Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (9, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a staff of conjuration (unseen) (19, 1, D) a staff of earth (unseen) (20, 0, D) a book of Unlife (20, 1, D) a staff of death (unseen) (21, 0, D) a +1 scimitar of protection (unseen) (21, 1, D) a +1 short sword of speed (unseen) (22, 0, D) a +1 spectral quarterstaff (unseen) (22, 1, D) a +1 hand axe of draining (unseen) (23, 1, D) a Young Poisoner's Handbook (23, 7, D) a ghoul skeleton a ghoul skeleton (23, 18, D) the +8 scimitar "Kal Ywin" {venom, Str+5} Str+5: It affects your strength (+5). (unseen) (24, 0, D) a staff of earth (24, 1, D) an amulet of faith (24, 7, D) +0 shadow dragon scales a shadow dragon skeleton a ghoul skeleton (24, 8, D) a +2 executioner's axe a +2 battleaxe of flaming a +4 antimagic war axe (24, 18, D) a book of the Tundra (25, 0, D) a +3 partisan of protection (unseen) (25, 1, D) a ring of fire (25, 18, D) a +3 plate armour of cold resistance (unseen) (26, 0, D) Lehudib's Book of Rocky Energy Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Bombard Conjuration/Earth 6 c - Fire Storm Conjuration/Fire 9 Trog disapproves of the use of such an item. (unseen) (26, 1, D) the staff of an ice cave {rElec rF+ Int+2 Earth} [staff of earth] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (27, 0, D) a +5 great sword of flaming (unseen) (27, 1, D) a book of the Dragon (28, 0, D) the Compendium of Inhalation Spells Type Level a - Static Discharge Conjuration/Air 2 b - Swiftness Air 3 c - Arcjolt Conjuration/Air 5 Trog disapproves of the use of such an item. (unseen) (28, 1, D) a riddle talisman (29, 0, D) a book of Spectacle (29, 1, D) the +4 ring mail of the Pleiades {+Inv rElec rPois Int-4} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). (unseen) (34, 28, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (35, 0, D) the staff of the Festooned God {rC+ Dex+3 Ice Earth} [staff of cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (35, 15, D) a book of Transmutation (35, 28, D) a talisman of death (35, 29, D) a +5 hand axe of flaming (unseen) (36, 0, D) a +1 short sword of speed (unseen) (36, 1, D) a book of Spontaneous Combustion (36, 14, D) a book of the Hunter (36, 15, D) a staff of air (unseen) (36, 21, D) a +1 demon trident of flaming (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (36, 29, D) a +2 chain mail of willpower (unseen) (37, 0, D) a book of Frost (37, 14, D) a book of Callings (37, 15, D) a +2 hand axe of electrocution (unseen) (37, 19, D) a +3 demon blade of distortion (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (37, 28, D) a staff of air (unseen) (37, 29, D) a +0 heavy war axe (unseen) (38, 0, D) a book of the Wilderness (38, 1, D) a staff of earth (38, 6, D) a +0 falchion a +0 robe a ring of protection from cold (38, 14, D) a book of Storms (38, 15, D) a book of Wicked Creation (38, 17, D) a +1 great sword of flaming a fire giant skeleton (38, 20, D) a +2 great sword of flaming a fire giant skeleton (38, 21, D) a +5 executioner's axe of flaming a +0 great sword of flaming a +3 heavy battleaxe a +0 plate armour a fire giant skeleton a human skeleton (38, 22, D) a +2 heavy broad axe (still there?) a +0 plate armour (still there?) (38, 29, D) a Trismegistus Codex (38, 31, D) a +0 partisan of venom (still there?) a +0 robe (still there?) a ring of willpower (still there?) (38, 32, D) a +5 flail (still there?) a +0 robe (still there?) (38, 34, D) a +0 dagger a +0 robe (39, 0, D) a staff of cold (39, 1, D) the +12 whip of an ossuary {venom, ^Fragile rN+++ Will- Int+2} ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). (unseen) (39, 6, D) a +0 robe (39, 8, D) a +4 dagger (39, 14, D) a +1 heavy shortbow (39, 15, D) a +2 mace of protection (39, 20, D) a +5 flail of protection (still there?) a +0 chain mail (still there?) a +2 vampiric lajatang (still there?) a +0 plate armour (still there?) a +0 great sword of flaming (still there?) a human skeleton (still there?) a human skeleton (still there?) a fire giant skeleton (still there?) (39, 22, D) a +2 war axe a +3 battleaxe (39, 27, D) a +6 ring of strength (39, 28, D) a book of Armaments (39, 29, D) the +1 ring mail "Haust" {Str+3} Str+3: It affects your strength (+3). (39, 34, D) a +0 robe a +3 falchion a +0 robe (39, 36, D) a +4 heavy broad axe a +3 heavy broad axe a +8 antimagic executioner's axe (40, 0, D) a There-And-Back Book (40, 1, D) a +2 long sword of freezing (unseen) (40, 5, D) a +0 dagger a +0 robe (40, 8, D) a +0 war axe a +0 chain mail (40, 14, D) a +1 demon blade (unseen) (40, 15, D) a book of Iron (40, 28, D) a Grand Grimoire (40, 32, D) a +0 short sword a +0 robe (41, 1, D) a ring of wizardry (41, 14, D) the +10 scimitar of Heedeh {flame, Int+5} Int+5: It affects your intelligence (+5). (unseen) (41, 20, D) a +3 battleaxe of flaming a +0 chain mail a human skeleton (41, 28, D) the Unrestrained Analects (41, 29, D) a +4 ring mail of fire resistance (41, 31, D) a +0 dagger a +0 robe (42, 1, D) the ring "Jismykimp" {rPois rC+ Wiz Str+2 Dex+2} [ring of wizardry] rPois: It protects you from poison. