Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a +1 robe (19, 20, D) a +2 heavy hand axe (still there?) a +0 cloak (still there?) a red draconian corpse (still there?) (20, 0, D) the +0 scale mail "Jiuthang" {Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen) (20, 1, D) a ring of magical power (21, 0, D) a +0 rapier of venom (unseen) (21, 1, D) a book of Armaments (22, 0, D) the staff "Yhaitz" {rF+ rC+ rN+ Int+3 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (22, 1, D) a staff of death (unseen) (23, 1, D) a +5 great sword of freezing (still there?) a +0 robe (still there?) the ring "Xioza" {rN+ Dex+2} (still there?) [ring of positive energy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). quicksilver dragon scales (still there?) (23, 7, D) a +1 trident (still there?) a +0 robe (still there?) (23, 18, D) a +2 chain mail of fire resistance (unseen) (23, 24, D) a +0 scimitar a green draconian corpse (23, 25, D) a +0 trident (still there?) a +1 heavy long sword (still there?) (23, 26, D) a +0 short sword a +0 cloak (24, 0, D) a +1 falchion (24, 1, D) the +1 helmet of Xonuf {rElec Slay+2} rElec: It insulates you from electricity. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (24, 3, D) a +3 battleaxe a +0 robe (24, 4, D) a +4 antimagic broad axe (24, 6, D) a +0 halberd a +0 robe (24, 8, D) a +4 antimagic battleaxe a +4 morningstar (24, 9, D) a +3 falchion a +2 robe of willpower a +0 robe (24, 18, D) a +1 buckler of reflection (unseen) (24, 24, D) a +0 scimitar (still there?) a +0 scimitar (still there?) a +3 heavy morningstar (still there?) a +0 cloak (still there?) a purple draconian corpse (still there?) (24, 25, D) a +2 scimitar a +2 broad axe the +5 broad axe "Fish" {flame, rCorr Str+3 SInv} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (24, 26, D) a +0 flail a red draconian corpse (25, 1, D) a +4 falchion of freezing a +0 robe a +4 plate armour of poison resistance (25, 3, D) a +2 flail a +0 robe (25, 6, D) a +2 antimagic battleaxe (25, 7, D) a +0 robe (25, 18, D) the +7 dagger of Matafiloo {elec, Str+2} Str+2: It affects your strength (+2). (unseen) (25, 24, D) a +1 short sword of speed (still there?) a +2 cloak (still there?) (25, 25, D) a +0 great sword (still there?) a +0 cloak (still there?) a ring of protection from fire (still there?) a +1 heavy war axe (still there?) a black draconian corpse (still there?) (25, 26, D) a +0 dire flail a black draconian corpse (26, 0, D) a +2 dire flail of holy wrath (unseen) (26, 1, D) a staff of death (unseen) (27, 0, D) a +0 dagger (27, 3, D) a +0 dagger a +0 robe (28, 0, D) a +0 robe (28, 1, D) a book of the Grave (28, 3, D) a +0 robe (28, 4, D) a +1 halberd (still there?) a +0 robe (still there?) (29, 0, D) the staff "Gonwuk" {rElec rC- Necro Earth} [staff of earth] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (29, 1, D) the +11 rapier "Leviticus" {heavy, MP-9 Dex+4} MP-9: It affects your magic capacity (-9). Dex+4: It affects your dexterity (+4). (unseen) (34, 28, D) a +2 leather armour of willpower (unseen) (35, 0, D) a staff of air (unseen) (35, 14, D) a staff of alchemy (unseen) (35, 29, D) a +5 ring of evasion (36, 0, D) a staff of earth (unseen) (36, 14, D) a +2 heavy morningstar (unseen) (36, 18, D) a +0 war axe of pain (still there?) a +0 plate armour (still there?) (36, 28, D) a +4 shortbow of flaming (unseen) (36, 29, D) a staff of earth (unseen) (37, 0, D) a +4 sling (unseen) (37, 1, D) a +6 ring of intelligence (37, 15, D) the +0 short sword of Actus Reus {speed, rF- Int+8} rF-: It makes you vulnerable to fire. Int+8: It affects your intelligence (+8). (37, 28, D) a +5 giant spiked club (38, 0, D) a +1 robe of willpower (unseen) (38, 1, D) a staff of conjuration (unseen) (38, 6, D) a +2 partisan of holy wrath (38, 14, D) a There-And-Back Book (38, 20, D) a +3 great sword of flaming a +0 plate armour an amulet of guardian spirit (38, 22, D) a +4 war axe of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (38, 28, D) a riddle talisman (38, 29, D) a +3 antimagic shortbow (38, 34, D) a +2 halberd of venom a +2 chain mail of fire resistance the amulet "Uphaz" {^Contam rF++ rN+ RegenMP+} [amulet of magic regeneration] ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. a human skeleton (38, 35, D) a +3 short sword of venom (unseen) (39, 0, D) the +3 partisan "Cyum" {antimagic, rC- rN+ Will+ Dex+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (39, 