Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (9, 9, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) 4 scrolls of enchant armour (50, 37, D) a +1 dagger of venom (unseen) (51, 37, D) a staff of fire (unseen) (51, 44, D) a +1 war axe (52, 37, D) a +1 sling of flaming (unseen) (53, 37, D) a ring of positive energy (59, 36, D) a parchment of Conjure Ball Lightning (60, 36, D) a +0 short sword (60, 37, D) a +0 morningstar of flaming (60, 38, D) a +4 quarterstaff of chaos a +0 cloak the gnoll skeleton of Crazy Yiuf (60, 39, D) a +0 dagger a +0 leather armour the goblin skeleton of Ijyb (60, 43, D) a +1 double sword of venom a +0 cloak (61, 0, D) a +3 antimagic orcbow (unseen) (61, 8, D) a +2 ring mail of fire resistance (unseen) (61, 16, D) a +2 chain mail of fire resistance (unseen) (61, 26, D) a +2 heavy orcbow (unseen) (61, 37, D) a ring of ice (61, 39, D) a +0 short sword of distortion the kobold skeleton of Sonja (61, 42, D) a +0 halberd a +0 ring mail (62, 0, D) a +2 heavy trident (62, 1, D) a +1 vampiric lajatang (unseen) (62, 9, D) the +5 great mace "Rittalak" {drain, rF+} rF+: It protects you from fire. (62, 16, D) a +3 dagger of electrocution (unseen) (62, 17, D) a +1 robe (unseen) (62, 21, D) a +0 club a +0 short sword (62, 26, D) a parchment of Hellfire Mortar (62, 27, D) a parchment of Summon Horrible Things (62, 36, D) a parchment of Hailstorm (62, 37, D) a parchment of Cigotuvi's Putrefaction (62, 39, D) a +3 dagger of chaos a +0 robe (62, 40, D) a +0 lajatang a +0 robe the spriggan skeleton of Agnes (62, 42, D) a +3 rapier of electrocution the human skeleton of Nikola (63, 8, D) the +4 ring mail of the Distant Future {rC- Str+7 Dex-5 SInv} rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (unseen) (63, 10, D) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (63, 16, D) a +3 morningstar of protection (63, 21, D) a +0 trident (63, 22, D) a +0 club a +0 club a draconian corpse (skeletalised by now) (63, 23, D) a +2 halberd (63, 26, D) a ring of resist corrosion (63, 27, D) a staff of air (unseen) (63, 37, D) a parchment of Diamond Sawblades (64, 16, D) a +6 trident of protection (unseen) (64, 17, D) a +3 war axe of freezing (unseen) (64, 21, D) a +0 trident (64, 22, D) a +0 war axe a purple draconian corpse (skeletalised by now) (64, 26, D) a ring of magical power (64, 27, D) a +3 dagger of flaming (unseen) (65, 26, D) the ring "Oqiap" {rF- rC++ Will++ Dex+3 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (67, 0, D) a +7 lajatang of speed (unseen) (68, 0, D) a +0 sling of draining (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a +6 arbalest (unseen) (69, 36, D) a +4 ring of protection (70, 8, D) a parchment of Haunt (70, 9, D) a +3 scimitar of freezing (still there?) a +0 robe (still there?) a +1 chain mail of poison resistance (still there?) (70, 36, D) a +6 ring of intelligence (70, 37, D) a parchment of Flame Wave (70, 39, D) an adder corpse (skeletalised by now) (71, 8, D) a ring of resist corrosion (71, 30, D) a bullfrog corpse (skeletalised by now) (71, 36, D) a parchment of Cause Fear (71, 37, D) a +2 dagger of electrocution (71, 38, D) a black mamba corpse (skeletalised by now) (71, 40, D) a +1 halberd of pain a naga corpse (skeletalised by now) (71, 43, D) a +3 war axe a +2 war axe of flaming (72, 8, D) a lupine talisman (72, 9, D) a +7 scimitar of holy wrath (72, 10, D) a +0 flail (72, 16, D) a staff of fire (72, 17, D) a +1 mace of venom (72, 23, D) a +3 war axe (72, 26, D) a staff of air (72, 27, D) the +2 great sword of Celascha {heavy, rN+ Int-3 Dex+5} rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (72, 31, D) a komodo dragon corpse (skeletalised by now) (72, 36, D) a book of Cantrips (72, 37, D) a +1 antimagic demon trident (72, 39, D) a +0 club a naga corpse (skeletalised by now) (72, 40, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (73, 1, D) a parchment of Dispersal (73, 16, D) a +0 shortbow of draining (unseen) (73, 26, D) a ring of magical power (73, 29, D) a komodo dragon corpse (skeletalised by now) (73, 36, D) an amulet of the acrobat (73, 37, D) a parchment of Sphinx Sisters (75, 1, D) an orb of energy