuration/Air 5 b - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (unseen) (42, 52, D) a +3 morningstar of distortion (still there?) a +0 robe (still there?) an orc corpse (still there?) (42, 53, D) a +0 dire flail a +0 leather armour an orc corpse (43, 14, D) a Codex of Conductivity (43, 15, D) a +2 chain mail of poison resistance (unseen) (43, 28, D) a book of Armaments (43, 29, D) a +1 robe of willpower (unseen) (43, 54, D) a +1 glaive of venom (still there?) a +0 chain mail (still there?) the ring "Cogoicsu" {rCorr Dex+5} (still there?) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). an orc corpse (still there?) (44, 28, D) a Young Poisoner's Handbook (44, 51, D) a +2 sling of electrocution (unseen) (44, 54, D) a +0 dagger a +0 robe an orc corpse (44, 57, D) 6 large rocks (44, 58, D) 3 large rocks (45, 51, D) a staff of cold (unseen) (45, 56, D) 4 large rocks (45, 57, D) a +1 arbalest of draining (still there?) a +1 dire flail (still there?) a +0 chain mail (still there?) the +6 battleaxe of Immorality {antimagic, ^Drain rF+ Dex+2} (still there?) ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). a +0 plate armour (still there?) a ring of flight (still there?) 2 large rocks (still there?) a +0 arbalest (still there?) a +0 great sword of holy wrath (still there?) a +0 plate armour of willpower (still there?) an orc corpse (still there?) a stone giant corpse (still there?) an orc corpse (still there?) (45, 58, D) a +0 great sword a +0 plate armour a +0 great sword a +0 chain mail 5 large rocks an orc corpse a stone giant corpse (45, 59, D) a +0 great sword of flaming (still there?) a +1 ring mail of fire resistance (still there?) a +2 scimitar of holy wrath (still there?) a +0 plate armour of cold resistance (still there?) a +2 great sword of electrocution (still there?) a +4 plate armour of fire resistance (still there?) the ring of Jyuxon {*Slow rN+ MP+9 Str+3 Dex+3} (still there?) [ring of magical power] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). 4 large rocks (still there?) an orc corpse (still there?) a stone giant corpse (still there?) (46, 51, D) a staff of air (unseen) (46, 53, D) a +0 dagger a +0 robe (46, 57, D) a +0 dagger (still there?) a +1 robe of willpower (still there?) an amulet of the acrobat (still there?) 10 large rocks (still there?) a +0 long sword (still there?) a +2 ring mail of fire resistance (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) an amulet of faith (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) an orc corpse (still there?) a stone giant corpse (still there?) an orc corpse (still there?) (46, 58, D) the +2 lajatang of Innocence {flame, rElec rC+ Dex+2} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). a +3 demon trident of flaming a +2 great mace a +5 broad axe a +2 demon trident a +5 broad axe (46, 59, D) a +0 great sword (still there?) a +2 plate armour of willpower (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (47, 51, D) a staff of alchemy (unseen) (47, 57, D) a +0 mace a +0 robe a ring of magical power 9 large rocks an orc corpse a stone giant corpse a stone giant corpse a stone giant corpse (47, 58, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +3 long sword of holy wrath (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) an orc corpse (still there?) an orc corpse (still there?) (47, 59, D) a +0 war axe (still there?) a +4 plate armour of cold resistance (still there?) a +2 great mace of protection (still there?) a +1 chain mail of fire resistance (still there?) an orc corpse (still there?) (48, 51, D) the Quarto of the Wispy Gang Spells Type Level a - Call Imp Summoning 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Sphinx Sisters Hexes/Summoning 7 d - Summon Horrible Things Summoning 8 Trog disapproves of the use of such an item. (unseen) (49, 0, D) a +0 club (49, 12, D) a +2 leather armour of cold resistance (unseen) (49, 24, D) the +6 hand axe of the Equinox {freeze, rC+ MP+10 Stlth+} rC+: It protects you from cold. MP+10: It affects your magic capacity (+10). Stlth+: It makes you more stealthy. (unseen) (49, 36, D) a +0 rapier (49, 37, D) a +5 double sword of holy wrath (unseen) (50, 0, D) a +4 plate armour of cold resistance (unseen) (50, 1, D) a +1 plate armour of willpower (unseen) (50, 5, D) the +7 mace "Imp's Demise" {freeze, rPois rC+ Dex+2 SInv} rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +0 leather armour (50, 6, D) a +0 falchion a +0 leather armour (50, 24, D) a +2 leather armour of willpower (unseen) (50, 25, D) the staff "Kyphuass" {^Fragile rC+ Dex+10 Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Dex+10: It affects your dexterity (+10). