Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) the wellspring talisman of the Ecumenical Temple {rPois MP+6 Int+3} (still there?) [wellspring talisman] rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) the inkwell talisman of Honour {Will++} (still there?) [inkwell talisman] Will++: It greatly increases your willpower. a quill talisman (still there?) (10, 9, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of earth (unseen) (61, 8, D) a ring of fire (62, 0, D) a staff of alchemy (62, 1, D) a +3 short sword of venom (62, 3, D) a +0 battleaxe a +0 robe (62, 8, D) a +2 shortbow of flaming (62, 9, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (62, 11, D) a scorpion corpse (63, 0, D) the +11 rapier of Heniodim {drain, rElec rC++} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. (unseen) (63, 8, D) the staff of the Nurturing Scorpion {rF++ Int+5 Dex-5 Forge Fire} [staff of fire] rF++: It greatly protects you from fire. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (67, 0, D) a scarab talisman (68, 0, D) a +6 ring of dexterity (69, 0, D) +2 acid dragon scales (unseen) (70, 8, D) +0 storm dragon scales (70, 9, D) a +2 heavy orcbow (unseen) (70, 11, D) an iguana corpse (71, 8, D) a +3 shortbow of flaming (71, 16, D) a staff of cold (unseen) (71, 17, D) a +0 broad axe of venom (unseen) (71, 19, D) a +0 trident (72, 8, D) a +1 leather armour of cold resistance (72, 9, D) the +7 short sword of the Imperium {elec, *Noise rN+ Str+3 Dex+5} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (unseen) (72, 11, D) a jackal corpse (72, 16, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (unseen) (72, 17, D) Tathecar's Anthology of the Changed Volcano Spells Type Level a - Foxfire Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Volatile Blastmotes Fire/Translocation 3 d - Forge Blazeheart Golem Fire/Forgecraft 4 e - Ignition Fire 8 Trog disapproves of the use of such an item. (unseen) (72, 19, D) a +0 trident a merfolk corpse (73, 1, D) the Tome of Engineered Execration Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Spellspark Servitor Conjuration/Forgecraft 7 c - Platinum Paragon Forgecraft 9 Trog disapproves of the use of such an item. (unseen) (73, 16, D) a +2 halberd of pain (unseen) (73, 17, D) a book of Necromancy (73, 19, D) a +0 orcbow (75, 1, D) a +2 longbow of freezing (unseen)