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (unseen) (42, 14, D) a +3 war axe of freezing (unseen) (42, 15, D) a +2 partisan of venom (unseen) (42, 16, D) a +2 scimitar of distortion (still there?) a +0 chain mail (still there?) a human skeleton (still there?) (42, 28, D) the +5 sling of the Desolation of Salt {elec, rF+ Will+ Str+3} rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (43, 14, D) a +1 scimitar (unseen) (43, 15, D) an orb of wrath (unseen) (43, 28, D) a staff of death (unseen) (44, 28, D) a lupine talisman (49, 1, D) a staff of alchemy (unseen) (49, 12, D) Koqaeg's Lost Testimony of Boris Spells Type Level a - Ignition Fire 8 Trog disapproves of the use of such an item. (unseen) (49, 24, D) a +0 plate armour (49, 36, D) the +3 great sword "Valowiyj" {elec, rF+ rCorr Int+5 Dex-4} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). (unseen) (50, 0, D) a ring of wizardry (50, 1, D) a Compendium of Siegecraft (50, 12, D) a staff of earth (50, 30, D) a +0 plate armour a +0 battleaxe (50, 36, D) a +0 heavy spear (unseen) (51, 0, D) a +0 halberd of venom (unseen) (51, 1, D) the staff of Capital Punishment {Will- Str+6 Dex+2 Conj Ice} [staff of conjuration] Will-: It decreases your willpower. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (51, 12, D) a +2 spectral quarterstaff (51, 13, D) a book of Blasting (51, 14, D) a +3 flail (still there?) a +0 robe (still there?) (51, 15, D) a +4 flail a +0 robe (51, 24, D) a staff of alchemy (unseen) (51, 25, D) the +7 flail "Jeeg" {flame, rF+ Dex-4 SInv Stlth+} rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (51, 30, D) a +0 arbalest (still there?) a staff of air (still there?) a yaktaur skeleton (still there?) (51, 31, D) a +0 kite shield a +0 plate armour a +0 war axe (51, 37, D) a staff of conjuration (51, 39, D) a +2 antimagic broad axe (51, 42, D) a +1 heavy war axe (52, 0, D) a +1 leather armour of fire resistance (52, 1, D) a book of the Tundra (52, 4, D) the +6 shillelagh "Devastator" {shatter} 7 potions of magic (52, 8, D) a +2 antimagic war axe (52, 13, D) the ring of Daarod {Fly rPois rC+ rCorr Str-4} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (unseen) (52, 17, D) a +0 long sword a +0 dire flail a +0 robe (52, 18, D) a +0 dagger a +0 robe a ghoul skeleton a human skeleton (52, 19, D) a +0 antimagic battleaxe a +1 war axe (52, 25, D) a +1 short sword of draining (52, 30, D) a +0 plate armour (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) a +1 partisan (still there?) a +0 chain mail (still there?) a +0 great mace (still there?) a +2 triple sword of flaming (still there?) a +3 scale mail of poison resistance (still there?) a human skeleton (still there?) (52, 31, D) a +4 double sword of flaming (52, 36, D) the +0 plate armour "Haqot" {+Inv rC+++ Str+3 Dex-2} +Inv: It lets you turn invisible. rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (unseen) (52, 37, D) the +6 giant club of Igexat {elec, rF+ rN+ Int-5 SInv} rF+: It protects you from fire. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (53, 0, D) an amulet of regeneration (53, 1, D) a storm talisman (53, 13, D) a +1 chain mail of cold resistance (unseen) (53, 18, D) a +0 broad axe (53, 24, D) a +0 battleaxe (53, 25, D) a book of Fire (53, 30, D) a +0 kite shield (still there?) a +1 plate armour of poison resistance (still there?) a +2 war axe of freezing (still there?) a +0 tower shield (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) a +6 ring of dexterity (still there?) (53, 31, D) a +0 kite shield a +0 chain mail a +0 long sword (53, 36, D) the +4 trident "Fapn" {venom, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (53, 37, D) a +2 scale mail of willpower (unseen) (54, 12, D) a scarab talisman (54, 13, D) a staff of death (unseen) (54, 25, D) an amulet of guardian spirit (54, 29, D) a +0 chain mail a +2 halberd (54, 36, D) a +2 sling of flaming (unseen) (55, 