Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) a ring of poison resistance (49, 1, D) a +5 ring of evasion (49, 12, D) a +3 heavy quarterstaff (unseen) (49, 36, D) a granite talisman (49, 37, D) the +3 orcbow of Ikaocoka {flame, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (50, 0, D) a +4 heavy battleaxe (unseen) (50, 1, D) Heidierr's Meditations on the Unified Squall Spells Type Level a - Call Canine Familiar Summoning 3 b - Forge Lightning Spire Air/Forgecraft 4 c - Magnavolt Earth/Air 7 Trog disapproves of the use of such an item. (unseen) (50, 13, D) Great Wizards, Vol. VII (50, 25, D) the ring "Wocot" {Wiz Stlth+} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Stlth+: It makes you more stealthy. (50, 28, D) a +0 heavy spear (unseen) (50, 36, D) a +6 war axe of electrocution (unseen) (50, 37, D) a +2 broad axe of electrocution (unseen) (50, 39, D) a +2 war axe of flaming (51, 1, D) a ring of wizardry (51, 13, D) a +2 orcbow of draining (51, 25, D) the amulet of Ucwopyep {Acrobat rPois rF- Will+ Str+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). (51, 28, D) a staff of alchemy (unseen) (51, 37, D) a staff of air (51, 43, D) a +1 battleaxe of freezing (51, 44, D) a +2 heavy double sword (52, 0, D) a +0 quarterstaff (52, 1, D) a +0 heavy arbalest (unseen) (52, 5, D) a +0 quarterstaff a +0 robe a yak corpse a cane toad corpse a spriggan corpse (52, 7, D) a rime drake corpse a blink frog corpse (52, 8, D) a +4 war axe a +5 heavy battleaxe (52, 12, D) a +2 scale mail of cold resistance (52, 19, D) the +7 battleaxe of Calculation {antimagic, rF- rN+ SInv Stlth+} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (52, 25, D) a staff of fire (52, 29, D) a staff of fire (unseen) (52, 36, D) a +2 spear of venom (52, 37, D) the Lessons on Mutated Wicked Rites Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Petrify Alchemy/Earth 4 c - Irradiate Conjuration/Alchemy 5 d - Death's Door Necromancy 9 Trog disapproves of the use of such an item. (52, 43, D) +0 ice dragon scales an ice dragon skeleton (53, 0, D) a +3 whip of venom (unseen) (53, 1, D) a +5 ring of evasion (53, 5, D) a wolf corpse (53, 7, D) a +2 trident of freezing (still there?) a +0 animal skin (still there?) an amulet of faith (still there?) a +0 broad axe (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (53, 25, D) a book of Callings (53, 37, D) a +5 orcbow of electrocution (53, 42, D) a rime drake skeleton (54, 0, D) a +3 scimitar of flaming (unseen) (54, 1, D) a +3 heavy broad axe (unseen) (54, 12, D) a ring of poison resistance (54, 24, D) a +4 scale mail of poison resistance (unseen) (54, 25, D) Xijoest's Grimoire of the Burning Engineer Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Forge Phalanx Beetle Forgecraft 6 Trog disapproves of the use of such an item. (unseen) (54, 28, D) the ring "Ylot" {rPois rC+ Will+ Str-4 Dex+2} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). (54, 36, D) the +0 scale mail of the Unbroken {Regen+} Regen+: It increases your rate of health regeneration. (unseen) (55, 0, D) a Young Poisoner's Handbook (55, 1, D) a +2 heavy flail (unseen) (55, 12, D) the Parchment of the Collected Manifold Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Summon Forest Summoning/Translocation 5 c - Summon Hydra Summoning 7 Trog disapproves of the use of such an item. (unseen) (55, 13, D) a +2 ring mail of fire resistance (unseen) (59, 36, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (59, 37, D) a +5 flail of protection (60, 37, D) a staff of earth (unseen) (61, 2, D) an adder corpse (skeletalised by now) (61, 8, D) the +0 helmet of a ziggurat {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (61, 10, D) a +0 hand axe (61, 11, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (61, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 26, D) a +5 ring of evasion (61, 36, D) a manual of Forgecraft (61, 37, D) a book of Necromancy (61, 40, D) a +0 flail a +0 robe (61, 41, D) the +6 whip "Ybueda" {pain, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. a +0 dagger the +3 leather armour of Unto {^Drain rF+ Slay+3} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a human corpse (skeletalised by now) (61, 42, D) a +0 plate armour (61, 44, D) a +2 heavy broad axe a +3 eveningstar