Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) the wellspring talisman of Huhyesod {rCorr Str+2 SInv} (still there?) [wellspring talisman] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). SInv: It lets you see invisible. a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a parchment of Freezing Cloud (49, 25, D) a +1 war axe of freezing (still there?) a +0 chain mail (still there?) (49, 36, D) a staff of death (unseen) (49, 37, D) a book of Unlife (50, 12, D) a +0 scale mail of cold resistance (unseen) (50, 13, D) a staff of fire (unseen) (50, 24, D) a +0 dire flail (50, 25, D) a staff of air (unseen) (50, 37, D) a +2 chain mail of positive energy (51, 12, D) a condenser vane (51, 13, D) a +1 vampiric morningstar (unseen) (51, 24, D) a +1 dagger of venom (unseen) (51, 25, D) the ring of Seymit {rN+ Dex+6} [ring of dexterity] rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). (unseen) (51, 26, D) a +0 dagger a +0 robe (51, 30, D) a staff of alchemy a +0 robe (51, 36, D) a parchment of Discord (51, 37, D) a parchment of Bombard (51, 39, D) the amulet "Ynatz" {Faith -Tele rC++ Will+++ Dex+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. -Tele: It prevents most forms of teleportation. rC++: It greatly protects you from cold. Will+++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). (51, 41, D) a polar bear corpse (skeletalised by now) (51, 42, D) a +1 executioner's axe of flaming (52, 12, D) a +2 hand axe of flaming (unseen) (52, 13, D) a staff of earth (unseen) (52, 15, D) a +1 great sword of flaming (unseen) (52, 18, D) a hell hog corpse (52, 24, D) a +3 dagger of venom (52, 25, D) a +2 chain mail of fire resistance (unseen) (52, 30, D) a +0 dagger a +0 robe a +0 long sword a +0 plate armour an amulet of the acrobat a ghoul skeleton a human skeleton (52, 31, D) a +3 glaive a +3 broad axe (52, 41, D) a water moccasin corpse (skeletalised by now) (52, 42, D) a komodo dragon corpse (skeletalised by now) (53, 12, D) a manual of Hexes (53, 13, D) a parchment of Polar Vortex (53, 17, D) the +3 great sword "Fias" {elec, rC+} (still there?) rC+: It protects you from cold. a +0 plate armour (still there?) (53, 24, D) the staff "Tufofextao" {Fly rC++ Dex-5 Conj} [staff of conjuration] Fly: It grants you flight. rC++: It greatly protects you from cold. Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. (53, 25, D) a +1 quarterstaff of pain (53, 36, D) a parchment of Freezing Cloud (54, 12, D) a +4 halberd of pain (unseen) (54, 13, D) a +2 heavy battleaxe (unseen) (54, 24, D) the amulet "Den Zopu" {Acrobat Dex+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+4: It affects your dexterity (+4). (unseen) (55, 12, D) a +0 bardiche of protection (unseen) (55, 13, D) a parchment of Conjure Ball Lightning (59, 36, D) a ring of wizardry (59, 37, D) a staff of fire (unseen) (60, 36, D) a parchment of Conjure Ball Lightning (60, 37, D) a staff of conjuration (unseen) (60, 41, D) the +6 executioner's axe "Vixouddea" {flame, Str+5 SInv} Str+5: It affects your strength (+5). SInv: It lets you see invisible. (61, 8, D) a parchment of Yara's Violent Unravelling (61, 11, D) a +0 giant club an ogre skeleton (61, 12, D) a +0 giant spiked club an ogre skeleton (61, 16, D) a manual of Conjurations (61, 26, D) a parchment of Summon Cactus Giant (61, 36, D) a staff of fire (62, 0, D) a +5 heavy battleaxe (62, 1, D) a parchment of Summon Horrible Things (62, 8, D) a +0 battleaxe of draining (62, 9, D) a ring of protection from cold (62, 11, D) a +0 giant club a +0 giant spiked club (62, 16, D) a staff of death (62, 17, D) a +1 mace of protection (62, 18, D) a shapeshifter skeleton (62, 26, D) the +5 morningstar "Qesiepiq" {pain, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (62, 27, D) a +2 ring mail of poison resistance (unseen) (62, 36, D) a parchment of Summon Seismosaurus Egg (62, 37, D) a +5 sling of freezing (unseen) (63, 0, D) the +0 plate armour of Circular Logic {rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (63, 8, D) +1 golden dragon scales (unseen) (63, 16, D) a parchment of Enfeeble (63, 17, D) a parchment of Frozen Ramparts (63, 19, D) a shapeshifter skeleton (63, 26, D) a +0 plate armour of poison resistance (63, 27, D) a staff of death (63, 32, D) a +3 battleaxe (63, 36, D) a ring of resist corrosion (63, 37, D) a parchment of Kinetic Grapnel (64, 16, D) the staff "Killer Klown's Regret" {rElec Str+3 Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (64, 17, D) the +0 halberd of the Poles {antimagic, ^Drain Dex+2 SInv} ^Drain: It drains your maximum health when unequipped. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (64, 26, D) a staff of death (unseen) (67, 0, D) a +5 morningstar of protection (unseen) (68, 0, D) the staff of Temperance {rElec rF- rC- Hexes Earth} [staff of earth] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (69, 0, D) a parchment of Awaken Armour (70, 9, D) a +1 battleaxe of draining (unseen) (70, 36, D) a +2 spear of freezing (70, 37, D) a staff of cold (70, 39, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (71, 16, D) the +0 chain mail of Negation {rC- rN++ Stlth+} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (71, 17, D) the +2 robe of Resilience {Str+3 Int+3 SInv} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (71, 31, D) a wolf corpse (skeletalised by now) (71, 36, D) a staff of death (71, 37, D) a ring of willpower (71, 39, D) a +0 heavy battleaxe (unseen) (71, 40, D) a +1 antimagic war axe a +0 longbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (71, 41, D) a +2 dagger (71, 42, D) a +2 heavy mace (72, 8, D) a parchment of Borgnjor's Revivification (72, 9, D) a +1 halberd of protection (unseen) (72, 16, D) a +3 plate armour of fire resistance (72, 17, D) a +4 flail of holy wrath (unseen) (72, 26, D) a +1 vampiric spear (72, 27, D) a +3 scale mail of willpower (unseen) (72, 30, D) a +4 war axe a +0 rapier a +0 robe (72, 31, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 36, D) a parchment of Spellspark Servitor (72, 39, D) a +1 vampiric trident (72, 40, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (72, 41, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (73, 1, D) a +3 scale mail of fire resistance (unseen) (73, 16, D) a +1 orcbow of freezing (unseen) (73, 17, D) a ring of willpower (73, 26, D) the ring "Rekoheru" {Dex+6 Stlth+} [ring of dexterity] Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (unseen) (73, 27, D) the +2 rapier of Analysis {flame, ^Fragile rElec rCorr Int-4} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (unseen) (73, 31, D) a wolf corpse (skeletalised by now) (73, 36, D) a ring of ice (73, 37, D) a +6 ring of intelligence (74, 18, D) a rime drake corpse (skeletalised by now) (75, 1, D) a +0 mace of protection (unseen)