Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a parchment of Fireball (59, 37, D) a +0 hand axe of distortion (unseen) (60, 36, D) the staff of Actus Reus {rC+ Will+ Int-3 Dex+2 Conj Ice} [staff of conjuration] rC+: It protects you from cold. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (60, 37, D) a phantom mirror (60, 41, D) a +0 scimitar (61, 0, D) a parchment of Vhi's Electric Charge (61, 3, D) a +0 dagger a +0 robe (61, 16, D) a book of Annihilations (61, 26, D) an amulet of the acrobat (61, 36, D) the staff "Qagodiotte" {Int+4 Conj Earth} [staff of conjuration] Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (61, 37, D) a manual of Translocations (61, 39, D) a vampire mosquito corpse (61, 40, D) a +0 short sword (62, 1, D) a parchment of Forge Phalanx Beetle (62, 3, D) a +0 hand axe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 8, D) a +0 orcbow of flaming (62, 9, D) a parchment of Polar Vortex (62, 16, D) a +1 rapier of speed (62, 17, D) an amulet of faith (62, 26, D) +2 fire dragon scales (unseen) (62, 36, D) a +4 plate armour of poison resistance (unseen) (62, 37, D) a +2 leather armour of willpower (unseen) (63, 0, D) the +10 partisan of Etrabru {flame, rPois} rPois: It protects you from poison. (unseen) (63, 4, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (63, 8, D) a +2 chain mail of cold resistance (unseen) (63, 17, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (63, 26, D) a +2 scale mail of willpower (63, 33, D) a +0 antimagic battleaxe the +7 quarterstaff of the Tooth {flame, rElec rPois Str-3 Int-4} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-3: It affects your strength (-3). Int-4: It affects your intelligence (-4). (63, 36, D) a box of beasts (63, 37, D) the +6 battleaxe "Ceilud" {antimagic, rF+ rN++ Int-4 Stlth+} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (64, 16, D) a parchment of Fulsome Fusillade (64, 17, D) the +2 morningstar "Moxigeg" {freeze, Stlth+} Stlth+: It makes you more stealthy. (unseen) (64, 26, D) the +9 great sword "Zeeghox" {flame, Int-3 Dex+5} Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (unseen) (65, 26, D) a staff of cold (unseen) (68, 0, D) the +1 robe "Kaonen" {rElec rF- rC++ Stlth+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (69, 0, D) the staff of the Shining Light {+Blink rElec rN+ Necro Forge} [staff of death] +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Trog disapproves of the use of such an item. (unseen) (69, 36, D) a +5 morningstar of holy wrath (unseen) (70, 8, D) a parchment of Alistair's Walking Alembic (70, 9, D) a +1 robe of cold resistance (unseen) (70, 36, D) a parchment of Lehudib's Crystal Spear (70, 37, D) a staff of alchemy (71, 8, D) a staff of fire (71, 16, D) a +0 scale mail of cold resistance (unseen) (71, 17, D) a staff of conjuration (unseen) (71, 27, D) the riddle talisman of Teronim {*Silence rN+ Int+4} [riddle talisman] *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (71, 28, D) an amulet of the acrobat (71, 29, D) the +6 shillelagh "Devastator" {shatter} (71, 36, D) a staff of air (71, 37, D) a staff of earth (unseen) (72, 8, D) a +1 antimagic sling (unseen) (72, 9, D) the serpent talisman of Zorraili {rElec Str+6 Int-2} [serpent talisman] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). (unseen) (72, 16, D) the +2 short sword "Dudi" {freeze, rElec Str+3 SInv Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (72, 17, D) a staff of alchemy (unseen) (72, 19, D) a shapeshifter skeleton (72, 20, D) a shapeshifter skeleton (72, 27, D) a parchment of Hellfire Mortar (72, 36, D) a +1 flail of pain (unseen) (72, 37, D) a +2 scale mail of willpower (unseen) (73, 1, D) a ring of flight (73, 17, D) a +3 double sword of flaming (73, 21, D) a shapeshifter skeleton (73, 26, D) a +5 triple crossbow (unseen) (73, 27, D) the +6 scale mail "Holefix" {rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (73, 36, D) a +3 chain mail of willpower (unseen) (73, 37, D) a +3 leather armour of cold resistance (unseen) (74, 3, D) a +0 short sword