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (50, 36, D) a +2 pair of gloves of dexterity (50, 37, D) the +0 robe of the Lair of Beasts {+Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. (50, 40, D) a +0 short sword of venom (still there?) a +0 robe (still there?) an elf skeleton (still there?) (50, 41, D) a +3 short sword of venom (still there?) a +0 ring mail (still there?) (51, 1, D) a +0 dagger of draining (51, 5, D) a +0 quarterstaff a +2 sling of flaming a +0 leather armour the human skeleton of Joseph (51, 12, D) a book of Cryoformation (51, 13, D) a +0 plate armour of cold resistance (unseen) (51, 24, D) a +3 ring mail of cold resistance (unseen) (51, 25, D) the staff of Midwinter {rPois rF+ Str+3 Stlth+ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (51, 36, D) a +2 shortbow of flaming (51, 37, D) the +5 scythe "Finisher" {speed, execute} (51, 40, D) the +12 falchion "Giantslayer" {elec, Str+2 Int+2 Dex+4 Stlth+} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a +0 robe an elf skeleton (51, 41, D) a +1 antimagic executioner's axe a +0 long sword the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (51, 42, D) a +4 dire flail (51, 43, D) a +1 short sword of electrocution (52, 1, D) a There-And-Back Book (52, 2, D) a +3 battleaxe (52, 4, D) an amulet of guardian spirit an amulet of regeneration 7 potions of magic the +6 shillelagh "Devastator" {shatter} a +1 battleaxe a +0 ring mail the orc skeleton of Urug (52, 5, D) a +0 antimagic broad axe a +1 great mace of holy wrath a +0 scale mail a maw talisman the human skeleton of Rupert (52, 6, D) the serpent talisman of the Ikuchi {Harm} [serpent talisman] Harm: It increases damage dealt and taken. the guardian serpent skeleton of Aizul (52, 12, D) a staff of earth (52, 13, D) a +1 spear of venom (52, 24, D) a staff of alchemy (52, 25, D) the staff of Wodiabb {^Fragile rElec rC+++ Will+ Forge Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (52, 29, D) a +0 dagger a +0 robe a demonspawn skeleton (52, 36, D) a +0 robe (52, 37, D) the +6 whip "Ihufemyf" {antimagic, Str+3} Str+3: It affects your strength (+3). (unseen) (52, 41, D) a +0 longbow a +0 leather armour (52, 42, D) the +5 falchion of Hoobim Hostra {flame, Will- Dex+5 Stlth+} (still there?) Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. a +0 scale mail (still there?) a +0 rapier (still there?) a +0 robe (still there?) an elf skeleton (still there?) (53, 0, D) a +0 war axe of freezing (unseen) (53, 4, D) a ring of fire the human skeleton of Kirke (53, 5, D) a +0 giant club a +0 robe a +0 whip of electrocution a +0 robe the ogre skeleton of Erolcha (53, 12, D) a staff of alchemy (unseen) (53, 13, D) the +8 falchion of Guonteo {heavy, Will++ Int+3} Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (53, 24, D) a +10 giant spiked club (53, 25, D) an amulet of regeneration (53, 36, D) a +0 rapier (53, 37, D) the Quarto of Structure and Earth Spells Type Level a - Sandblast Earth 1 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Platinum Paragon Forgecraft 9 Trog disapproves of the use of such an item. (unseen) (54, 0, D) the +4 war axe of Experimentation {drain, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (54, 1, D) the staff of Causality {rPois Will++ Stlth- Alch} [staff of alchemy] rPois: It protects you from poison. Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (54, 5, D) a +2 quarterstaff of chaos (54, 12, D) a staff of alchemy (unseen) (54, 13, D) a +3 dire flail of draining (unseen) (54, 24, D) a +3 war axe of electrocution (unseen) (54, 25, D) Sif Muna's Precepts of the Beaming Vertex Spells Type Level a - Blink Translocation 2 b - Rending Blade Conjuration/Forgecraft 4 c - Fire Storm Conjuration/Fire 9 Trog disapproves of the use of such an item. (unseen) (54, 36, D) a +0 dagger (55, 0, D) a storm talisman (55, 1, D) a staff of death (unseen) (55, 12, D) Xyanaed's Preliminaries of Wizarding Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Summon Small Mammal Summoning 1 Trog disapproves of the use of such an item. (unseen) (55, 13, D) a +0 heavy quarterstaff (unseen) (55, 24, D) a +2 orcbow of flaming (unseen) (57, 38, D) the +12 spear of Light {vamp, +Blink rC- Str-5 Dex+6} (still there?) +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (57, 39, D) the +1 executioner's axe "Qeoprosh" {flame, ^Contam rC+ rN+} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. rN+: It protects you from negative energy. (59, 36, D) the Octavo of Crafting and the Iceberg Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Forge Blazeheart Golem Fire/Forgecraft 4 Trog disapproves of the use of such an item. (unseen) (59, 37, D) a staff of alchemy (unseen) (59, 39, D) a +0 shortbow a +2 vampiric dagger a +0 leather armour (59, 43, D) a +0 short sword a +0 leather armour (60, 36, D) a +0 rapier (60, 37, D) a staff of conjuration (unseen) (61, 0, D) a +6 giant spiked club (61, 8, D) a staff of cold (unseen) (61, 16, D) the Parchment of Lethal Exhalation Spells Type Level a - Swiftness Air 3 b - Arcjolt Conjuration/Air 5 c - Silence Hexes/Air 5 Trog disapproves of the use of such an item. (unseen) (61, 26, D) a +3 hand axe of holy wrath (unseen) (61, 36, D) a staff of death (61, 37, D) the amulet of Miosueblytz {rPois Will+ RegenMP+} [amulet of magic regeneration] rPois: It protects you from poison. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. (unseen) (61, 42, D) a +0 short sword a +0 robe a +0 long sword a +0 leather armour (61, 43, D) a +4 executioner's axe of flaming a +4 mace of protection (62, 0, D) a +3 plate armour of cold resistance (62, 1, D) a staff of cold (62, 8, D) a staff of death (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) a ring of ice (62, 17, D) a ring of wizardry (62, 26, D) the staff of the Holding Asp {rElec rC+ Stlth+ Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (62, 27, D) the +1 fire dragon scales of the Jabberwock {rElec rF++ rC- Int+3 Slay+2} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (62, 31, D) a +0 giant spiked club a +0 giant spiked club (62, 32, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 36, D) a +7 chain mail of ponderousness (62, 37, D) a staff of earth (unseen) (62, 43, D) a +2 quarterstaff of draining (still there?) a +0 robe (still there?) a +1 war axe of electrocution (still there?) (63, 0, D) the ring "Zotwy" {rPois rC+ Int+5} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (unseen) (63, 12, D) a hell hound corpse (skeletalised by now) (63, 16, D) a staff of death (63, 17, D) a +1 sling of draining (63, 26, D) a +0 pair of gloves of stealth (63, 31, D) a +0 troll leather armour a troll corpse (skeletalised by now) (63, 36, D) a +0 short sword (64, 16, D) a +4 flail of holy wrath (unseen) (64, 17, D) a +2 chain mail of cold resistance (unseen) (64, 26, D) the +1 spear of Darkness {vamp, Str+5} Str+5: It affects your strength (+5). (unseen) (64, 27, D) Neirryr's Sophisticated Spellcasting Spells Type Level a - Alistair's Walking Alembic Alchemy/Forgecraft 5 b - Irradiate Conjuration/Alchemy 5 c - Metabolic Englaciation Hexes/Ice 5 d - Curse of Agony Necromancy 5 Trog disapproves of the use of such an item. (64, 31, D) a +0 giant club a +0 giant club (65, 26, D) a +2 heavy quarterstaff (unseen) (65, 28, D) 4 large rocks a cyclops corpse (skeletalised by now) (67, 0, D) a book of Burglary (67, 3, D) an adder corpse (skeletalised by now) (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a staff of earth (unseen) (69, 36, D) a +2 vampiric halberd (unseen) (70, 8, D) a +1 leather armour of cold resistance (unseen) (70, 9, D) a staff of earth (unseen) (70, 36, D) the +1 sling of Gloom {heavy, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (70, 37, D) the ring "Yrucic" {rPois rN+ Will- AC+4 Int+2} [ring of protection] rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. AC+4: It affects your AC (+4). Int+2: It affects your intelligence (+2). (unseen) (71, 8, D) the staff "Sighilyu" {rF+++ Fire Earth} [staff of fire] rF+++: It renders you almost immune to fire. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (71, 16, D) a staff of air (unseen) (71, 17, D) a +2 scale mail of fire resistance (unseen) (71, 21, D) a +0 scimitar of flaming (unseen) (71, 26, D) Maxwell's Memoranda (71, 27, D) a staff of air (unseen) (71, 31, D) a basilisk corpse (skeletalised by now) (71, 36, D) a +1 vampiric spear (71, 37, D) the Catalogue of Violence Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Mercury Arrow Conjuration/Alchemy 2 c - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (71, 41, D) a +4 antimagic lajatang an ugly thing corpse (skeletalised by now) (71, 42, D) a +3 executioner's axe an ugly thing corpse (skeletalised by now) (72, 8, D) a staff of conjuration (unseen) (72, 9, D) a +2 rapier of venom (unseen) (72, 16, D) a ring of ice (72, 17, D) a book of Frost (72, 26, D) the Tome of Damage Spells Type Level a - Static Discharge Conjuration/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Arcjolt Conjuration/Air 5 d - Bombard Conjuration/Earth 6 Trog disapproves of the use of such an item. (72, 27, D) a staff of earth (unseen) (72, 30, D) a bullfrog corpse (skeletalised by now) (72, 31, D) a +2 war axe (72, 36, D) a +1 vampiric long sword (unseen) (72, 37, D) a +1 antimagic triple crossbow (unseen) (72, 43, D) an ugly thing corpse (skeletalised by now) (73, 1, D) a +2 short sword of draining (unseen) (73, 16, D) a +1 vampiric rapier (73, 20, D) a +1 scimitar of flaming (73, 30, D) a river rat corpse (skeletalised by now) (73, 31, D) an iguana corpse (skeletalised by now) (73, 36, D) a granite talisman (73, 37, D) the +8 ring mail of Daminy {Rampage rElec} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. (unseen)