Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 9, D) a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity a +0 animal skin (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +7 morningstar of Gloom {vamp, Int+5 Dex-3} Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (unseen) (35, 14, D) a parchment of Chain Lightning (35, 29, D) a +1 bardiche of venom (unseen) (36, 0, D) a staff of fire (unseen) (36, 1, D) the +9 great sword "Foun" {drain, Bane rF++ rN++} Bane: It inflicts you with a random bane when you equip it. rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. (unseen) (36, 15, D) the +5 rapier of Thoughtfulness {antimagic, *Noise rF- SInv Stlth+} *Noise: It may make a loud noise when swung. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (36, 29, D) a +2 heavy halberd (unseen) (37, 0, D) a +5 quarterstaff of distortion (unseen) (37, 1, D) a staff of death (unseen) (37, 14, D) a parchment of Sculpt Simulacrum (37, 15, D) a +2 scale mail of fire resistance (37, 19, D) a +0 trident a +0 robe a ring of magical power (37, 29, D) a +2 shortbow of flaming (unseen) (38, 0, D) a +3 leather armour of cold resistance (unseen) (38, 1, D) a +2 scale mail of poison resistance (unseen) (38, 14, D) a +4 glaive of protection (38, 15, D) a +0 heavy spear (38, 20, D) a +0 mace (38, 21, D) a +0 whip (still there?) a +0 robe (still there?) a +1 flail of holy wrath (still there?) a naga skeleton (still there?) a naga skeleton (still there?) (38, 29, D) the ring "Xurifu" {rF++ rC- Str+3 SInv Fire} [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (unseen) (39, 0, D) the ring of Starshine {rF- rC+ rN++ Stlth+ Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (39, 1, D) a +5 ring of evasion (39, 8, D) a +5 battleaxe (39, 14, D) a parchment of Lehudib's Crystal Spear (39, 15, D) a +0 flail of draining (39, 20, D) a +2 broad axe a ball python skeleton a black mamba skeleton (39, 21, D) a +3 war axe of flaming a +2 broad axe of flaming a +1 broad axe of flaming (39, 29, D) a scroll of acquirement (40, 0, D) a +0 halberd of venom (40, 15, D) a ring of see invisible (40, 19, D) a +0 spear a +0 robe a naga skeleton (40, 20, D) a +0 dire flail (still there?) a +1 heavy orcbow (still there?) a naga skeleton (still there?) (40, 21, D) a +2 heavy mace (still there?) a +0 robe (still there?) a +6 ring of strength (still there?) a +0 morningstar (still there?) a +0 robe (still there?) a naga skeleton (still there?) a naga skeleton (still there?) (40, 29, D) a scroll of brand weapon (41, 0, D) a ring of protection from fire (41, 14, D) a parchment of Maxwell's Capacitive Coupling (41, 15, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (unseen) (41, 17, D) an adder skeleton (41, 29, D) a +2 mace of venom (unseen) (42, 0, D) a staff of death (unseen) (42, 15, D) a staff of conjuration (unseen) (42, 29, D) a +2 leather armour of fire resistance (unseen) (43, 15, D) the +1 robe of Tender Moments {^Drain rElec Str+8} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+8: It affects your strength (+8). (unseen) (43, 29, D) the +6 great sword of Shrieking Terror {protect, ^Contam rN+ Dex+3 Stlth+} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (49, 1, D) a +3 dagger of speed (49, 12, D) a parchment of Haunt (49, 36, D) a +0 war axe of flaming (unseen) (49, 37, D) a +2 scale mail of fire resistance (unseen) (49, 39, D) a +0 giant club a +0 giant club a two-headed ogre skeleton (50, 0, D) a +4 heavy orcbow (unseen) (50, 1, D) a parchment of Death Channel (50, 12, D) the +1 robe of Boyplom {Str+7} Str+7: It affects your strength (+7). (unseen) (50, 13, D) a parchment of Lehudib's Crystal Spear (50, 24, D) a +2 spear of pain (unseen) (50, 25, D) the +7 chain mail "Mipnelooxe" {Dex+3} Dex+3: It affects your dexterity (+3). (50, 36, D) the +1 leather armour of Sogriv {Regen+} Regen+: It increases your rate of health regeneration. (unseen) (50, 43, D) a +0 battleaxe of freezing (still there?) a +0 giant club (still there?) a +0 giant club (still there?) (50, 44, D) a +0 giant club (51, 0, D) the staff "Uckiora" {rF+ Dex+5 Stlth+ Conj Summ Fire} [staff of fire] rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Trog disapproves of the use of such an item. (unseen) (51, 1, D) a +1 short sword of speed (unseen) (51, 5, D) a +0 halberd (51, 6, D) a +0 falchion a +0 robe (51, 7, D) a +0 battleaxe (51, 8, D) a +0 bardiche (still there?) a +2 plate armour of cold resistance (still there?) (51, 12, D) the amulet of the Impundulu {Faith rPois} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. (51, 13, D) a +2 heavy spear (51, 17, D) a +3 scimitar of flaming (51, 18, D) a +1 heavy broad axe a +2 great sword of flaming (51, 20, D) a fire dragon corpse (skeletalised by now) (51, 24, D) a +0 dire flail of venom (unseen) (51, 25, D) the +2 scale mail of Integrity {Fly rF+ Int-3 Slay+6} Fly: It grants you flight. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (51, 29, D) a death yak corpse (skeletalised by now) (51, 31, D) a bullfrog corpse (skeletalised by now) (51, 32, D) a blink frog corpse (skeletalised by now) (51, 36, D) a +2 chain mail of poison resistance (51, 37, D) a +1 halberd of flaming (51, 39, D) 5 large rocks a cyclops skeleton (51, 43, D) 4 large rocks a +0 giant club (51, 44, D) a +2 heavy executioner's axe (52, 0, D) a +3 war axe of draining (52, 1, D) a +3 chain mail of cold resistance (52, 6, D) a +0 dagger a +0 robe (52, 7, D) a +1 executioner's axe of flaming (52, 13, D) a staff of fire (52, 17, D) a +1 great sword of flaming (unseen) (52, 18, D) a hell hog corpse (skeletalised by now) (52, 19, D) a +0 battleaxe of flaming a +1 great sword of flaming (52, 24, D) a +4 morningstar of protection (52, 25, D) a +3 heavy hand axe (52, 30, D) a +2 antimagic broad axe (52, 32, D) a +2 battleaxe (52, 36, D) a +4 ring of protection (52, 41, D) 4 large rocks a cyclops skeleton (52, 42, D) 3 large rocks a cyclops skeleton (52, 43, D) a troll skeleton (53, 0, D) a parchment of Passage of Golubria (53, 5, D) a +0 glaive (53, 7, D) a +0 robe of positive energy (53, 12, D) a parchment of Gell's Gavotte (53, 13, D) a staff of conjuration (unseen) (53, 19, D) a +0 scimitar of flaming (unseen) (53, 24, D) a +4 scale mail of poison resistance (unseen) (53, 25, D) a +4 rapier of freezing (unseen) (53, 31, D) a blink frog corpse (skeletalised by now) (53, 36, D) a +1 scimitar of electrocution (unseen) (53, 37, D) a staff of fire (unseen) (53, 40, D) 4 large rocks a cyclops skeleton (54, 0, D) a staff of death (unseen) (54, 1, D) a ring of positive energy (54, 12, D) a +2 lajatang of speed (unseen) (54, 13, D) a +0 shortbow of freezing (unseen) (54, 25, D) the staff "Letetef" {rN++ Int-5 SInv Stlth+ Earth} [staff of earth] rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (54, 36, D) the +8 rapier "Xyehumm" {flame, rF+ Will+ MP+7 Str-4} rF+: It protects you from fire. Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Str-4: It affects your strength (-4). (unseen) (55, 12, D) a +4 sling of draining (unseen) (55, 13, D) a staff of earth (unseen) (55, 24, D) a parchment of Passage of Golubria (59, 37, D) a staff of earth (unseen) (59, 43, D) a blink frog skeleton (60, 36, D) a staff of conjuration (unseen) (60, 37, D) a spider talisman (60, 43, D) a +0 quarterstaff a +0 robe (61, 0, D) a +0 morningstar of draining (unseen) (61, 5, D) a wolf skeleton (61, 8, D) a +5 dagger of venom (unseen) (61, 16, D) a +1 chain mail of poison resistance (unseen) (61, 26, D) a +2 mace of protection (unseen) (61, 36, D) the +5 sling "Tueluisao" {freeze, *Slow ^Fragile rC+++ rN+ Dex+4} *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (61, 39, D) a cane toad skeleton (61, 40, D) the +6 shillelagh "Devastator" {shatter} (61, 43, D) a komodo dragon skeleton a water moccasin skeleton (62, 1, D) a +2 flail of pain (62, 9, D) a +5 ring of evasion (62, 21, D) a +0 glaive (62, 22, D) a +0 battleaxe a +0 falchion (62, 23, D) a +0 club (62, 27, D) a manual of Translocations (62, 36, D) a parchment of Starburst (62, 37, D) a +3 ring mail of willpower (unseen) (63, 0, D) a +0 rapier of draining (unseen) (63, 5, D) a wolf skeleton (63, 17, D) a +2 robe of positive energy (63, 22, D) a +0 scimitar the ring "Lorem" {rF+ rC- Int+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (63, 26, D) a +1 leather armour of cold resistance (63, 27, D) a +2 heavy dire flail (unseen) (63, 31, D) a +0 executioner's axe of flaming (63, 43, D) a blink frog skeleton (64, 16, D) a parchment of Leda's Liquefaction (64, 21, D) a +0 hand axe of freezing a +6 ring of intelligence (64, 22, D) a +0 flail (64, 26, D) a +3 mace of holy wrath (unseen) (64, 27, D) an amulet of magic regeneration (65, 29, D) an amulet of the acrobat (68, 0, D) a parchment of Polar Vortex (68, 3, D) a +0 long sword (69, 0, D) a +3 vampiric short sword (unseen) (69, 36, D) a +4 chain mail of positive energy (unseen) (70, 8, D) a staff of fire (unseen) (70, 9, D) the staff "Demon's Bane" {rN+ Int+4 Fire Earth} [staff of earth] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (unseen) (70, 36, D) a +2 tower shield of protection (unseen) (70, 37, D) a +0 long sword (70, 41, D) a +2 glaive of protection a +0 robe (70, 42, D) a +0 dagger a +0 robe (70, 43, D) a +0 dagger a +0 shortbow a +0 leather armour (71, 8, D) a parchment of Arcjolt (71, 16, D) the +6 morningstar of Mana {speed, rPois Will+ rCorr Int-4 SInv} rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (unseen) (71, 26, D) the +5 short sword "Viesopti" {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (71, 27, D) a +0 robe (71, 36, D) a +2 ring mail of willpower (71, 37, D) a +2 scale mail of cold resistance (71, 38, D) a +0 rapier a +0 leather armour (71, 40, D) a +0 long sword a +0 robe (71, 41, D) a +0 short sword a +0 robe a +0 buckler (71, 42, D) a +2 broad axe (72, 8, D) a +0 long sword of holy wrath (unseen) (72, 9, D) a parchment of Summon Seismosaurus Egg (72, 16, D) a +0 arbalest of electrocution (72, 17, D) a +4 heavy war axe (72, 22, D) a +1 antimagic war axe (72, 26, D) a +3 falchion of protection (72, 27, D) a parchment of Plasma Beam (72, 29, D) a +0 long sword (still there?) the +1 leather armour of Kujues {rPois Str+3} (still there?) rPois: It protects you from poison. Str+3: It affects your strength (+3). (72, 30, D) a +0 long sword (still there?) a +2 robe of willpower (still there?) (72, 31, D) a +2 antimagic battleaxe a +0 glaive of freezing (72, 37, D) the ring of the Imp {Fly Dex+3} [ring of flight] Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (unseen) (73, 1, D) a staff of fire (unseen) (73, 16, D) a +3 long sword of electrocution (unseen) (73, 17, D) a +2 falchion of electrocution (unseen) (73, 26, D) a +0 robe (73, 27, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 mace of protection (still there?) an elf skeleton (still there?) (73, 36, D) a +2 falchion of holy wrath (unseen) (73, 37, D) a +1 plate armour of fire resistance (unseen) (74, 2, D) a +0 trident (75, 1, D) a +0 trident (75, 2, D) the +4 double sword "Caoxta" {venom, ^Fragile rPois rC+ Str+5} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Str+5: It affects your strength (+5). a merfolk corpse (skeletalised by now)