6, D) a +4 scimitar of holy wrath a +0 tower shield (39, 8, D) a +3 antimagic battleaxe (39, 14, D) a book of Geomancy (39, 21, D) a +3 heavy executioner's axe (39, 29, D) the staff of Valour {rPois rF+ Will+ Dex-4 Earth} [staff of earth] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (39, 33, D) a staff of cold a raiju skeleton (39, 35, D) the +5 broad axe of Eternal Vigilance {antimagic, rF+ rCorr Str-5} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (39, 36, D) a +3 heavy battleaxe (40, 0, D) a staff of cold (unseen) (40, 1, D) a +6 ring of strength (40, 6, D) a +1 partisan of holy wrath (unseen) (40, 7, D) a +1 whip of holy wrath a +0 robe (40, 8, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (40, 14, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (40, 15, D) a book of Displacement (40, 16, D) a +4 great mace (still there?) a +0 plate armour (still there?) (40, 28, D) a book of Sloth (40, 29, D) the ring "Qutuoll" {rElec rF+ Will+ Stlth+} [ring of willpower] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (40, 35, D) a +1 war axe of flaming (41, 0, D) the Compendium of the Spawned Zephyr Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Malign Gateway Summoning/Translocation 7 Trog disapproves of the use of such an item. (unseen) (41, 1, D) a +1 chain mail of poison resistance (unseen) (41, 14, D) a +0 quick blade of electrocution (unseen) (41, 15, D) a +1 spectral giant spiked club (41, 28, D) a ring of protection from cold (41, 29, D) a +2 dagger of speed (unseen) (41, 33, D) a +5 heavy broad axe (42, 0, D) a +2 orcbow of flaming (unseen) (42, 1, D) the +0 troll leather armour of Liberty {+Blink Regen+ Int+3 Stlth+} +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (42, 15, D) a +6 ring of strength (42, 28, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (42, 29, D) a +2 vampiric whip (unseen) (43, 14, D) a +3 dagger of venom (unseen) (43, 15, D) a +2 broad axe of venom (unseen) (44, 28, D) a +0 chain mail (49, 0, D) a +0 spear (49, 1, D) a +0 antimagic dagger (unseen) (49, 24, D) the +2 cloak "Penelow" {*Silence rF+ Will+ Int+3} *Silence: It may silence you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (49, 37, D) the +1 great mace of Eper {venom, *Slow rPois Will++} *Slow: It may slow you when you take damage. rPois: It protects you from poison. Will++: It greatly increases your willpower. (50, 5, D) the +3 hand axe of Valour {drain, +Blink rF+} (still there?) +Blink: It lets you blink. rF+: It protects you from fire. a +0 robe (still there?) (50, 12, D) a +3 falchion of draining (50, 13, D) a staff of fire (unseen) (50, 24, D) a +1 plate armour of cold resistance (unseen) (50, 25, D) a manual of Air Magic (50, 36, D) a manual of Hexes (50, 37, D) a +6 partisan of protection (51, 0, D) a +0 dagger (51, 4, D) a staff of death (still there?) a +0 robe (still there?) (51, 6, D) the staff "Nagucs" {rC+ rN+ rCorr Ice} (still there?) [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Trog disapproves of the use of such an item. a +0 robe (still there?) (51, 7, D) a +1 heavy broad axe a +0 glaive a +0 hand axe (51, 16, D) a +1 antimagic broad axe (51, 18, D) a +0 heavy broad axe (51, 25, D) an amulet of regeneration (51, 36, D) a +6 ring of dexterity (52, -1, D) a +2 antimagic broad axe the +6 shillelagh "Devastator" {shatter} (52, 0, D) a +0 dagger (52, 1, D) a +2 shortbow of flaming (52, 7, D) a +1 whip of flaming a +0 dagger a +0 robe (52, 8, D) a staff of alchemy (52, 12, D) an amulet of regeneration (52, 13, D) a staff of cold (52, 24, D) a book of Debilitation (52, 32, D) a +5 heavy war axe (52, 37, D) the +9 spear of the Enemy {flame, rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). (53, 0, D) a Trismegistus Codex (53, 1, D) a +5 halberd a +0 robe (53, 12, D) a +2 ring mail of willpower (unseen) (53, 13, D) a staff of fire (unseen) (53, 24, D) a staff of conjuration (unseen) (53, 25, D) a +1 hand axe of pain (unseen) (53, 36, D) a staff of alchemy (53, 37, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (54, 0, D) the medusa talisman of Grace {Harm rC+++ Str-4 Dex-2} [medusa talisman] Harm: It increases damage dealt and taken. rC+++: It renders you almost immune to cold. Str-4: It affects your strength (-4). Dex-2: It affects your dexterity (-2). (unseen) (54, 1, D) a staff of alchemy (unseen) (54, 12, D) a +2 short sword of venom (unseen) (54, 13, D) a ring of protection from fire (54, 24, D) the +5 great mace of Dulen {speed, Int+4 Dex+3 Stlth+} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (54, 25, D) a staff of fire (unseen) (54, 36, D) a +5 trident of protection (unseen) (55, 1, D) a +0 scimitar a +0 robe a +6 ring of dexterity (55, 13, D) a +0 orcbow of electrocution (55, 24, D) a +1 heavy spear (unseen) (59, 36, D) the rimehorn talisman of Foolhardiness {rF+ Dex+4} [rimehorn talisman] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (unseen) (60, 36, D) a book of the Senses (60, 37, D) a +2 long sword of electrocution (unseen) (61, 3, D) a +0 rapier a +0 robe (61, 8, D) a staff of death (unseen) (61, 16, D) a ring of flight (61, 26, D) a ring of protection from fire (61, 36, D) a staff of air (61, 37, D) a staff of air (62, 0, D) a book of Geomancy (62, 1, D) a staff of earth (unseen) (62, 3, D) a +0 short sword a +0 robe (62, 17, D) a +2 spectral quarterstaff (62, 21, D) a +2 scimitar of flaming (62, 28, D) a +0 shortbow (62, 29, D) a +0 trident a merfolk skeleton (62, 30, D) a wind drake skeleton (62, 36, D) the amulet "Ybboz" {Faith rPois Will+ rCorr Int+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (62, 37, D) a +0 robe of willpower (unseen) (63, 3, D) a wolf skeleton (63, 8, D) a +0 battleaxe of venom (unseen) (63, 16, D) a lupine talisman (63, 17, D) a ring of resist corrosion (63, 21, D) a +0 scimitar of flaming a hell hog corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (63, 22, D) a +2 heavy war axe (63, 27, D) a +3 long sword of freezing (63, 28, D) a +0 trident a merfolk skeleton (63, 29, D) a +0 shortbow a centaur skeleton (63, 30, D) a +0 trident (63, 36, D) the +0 scale mail "Hesih" {+Inv Int+5} +Inv: It lets you turn invisible. Int+5: It affects your intelligence (+5). (unseen) (63, 37, D) the +7 great sword "Aleengik" {flame, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (64, 16, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (unseen) (64, 26, D) the +6 dagger of Distraction {heavy, Str+4} Str+4: It affects your strength (+4). (unseen) (64, 28, D) a +0 trident (64, 31, D) a +0 trident (65, 26, D) a +4 orcbow of electrocution (unseen) (67, 0, D) a +1 orcbow of draining (unseen) (68, 0, D) a book of Cantrips (68, 3, D) a +0 dagger a +0 robe (69, 0, D) the Papyrus of Reagents Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Petrify Alchemy/Earth 4 c - Fulminant Prism Conjuration/Alchemy 4 Trog disapproves of the use of such an item. (unseen) (69, 36, D) a talisman of death (70, 8, D) the +2 robe "Foczug" {Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (70, 9, D) a +1 rapier of draining (unseen) (70, 12, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (70, 36, D) a book of Armaments (70, 37, D) a +0 hand axe of holy wrath (unseen) (71, 8, D) a ring of ice (71, 12, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (71, 18, D) the ring "Irghutiq" {rCorr Int+3} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (71, 26, D) a staff of death (unseen) (71, 27, D) a book of Flames (71, 30, D) an iguana corpse (skeletalised by now) (71, 36, D) the +2 leather armour of the Evening {Rampage *Silence rCorr Str+6} Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). (71, 37, D) a book of Armaments (71, 41, D) a +2 antimagic executioner's axe (71, 43, D) a +4 antimagic war axe (72, 8, D) a +0 quarterstaff of draining (unseen) (72, 12, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (72, 13, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (72, 16, D) a +3 heavy battleaxe (72, 17, D) a +1 dagger of electrocution (72, 21, D) a hell hound corpse (skeletalised by now) (72, 22, D) a +1 antimagic executioner's axe (72, 26, D) a book of Hexes (72, 27, D) a staff of fire (72, 30, D) a yak corpse (skeletalised by now) (72, 36, D) a +2 robe of fire resistance (unseen) (72, 37, D) a +2 scimitar of holy wrath (unseen) (72, 38, D) a hell hound skeleton (73, 1, D) a serpent talisman (73, 16, D) a +2 heavy dire flail (unseen) (73, 17, D) a +2 leather armour of fire resistance (unseen) (73, 26, D) a ring of positive energy (73, 27, D) a book of the Senses (73, 30, D) a jackal corpse (skeletalised by now) (73, 36, D) a +6 ring of intelligence (73, 37, D) the +2 pair of boots of the Engineer {Rampage rN+} Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. (unseen) (75, 1, D) a +2 spear of venom (unseen)