Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 9, D) a +0 animal skin a +0 hand axe a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 9, D) a +6 ring of intelligence (35, 0, D) a +2 heavy longbow (unseen) (35, 15, D) a +0 hand axe of draining (unseen) (36, 0, D) a ring of positive energy (36, 1, D) a +3 mace of venom (unseen) (36, 15, D) a +3 vampiric halberd (unseen) (37, 0, D) a +3 dire flail of draining (unseen) (37, 1, D) the +8 rapier "Fofrucir" {spect, rElec rC+ rCorr} rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (37, 4, D) a dream sheep corpse (37, 15, D) a parchment of Conjure Ball Lightning (38, 0, D) a +2 falchion of electrocution (unseen) (38, 1, D) a +3 sling of flaming (unseen) (38, 6, D) an elephant corpse (38, 15, D) a +2 great mace of draining (unseen) (38, 22, D) a +1 antimagic broad axe (39, 0, D) a parchment of Gell's Gavotte (39, 1, D) the +7 shortbow of the Durable God {antimagic, rElec Int+6 Dex+2} rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (39, 5, D) a +0 quarterstaff a +0 robe a spriggan corpse (39, 7, D) a +0 hand axe a +0 animal skin a spriggan corpse (39, 8, D) a +4 heavy war axe a +2 broad axe (39, 15, D) a dragon-coil talisman (40, 0, D) a ring of magical power (40, 7, D) an elephant corpse (40, 15, D) a parchment of Chain Lightning (41, 0, D) a +7 longbow (41, 1, D) a staff of death (41, 5, D) a basilisk corpse (41, 15, D) a +2 robe (unseen) (42, 1, D) an amulet of regeneration (42, 15, D) a +0 dire flail of draining (unseen) (43, 15, D) 4 potions of haste (49, 0, D) a +0 dagger (49, 1, D) a parchment of Enfeeble (49, 12, D) a +1 spear of flaming (unseen) (49, 24, D) a +2 hand axe of holy wrath (unseen) (49, 36, D) a parchment of Forge Blazeheart Golem (50, 0, D) a +0 dagger (50, 1, D) a parchment of Summon Cactus Giant (50, 13, D) a parchment of Ignition (50, 24, D) a staff of cold (unseen) (50, 25, D) a ring of wizardry (50, 36, D) a staff of cold (unseen) (50, 37, D) a +0 shortbow of draining (unseen) (51, 0, D) a parchment of Diamond Sawblades (51, 1, D) a staff of cold (unseen) (51, 4, D) a +1 glaive (still there?) a +0 plate armour (still there?) (51, 6, D) a ghoul skeleton (51, 12, D) a +1 scale mail of cold resistance (unseen) (51, 13, D) a +3 ring mail of fire resistance (unseen) (51, 16, D) a +0 trident (51, 17, D) a +2 spear of freezing a +0 leather armour a merfolk skeleton (51, 24, D) a talisman of death (51, 25, D) a +8 chain mail of ponderousness (unseen) (51, 37, D) a parchment of Spellspark Servitor (51, 41, D) a fire dragon skeleton (51, 43, D) a +6 heavy war axe a +0 great sword of flaming (51, 44, D) a +3 war axe (52, 0, D) a staff of cold (52, 1, D) a +1 leather armour of cold resistance (unseen) (52, 4, D) the +8 hand axe of the Dozen Priests {heavy, rN++ MP+10} (still there?) rN++: It greatly protects you from negative energy. MP+10: It affects your magic capacity (+10). a +0 robe (still there?) (52, 5, D) the +10 morningstar "Eos" {elec, Halo rElec} (still there?) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +0 robe (still there?) (52, 6, D) a +1 great mace of holy wrath (still there?) a +0 robe (still there?) a +0 glaive (still there?) a +0 plate armour (still there?) (52, 8, D) a +4 antimagic dagger a +4 heavy broad axe a +3 heavy executioner's axe (52, 12, D) a +0 trident (52, 16, D) a +3 heavy battleaxe a +0 leather armour (52, 17, D) a +2 spear of flaming a +0 leather armour a merfolk skeleton (52, 24, D) a +2 heavy hand axe (52, 25, D) a staff of fire (unseen) (52, 32, D) a +3 long sword (52, 36, D) a staff of conjuration (unseen) (52, 37, D) a +1 plate armour of poison resistance (unseen) (52, 42, D) a +4 scimitar of flaming (unseen) (52, 43, D) a +2 great sword of flaming (unseen) (53, 1, D) a staff of cold (53, 3, D) a +2 dagger a +0 robe (53, 4, D) a +0 robe (53, 5, D) a +0 trident (53, 12, D) a parchment of Arcjolt (53, 13, D) a ring of wizardry (53, 17, D) a +1 trident of venom (still there?) a +0 robe (still there?) a manticore skeleton (still there?) a wind drake skeleton (still there?) a merfolk skeleton (still there?) (53, 19, D) a +0 heavy trident (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (53, 21, D) a +0 heavy war axe (53, 25, D) a parchment of Starburst (53, 36, D) the staff "Heraiwn" {rF+ Will++ Dex-2 Conj Alch} [staff of conjuration] rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (unseen) (53, 37, D) a parchment of Gell's Gavotte (54, 0, D) a +0 dagger (54, 1, D) an orb of mayhem (unseen) (54, 3, D) a +0 hand axe (54, 13, D) a +3 long sword of electrocution (54, 16, D) a +0 spear a merfolk skeleton (54, 18, D) a +0 morningstar of holy wrath (still there?) a merfolk skeleton (still there?) (54, 24, D) a parchment of Nazja's Percussive Tempering (54, 25, D) a staff of earth (unseen) (54, 