Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) the spider talisman of the Forest {rF+} (still there?) [spider talisman] rF+: It protects you from fire. a serpent talisman (still there?) the blade talisman "Beefuzu" {Dex+3} (still there?) [blade talisman] Dex+3: It affects your dexterity (+3). a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) the amulet of Winter {Faith Rampage Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Rampage: It bestows one free step when moving towards enemies. Dex+4: It affects your dexterity (+4). (unseen) (49, 36, D) a +2 scale mail of cold resistance (unseen) (49, 37, D) the +9 shortbow of the Skies Above {elec, rElec rC++ Int-3 SInv} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (50, 24, D) a staff of air (unseen) (50, 25, D) the maw talisman of Articulation {Rampage rN+ Int-4 Stlth+} [maw talisman] Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (50, 36, D) the +12 dagger "Dicwaavi" {flame, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (50, 37, D) a staff of alchemy (unseen) (50, 42, D) a +1 whip of holy wrath a +0 robe (50, 43, D) a +2 whip of holy wrath a +0 robe (51, 24, D) a parchment of Alistair's Walking Alembic (51, 25, D) a +0 short sword of draining (unseen) (51, 30, D) a +0 war axe (51, 36, D) a +1 leather armour of cold resistance (51, 37, D) a +0 chain mail of willpower (51, 43, D) a +3 lajatang (52, 24, D) a parchment of Fortress Blast (52, 25, D) a +4 ring of slaying (52, 31, D) a +2 war axe of flaming (52, 36, D) a ring of magical power (52, 37, D) a parchment of Yara's Violent Unravelling (52, 42, D) a +3 scimitar of flaming a +0 shortbow a +0 robe a +3 sacred scourge of holy wrath a +0 robe (53, 24, D) a sack of spiders (53, 25, D) a +1 cloak of preservation (unseen) (53, 36, D) a +2 chain mail of poison resistance (unseen) (54, 24, D) a +2 heavy hand axe (unseen) (54, 25, D) the +1 spear "Jurhanuu" {holy, *Noise rC+ rN++} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (54, 36, D) the +7 chain mail of Bium {Harm Int+3} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). (unseen) (55, 24, D) a staff of conjuration (unseen) (59, 36, D) the +9 falchion of Ezxumot {elec, rElec rC+ MP-7} rElec: It insulates you from electricity. rC+: It protects you from cold. MP-7: It affects your magic capacity (-7). (unseen) (59, 37, D) a parchment of Rending Blade (60, 36, D) a parchment of Haunt (60, 37, D) a +3 leather armour of cold resistance (unseen) (61, 0, D) a staff of cold (unseen) (61, 26, D) the +5 hand axe of Extinguishment {heavy, ^Drain rF+++ Str+3 Dex-5} ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (61, 37, D) the +0 mace of Eror {freeze, rPois rF+ rC+ Str+4} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). (61, 44, D) a +3 heavy lajatang a +0 executioner's axe (62, 0, D) the +0 helmet of Immorality {Dex+5} Dex+5: It affects your dexterity (+5). (62, 1, D) a parchment of Dispersal (62, 3, D) a +0 short sword a +0 ring mail an elf skeleton (62, 4, D) a +0 rapier a +0 robe an elf skeleton (62, 16, D) a +6 ring of dexterity (62, 17, D) a parchment of Ignition (62, 21, D) a shapeshifter skeleton (62, 26, D) a +3 mace of pain (62, 27, D) a +0 flail of protection (unseen) (62, 30, D) a river rat corpse (skeletalised by now) (62, 31, D) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 36, D) a +0 glaive of flaming (unseen) (62, 37, D) a staff of conjuration (unseen) (63, 8, D) a parchment of Forge Lightning Spire (63, 16, D) a +1 heavy long sword (63, 21, D) a +2 quarterstaff of flaming an ugly thing skeleton an ugly thing skeleton (63, 22, D) a staff of cold (63, 23, D) a +3 executioner's axe (63, 27, D) a +0 falchion of holy wrath (63, 36, D) a +7 spear (unseen) (63, 37, D) a staff of cold (unseen) (64, 16, D) a +1 great sword of holy wrath (unseen) (64, 17, D) a +1 heavy orcbow (unseen) (64, 26, D) a +1 longbow of freezing (unseen) (64, 27, D) a parchment of Enfeeble (65, 26, D) a parchment of Cause Fear (67, 0, D) the staff of the Sixty-Six Friends {rPois rCorr Dex+2 Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. (unseen) (68, 0, D) a parchment of Platinum Paragon (69, 0, D) a +0 morningstar of protection (unseen) (69, 36, D) a +5 dagger of venom (unseen) (70, 9, D) a parchment of Splinterfrost Shell (70, 11, D) a river rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (70, 12, D) a river rat corpse (skeletalised by now) (70, 36, D) a +2 vampiric long sword (unseen) (70, 37, D) a +2 leather armour of willpower (unseen) (71, 8, D) a Compendium of Siegecraft (71, 11, D) a bullfrog corpse (skeletalised by now) (71, 12, D) a +1 heavy war axe (71, 16, D) a +1 scale mail of willpower (unseen) (71, 17, D) a parchment of Eringya's Noxious Bog (71, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 19, D) 3 large rocks (71, 26, D) a +2 robe of willpower (71, 37, D) the +1 sling "Arcanum" {drain, ^Contam rF- SInv Stlth+} ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (72, 8, D) the +0 robe "Jouczon" {Str+4 Dex-3} Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (unseen) (72, 9, D) a parchment of Death Channel (72, 17, D) a +2 great mace of draining (72, 19, D) the +2 battleaxe "Pidinu" {flame, *Corrode rElec Will+} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. a +0 shortbow a centaur corpse (skeletalised by now) (72, 27, D) a staff of cold (unseen) (72, 31, D) a +0 mace (72, 37, D) a +6 vampiric morningstar (unseen) (72, 40, D) a +4 spear of freezing (72, 41, D) a +0 scimitar (72, 42, D) a +4 heavy war axe (73, 1, D) a staff of alchemy (73, 16, D) a +4 heavy halberd (unseen) (73, 17, D) a +1 heavy war axe (unseen) (73, 19, D) a +0 arbalest 3 large rocks a yaktaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (73, 20, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 26, D) a +2 chain mail of poison resistance (73, 27, D) a +2 robe of cold resistance (unseen) (73, 30, D) a +0 glaive (73, 36, D) a +2 spectral giant club (73, 37, D) a parchment of Teleport Other (74, 2, D) a +0 whip a +0 leather armour (74, 31, D) a +2 long sword (unseen) (75, 1, D) the +11 lajatang of the Scorpion {freeze, *Corrode rC+ Int+6} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). a +0 robe a +0 dagger