Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) a ring of ice (49, 1, D) the ring "Hatsiust" {+Blink Fly rCorr Str-4 Int+3} [ring of flight] +Blink: It lets you blink. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (unseen) (49, 12, D) a parchment of Cause Fear (49, 24, D) a +1 plate armour of fire resistance (unseen) (49, 36, D) a +5 flail of draining (unseen) (49, 37, D) a parchment of Sigil of Binding (50, 0, D) a parchment of Enfeeble (50, 1, D) a parchment of Martyr's Knell (50, 12, D) a ring of protection from fire (50, 13, D) a staff of cold (unseen) (50, 24, D) a staff of alchemy (unseen) (50, 25, D) a staff of alchemy (unseen) (50, 29, D) a +0 longbow a +0 leather armour an elf skeleton (50, 32, D) a +0 dagger (still there?) the +2 robe of Darkness {Int+3 Slay+5 SInv Stlth-} (still there?) Int+3: It affects your intelligence (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. an elf skeleton (still there?) (50, 36, D) a parchment of Awaken Armour (50, 37, D) the +9 falchion "Spider's Death Toll" {protect, Str+3} Str+3: It affects your strength (+3). (unseen) (51, 0, D) a staff of air (unseen) (51, 1, D) a +2 glaive of freezing (unseen) (51, 5, D) a chonchon corpse (51, 6, D) a shapeshifter corpse (51, 12, D) a staff of fire (unseen) (51, 13, D) a ring of protection from cold (51, 17, D) a +0 mace a +0 robe a +0 kite shield (51, 19, D) an anaconda skeleton (51, 24, D) a +0 robe (51, 25, D) a parchment of Fugue of the Fallen (51, 30, D) a +0 dagger a +0 robe an elf skeleton (51, 31, D) a +0 dagger a +0 robe (51, 36, D) a staff of air (51, 37, D) the +8 demon trident "Rift" {distort, reach+} (51, 41, D) 5 large rocks a +3 battleaxe a +0 arbalest of flaming a +0 plate armour a +0 bardiche a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (51, 42, D) a +0 great mace (still there?) a +0 plate armour (still there?) a +2 dire flail (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (51, 43, D) 4 large rocks a +0 dire flail a +0 chain mail a stone giant corpse (skeletalised by now) (51, 44, D) a +2 antimagic executioner's axe (52, 1, D) a manual of Ranged Weapons (52, 6, D) a +3 heavy long sword (52, 12, D) a +1 ring mail of willpower (52, 15, D) a +0 whip (52, 16, D) a +0 trident a naga skeleton (52, 18, D) a black mamba skeleton (52, 19, D) an anaconda skeleton (52, 20, D) the +3 executioner's axe of Faewker {heavy, rPois rC+ Will+ Dex-2} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). (52, 24, D) a +7 short sword of draining (52, 25, D) a +0 hand axe of freezing (unseen) (52, 28, D) a +0 dagger a +0 robe a +0 longbow a +0 dagger a +0 leather armour an elf skeleton an elf skeleton (52, 29, D) a +4 antimagic quarterstaff (52, 30, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 robe an elf skeleton (52, 31, D) a +1 heavy dire flail (52, 32, D) a +3 war axe (52, 37, D) a +3 chain mail of willpower (unseen) (52, 41, D) a +0 great sword the +9 arbalest "Minotaur's Peril" {heavy, rC+ Will+ Str-4} rC+: It protects you from cold. Will+: It increases your willpower. Str-4: It affects your strength (-4). a +0 chain mail (52, 42, D) 4 large rocks (still there?) a +2 long sword (still there?) a +0 chain mail (still there?) a stone giant corpse (skeletalised by now) (still there?) (52, 43, D) a +1 long sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (53, 0, D) the +5 long sword of Sloth {flame, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (unseen) (53, 1, D) the +7 shortbow of the Everdark {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (53, 4, D) the +7 great sword of Superiority {flame, rF+} rF+: It protects you from fire. (unseen) (53, 12, D) a staff of death (53, 13, D) a ring of positive energy (53, 15, D) a +0 whip (53, 19, D) a guardian serpent skeleton (53, 25, D) a +2 ring mail of cold resistance (53, 29, D) a +0 long sword (still there?) a +2 robe of resistance (still there?) an elf skeleton (still there?) (53, 30, D) a +0 dagger a +0 robe an elf skeleton (53, 36, D) a parchment of Fulminant Prism (53, 37, D) a +6 ring of intelligence (54, 0, D) a staff of conjuration (unseen) (54, 1, D) a parchment of Chain Lightning (54, 15, D) a ball python skeleton (54, 16, D) the +2 short sword of Mielun {venom, ^Fragile rC+ Int+6 Dex+3} (still there?) ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). a naga skeleton (still there?) (54, 24, D) a +0 ring mail (55, 0, D) a +6 ring of dexterity (55, 1, D) a ring of willpower (55, 12, D) a +0 whip (55, 24, D) the +3 shortbow of Capital Punishment {drain, rN++} rN++: It greatly protects you from negative energy. (unseen) (60, 18, D) a +0 orcbow (60, 36, D) a +0 robe (60, 37, D) a +2 heavy hand axe (unseen) (60, 43, D) a +3 dagger a +0 robe a kobold corpse (skeletalised by now) (60, 44, D) a +3 dagger of draining (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (61, 0, D) a +1 hand axe of flaming (unseen) (61, 8, D) a +1 halberd of protection (unseen) (61, 12, D) a +0 scimitar a green draconian skeleton (61, 16, D) a +0 orcbow of flaming (unseen) (61, 36, D) a staff of air (61, 37, D) a parchment of Borgnjor's Revivification (61, 41, D) the +6 shillelagh "Devastator" {shatter} (61, 42, D) a +3 dagger of draining a +2 robe of willpower (61, 43, D) a +3 battleaxe of flaming a +3 dagger of venom a +0 robe a kobold corpse (skeletalised by now) (62, 0, D) the +6 long sword of Powerful Purpose {spect, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (62, 8, D) a staff of death (62, 9, D) a +6 ring of dexterity (62, 12, D) a +0 falchion a +0 club a draconian skeleton (62, 16, D) a parchment of Hoarfrost Cannonade (62, 17, D) the +1 short sword "Qeucohec" {flame, *Corrode rF- Str+6 Dex+3} *Corrode: It may corrode you when you take damage. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (unseen) (62, 22, D) a +0 trident a merfolk skeleton (62, 26, D) a parchment of Ozocubu's Refrigeration (62, 27, D) a staff of alchemy (unseen) (62, 29, D) a +0 spear (62, 30, D) a wolf corpse (skeletalised by now) (62, 36, D) a staff of alchemy (unseen) (62, 37, D) a +2 scale mail of fire resistance (unseen) (62, 43, D) a chonchon corpse (skeletalised by now) (62, 44, D) a chonchon corpse (skeletalised by now) (63, 0, D) a parchment of Alistair's Intoxication (63, 4, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (63, 5, D) a +0 short sword a +0 leather armour (63, 8, D) a ring of wizardry (63, 12, D) a +0 mace a red draconian skeleton (63, 16, D) a Handbook of Applied Construction (63, 17, D) a parchment of Summon Seismosaurus Egg (63, 20, D) 4 large rocks a cyclops skeleton (63, 21, D) a +4 antimagic triple sword (63, 30, D) a wolf corpse (skeletalised by now) (63, 36, D) the +8 orcbow of Purpose {elec, Str+4} Str+4: It affects your strength (+4). (unseen) (64, 16, D) a +0 orcbow of flaming (unseen) (64, 17, D) a ring of protection from cold (64, 21, D) a +0 trident a merfolk skeleton (64, 26, D) a staff of earth (64, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (65, 19, D) a +0 trident a merfolk skeleton (65, 26, D) a +2 dagger of draining (unseen) (67, 0, D) a staff of cold (unseen) (67, 1, D) a ball python corpse (skeletalised by now) (68, 0, D) a +0 trident of venom (68, 2, D) a +0 short sword (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 0, D) the +5 shortbow of Pikliel {heavy, Dex+8} Dex+8: It affects your dexterity (+8). (unseen) (69, 36, D) a parchment of Curse of Agony (70, 8, D) an amulet of magic regeneration (70, 9, D) the ring of Plog {Will+ Dex+4} [ring of willpower] Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (unseen) (70, 36, D) a staff of alchemy (unseen) (70, 41, D) a shapeshifter skeleton (71, 8, D) a +0 war axe of distortion (71, 16, D) the +4 falchion "Zeomic" {heavy, rElec rC++ rCorr Dex-4} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). (unseen) (71, 17, D) a parchment of Iskenderun's Battlesphere (71, 26, D) a +1 short sword of draining (unseen) (71, 27, D) a parchment of Arcjolt (71, 36, D) a +5 war axe of electrocution (71, 37, D) a staff of cold (71, 41, D) a shapeshifter skeleton (72, 9, D) a +0 long sword of holy wrath (72, 20, D) a +3 battleaxe of flaming (72, 26, D) a +5 rapier of venom (72, 27, D) a parchment of Disjunction (72, 36, D) a +2 robe of cold resistance (unseen) (72, 37, D) a +6 mace of protection (unseen) (72, 41, D) a +0 antimagic demon blade an ugly thing skeleton (72, 42, D) a shapeshifter skeleton (72, 43, D) a shapeshifter skeleton (73, 1, D) a staff of cold (unseen) (73, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 17, D) a parchment of Animate Dead (73, 26, D) an amulet of magic regeneration (73, 37, D) a +1 shortbow of flaming (74, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (75, 1, D) a ring of flight