36, D) an amulet of reflection (55, 0, D) a +1 helmet of intelligence (55, 1, D) a +1 trident of distortion (unseen) (55, 12, D) a +2 ring mail of poison resistance (unseen) (55, 13, D) a +0 dagger of electrocution (unseen) (55, 24, D) a +0 hand axe of electrocution (unseen) (59, 27, D) a +0 trident (59, 36, D) a staff of death (unseen) (59, 37, D) the +0 helmet of Xymieh {*Slow rElec rF- rN+++} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. (60, 10, D) a +0 trident (60, 26, D) a +6 heavy war axe (60, 43, D) a +0 war axe a +0 robe (61, 0, D) a +3 dagger of venom (unseen) (61, 2, D) a +0 halberd (61, 10, D) a +0 trident (61, 16, D) a parchment of Enfeeble (61, 25, D) a +0 trident a merfolk skeleton (61, 26, D) a +0 trident a parchment of Enfeeble (61, 27, D) a +0 trident a merfolk skeleton (61, 37, D) a parchment of Gell's Gavotte (61, 38, D) the +6 shillelagh "Devastator" {shatter} (61, 42, D) a +0 dagger a +1 robe of willpower a +0 broad axe a +0 chain mail a +2 long sword of freezing a +0 plate armour an orc skeleton an orc skeleton an orc skeleton (61, 43, D) a +4 battleaxe a +0 mace a +0 plate armour a warg skeleton (61, 44, D) a +2 scimitar of flaming (62, 0, D) a staff of alchemy (62, 8, D) a parchment of Confusing Touch (62, 10, D) a +0 trident (62, 16, D) the +3 great sword of Crawling {heavy, rElec rN+ Dex+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (62, 17, D) the +2 leather armour of the Futuristic God {Dex+4 Slay+3} Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (62, 21, D) a +0 spear a +0 buckler (62, 22, D) a +0 rapier a +0 robe (62, 26, D) a +3 trident (62, 27, D) the +4 dagger of Raymonuv {spect, rC+ Will+ Str+2} rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). (62, 36, D) a staff of cold (unseen) (62, 42, D) a +0 war axe a +0 orcbow a +0 plate armour a +5 ring of evasion an orc skeleton (62, 43, D) a +0 giant club a +0 giant club an ogre skeleton an ogre skeleton (63, 8, D) the +1 storm dragon scales of Serendipity {rElec Dex+4} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (unseen) (63, 10, D) a +0 trident of venom (still there?) a merfolk skeleton (still there?) (63, 16, D) a +1 falchion of protection (63, 17, D) a staff of earth (unseen) (63, 21, D) a +0 spear a spriggan skeleton (63, 26, D) a +4 heavy hand axe (63, 28, D) an amulet of reflection (63, 37, D) a staff of fire (63, 42, D) a +0 orcbow (64, 16, D) a +4 sling of electrocution (unseen) (64, 17, D) a +3 shortbow of flaming (unseen) (64, 22, D) a +3 heavy broad axe a +0 dagger a +0 robe a +0 buckler (64, 23, D) a +0 quarterstaff a +0 robe (64, 27, D) a +0 arbalest of flaming (unseen) (64, 31, D) a +0 shortbow of freezing (unseen) (67, 0, D) a +4 ring of protection (67, 3, D) an iguana skeleton (68, 3, D) a bullfrog skeleton (69, 0, D) a parchment of Summon Forest (69, 36, D) a +0 vampiric rapier (unseen) (70, 8, D) a parchment of Ignition (70, 9, D) the +8 halberd of Bankruptcy {reap, *Corrode rC- Int+10} *Corrode: It may corrode you when you take damage. rC-: It makes you vulnerable to cold. Int+10: It affects your intelligence (+10). (unseen) (70, 36, D) a staff of fire (unseen) (70, 41, D) a +0 scimitar a green draconian skeleton (70, 42, D) a +0 club a draconian skeleton (71, 16, D) a +2 flail of protection (71, 17, D) a +4 ring of protection (71, 26, D) a +3 lajatang of speed (unseen) (71, 27, D) a +1 rapier of draining (unseen) (71, 31, D) a +0 rapier a +0 robe (71, 36, D) a +3 scale mail of cold resistance (71, 41, D) a +1 mace of holy wrath (still there?) a red draconian skeleton (still there?) (71, 42, D) a +1 antimagic war axe a +0 dagger (72, 8, D) a staff of air (unseen) (72, 16, D) a +3 falchion of protection (72, 17, D) a ring of willpower (72, 20, D) a shapeshifter skeleton (72, 26, D) a parchment of Swiftness (72, 27, D) a staff of air (72, 31, D) a +0 dagger a +0 robe a +0 buckler a wolf corpse (skeletalised by now) (72, 32, D) a +4 war axe (72, 36, D) a +2 scimitar of protection (unseen) (72, 41, D) a +0 club (72, 42, D) a +0 club a +0 battleaxe of venom a +0 club a draconian skeleton a red draconian skeleton (72, 43, D) a +0 club a draconian skeleton (73, 1, D) the staff of Springtime {rC+ rCorr Str-5 Int+8 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. (unseen) (73, 2, D) a +1 dagger of venom (still there?) an orc corpse (skeletalised by now) (still there?) (73, 16, D) a +6 ring of dexterity (73, 17, D) a parchment of Detonation Catalyst (73, 26, D) a +0 orcbow of freezing (unseen) (73, 27, D) a staff of air (unseen) (73, 31, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (73, 32, D) a black bear corpse (skeletalised by now) (73, 36, D) +1 ice dragon scales (unseen) (73, 37, D) a +4 ring of protection (74, 2, D) a +0 dagger a +0 chain mail (75, 1, D) a staff of earth (unseen)