1, D) a ring of protection from cold (55, 12, D) a ring of protection from fire (55, 13, D) the +6 scale mail of Impermeability {Will+} Will+: It increases your willpower. (unseen) (55, 24, D) a book of Displacement (59, 37, D) a +3 chain mail of fire resistance (60, 13, D) a +0 battleaxe a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (60, 36, D) the +2 rapier of Rutzaj {drain, rF+ Dex+6} rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). (60, 37, D) a staff of air (61, 0, D) a book of Contraptions (61, 4, D) an adder skeleton (61, 8, D) a +5 giant spiked club (61, 10, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (61, 26, D) a staff of air (unseen) (61, 36, D) a book of Spectacle (61, 37, D) the ring "Cece" {rF- rC+ Str+4 Dex+3 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (61, 44, D) a +2 war axe of flaming (62, 3, D) a water moccasin skeleton (62, 8, D) a staff of alchemy (62, 11, D) a +4 ring of protection a +0 scythe a +0 robe a +3 quarterstaff of chaos the human corpse of Sigmund (skeletalised by now) the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 16, D) a +3 leather armour of cold resistance (62, 17, D) a book of the Hunter (62, 26, D) the +4 ring mail of a volcano {Rampage +Blink Str-3 Int-4} Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. Str-3: It affects your strength (-3). Int-4: It affects your intelligence (-4). (unseen) (62, 27, D) a +1 halberd of pain (unseen) (62, 32, D) a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (62, 36, D) a staff of conjuration (unseen) (62, 37, D) a +1 heavy trident (unseen) (63, 0, D) a ring of poison resistance (63, 17, D) a staff of earth (63, 23, D) a +4 heavy rapier (63, 27, D) a +3 scale mail of cold resistance (63, 31, D) a +0 arbalest (63, 32, D) a +0 war axe a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (63, 33, D) a +2 heavy executioner's axe (63, 36, D) a +4 heavy flail (unseen) (63, 37, D) the +7 trident "Hotum" {drain, *Noise rN++ SInv Stlth+} *Noise: It may make a loud noise when swung. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (64, 16, D) the Almanac of Dynamic Gears Spells Type Level a - Searing Ray Conjuration 2 b - Stone Arrow Conjuration/Earth 3 c - Forge Phalanx Beetle Forgecraft 6 Trog disapproves of the use of such an item. (unseen) (64, 17, D) a book of the Tundra (64, 27, D) a +3 ring mail of cold resistance (64, 32, D) a +0 great mace a +0 scale mail a +0 arbalest a human corpse (skeletalised by now) (65, 26, D) a +4 scimitar of electrocution (unseen) (65, 29, D) a +0 falchion a +0 arbalest a +0 scale mail (69, 0, D) a +2 ring mail of poison resistance (unseen) (69, 36, D) a +1 ring mail of cold resistance (unseen) (70, 8, D) a +1 dagger of speed (unseen) (70, 9, D) a +1 dagger of freezing (unseen) (70, 36, D) a +1 rapier of protection (unseen) (70, 37, D) the Compendium of the Mountains Spells Type Level a - Sandblast Earth 1 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Lehudib's Crystal Spear Conjuration/Earth 8 Trog disapproves of the use of such an item. (unseen) (71, 8, D) a ring of poison resistance (71, 12, D) a +0 war axe (71, 16, D) a +2 ring mail of cold resistance (unseen) (71, 17, D) a book of Armaments (71, 20, D) an iguana corpse (skeletalised by now) (71, 26, D) a +1 heavy broad axe (unseen) (71, 27, D) the Meditations on Arrival and Ozone Spells Type Level a - Summon Small Mammal Summoning 1 b - Static Discharge Conjuration/Air 2 c - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (unseen) (71, 36, D) a +3 dagger of electrocution (71, 37, D) a manual of Alchemy (72, 8, D) a +2 falchion of draining (72, 9, D) a book of the Warp (72, 17, D) a +5 heavy war axe (72, 26, D) a +0 battleaxe of electrocution (72, 27, D) a +6 orcbow (72, 33, D) a +3 heavy executioner's axe (72, 36, D) the +7 dagger "Zipiga" {freeze, rElec rN+ Str-5 Dex+6} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+6: It affects your dexterity (+6). (unseen) (72, 37, D) a manual of Summonings (73, 1, D) a +7 scimitar of flaming (unseen) (73, 2, D) a +0 hand axe an orc corpse (skeletalised by now) (73, 16, D) a book of Debilitation (73, 17, D) a book of Displacement (73, 20, D) a basilisk corpse (skeletalised by now) (73, 26, D) a staff of air (unseen) (73, 27, D) the staff of Extremism {rElec rF++ Air} [staff of air] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (73, 36, D) a book of Debilitation (74, 2, D) a +0 flail an orc corpse (skeletalised by now) (75, 1, D) a +2 triple crossbow of draining