of flaming (62, 0, D) a staff of conjuration (62, 1, D) a +0 whip of venom (62, 8, D) a +4 glaive of flaming (62, 9, D) a +2 dagger of venom (62, 11, D) a +0 hand axe a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (62, 16, D) a ring of flight (62, 18, D) a +0 orcbow (62, 27, D) a staff of cold (62, 36, D) a +0 dagger (62, 37, D) the staff "Cema" {Will- Int+8 Forge Earth} [staff of earth] Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (62, 40, D) a +4 great sword of holy wrath (still there?) a +0 robe (still there?) (63, 0, D) a +2 morningstar of draining (63, 8, D) the staff of Remuk {rC++ rN+ rCorr Dex-4 Necro Air} [staff of death] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (63, 16, D) a book of Debilitation (63, 17, D) a +4 short sword of protection (63, 21, D) a +0 trident 5 large rocks a merfolk corpse (skeletalised by now) (63, 23, D) a +0 battleaxe (63, 26, D) a +2 scimitar of holy wrath (63, 27, D) the +2 battleaxe "Sielev" {freeze, ^Fragile Str+6 Int+2 Dex+3} ^Fragile: It will be destroyed if unequipped. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (63, 32, D) an iguana corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 33, D) a +0 flail (63, 36, D) a +0 robe (63, 37, D) a book of Displacement (64, 16, D) the Volume of Charming Mechanisms Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Jinxbite Hexes 2 c - Cause Fear Hexes 4 d - Fortress Blast Forgecraft 6 Trog disapproves of the use of such an item. (64, 17, D) a +1 falchion of electrocution (64, 20, D) 7 potions of magic (64, 21, D) a +0 trident (64, 26, D) a +1 helmet of see invisible (64, 27, D) a +0 heavy trident (unseen) (64, 29, D) a jackal corpse (skeletalised by now) (65, 20, D) a +0 trident (65, 26, D) a +0 buckler of protection (unseen) (67, 3, D) a ball python corpse (skeletalised by now) (68, 0, D) a book of Storms (69, 0, D) a +1 morningstar of draining (69, 36, D) a staff of fire (unseen) (69, 38, D) a +0 dagger a +0 robe (69, 39, D) a +0 morningstar a +0 chain mail an orc corpse (skeletalised by now) (70, 8, D) the staff of Fimbulwinter {rF+ rN+ Will+ Int+3 Necro} [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (unseen) (70, 9, D) a book of the Senses (70, 36, D) a +1 vampiric rapier (unseen) (70, 37, D) the +7 morningstar of Devotion {pain, rElec rPois Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (70, 38, D) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (70, 39, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 16, D) a book of the Tundra (71, 17, D) the +0 leather armour of Sin {Rampage Regen+ Int+2} Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (unseen) (71, 18, D) a +0 trident (71, 26, D) a staff of conjuration (unseen) (71, 27, D) a book of Geomancy (71, 29, D) a black bear corpse (skeletalised by now) (71, 30, D) a +0 short sword a +0 robe (71, 36, D) a +1 longbow of draining (71, 37, D) a +3 ring mail of poison resistance (71, 38, D) a +1 short sword of electrocution a +0 leather armour an orc corpse (skeletalised by now) (71, 40, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 43, D) a +3 dire flail of flaming (72, 8, D) a +2 spectral giant club (72, 9, D) the staff "Semuheph" {rF+ rN+ SInv Tloc Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (72, 16, D) a +2 orcbow of flaming (72, 17, D) the +2 rapier "Beetleslayer" {holy, rElec rC+ rCorr Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (72, 22, D) a +3 heavy war axe (72, 29, D) a black bear corpse (skeletalised by now) (72, 31, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 36, D) a staff of air (unseen) (72, 37, D) a book of Ice (72, 38, D) a +0 mace a +0 leather armour (72, 40, D) a +0 trident an orc corpse (skeletalised by now) (72, 41, D) a +0 mace a +0 chain mail (73, 16, D) a +0 antimagic morningstar (unseen) (73, 17, D) a +1 heavy hand axe (unseen) (73, 26, D) a +6 arbalest of draining (unseen) (73, 27, D) a +0 scale mail of fire resistance (unseen) (73, 36, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (unseen) (73, 37, D) the Precepts of Ouranomancy and Metal Spells Type Level a - Passwall Earth 3 b - Bombard Conjuration/Earth 6 c - Conjure Ball Lightning Conjuration/Air 6 Trog disapproves of the use of such an item. (unseen) (75, 1, D) a +1 robe of cold resistance (unseen)