Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (9, 9, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +0 mace (49, 37, D) a parchment of Permafrost Eruption (50, 36, D) a +0 trident (50, 37, D) a parchment of Olgreb's Toxic Radiance (51, 36, D) a staff of cold (unseen) (51, 37, D) a +6 ring of strength (52, 37, D) a staff of cold (unseen) (53, 36, D) a scroll of brand weapon (53, 37, D) a parchment of Shatter (59, 36, D) a ring of willpower (60, 36, D) a +4 ring mail of positive energy (60, 39, D) a +0 shortbow (still there?) a staff of death (still there?) (61, 0, D) a +0 dagger (61, 2, D) a +0 dagger of venom (still there?) a +0 scale mail (still there?) an orc skeleton (still there?) (61, 3, D) a +0 dagger a +0 robe (61, 16, D) the +4 bardiche of the Slashing Jester {antimagic, ^Contam Str+4} ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). (61, 26, D) a +3 chain mail of cold resistance (unseen) (61, 36, D) a parchment of Sublimation of Blood (61, 37, D) a +4 ring of protection (61, 43, D) 5 large rocks a cyclops skeleton (61, 44, D) a +3 morningstar (62, 0, D) a +0 short sword (62, 1, D) a +3 sling of flaming a +0 dagger of flaming an orc skeleton (62, 8, D) the staff of Panig {rPois rN+ Will+ Int-4 Necro} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. (62, 9, D) a ring of magical power (62, 11, D) a +0 battleaxe a hell hound corpse (skeletalised by now) (62, 16, D) a parchment of Hellfire Mortar (62, 17, D) a parchment of Fugue of the Fallen (62, 20, D) a river rat corpse (skeletalised by now) (62, 26, D) a +6 hand cannon of draining (62, 27, D) a +7 great sword of draining (unseen) (62, 36, D) an amulet of magic regeneration (62, 37, D) a staff of earth (unseen) (62, 41, D) a +0 long sword the +0 robe of Nigrokk {Str+3} Str+3: It affects your strength (+3). an elf skeleton (63, 0, D) the dragon-coil talisman of Limitation {*Silence Str+6} [dragon-coil talisman] *Silence: It may silence you when you take damage. Str+6: It affects your strength (+6). (unseen) (63, 2, D) a staff of earth (still there?) a +0 robe (still there?) an orc skeleton (still there?) (63, 8, D) a staff of fire (unseen) (63, 16, D) a parchment of Poisonous Vapours (63, 17, D) a staff of death (unseen) (63, 20, D) a komodo dragon corpse (skeletalised by now) (63, 21, D) a +1 heavy executioner's axe a +3 executioner's axe (63, 26, D) quicksilver dragon scales (63, 27, D) a +0 hand axe of distortion (unseen) (63, 30, D) a bullfrog corpse (skeletalised by now) (63, 31, D) a +5 quarterstaff (63, 36, D) a +0 robe (63, 37, D) a +1 hand axe of draining (unseen) (64, 16, D) a +0 robe (64, 17, D) a +1 quarterstaff of speed (unseen) (64, 20, D) a bullfrog corpse (skeletalised by now) (64, 21, D) a jackal corpse (skeletalised by now) (64, 27, D) a parchment of Permafrost Eruption (64, 30, D) a jackal corpse (skeletalised by now) a yak corpse (skeletalised by now) (65, 26, D) a parchment of Lehudib's Crystal Spear (68, 3, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a +6 hand axe of flaming (69, 3, D) a river rat corpse (skeletalised by now) (70, 9, D) a parchment of Haunt (70, 10, D) a +0 dagger a +0 robe a ring of ice an orc corpse (skeletalised by now) (70, 11, D) a +2 spear of venom (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (70, 37, D) a staff of fire (unseen) (70, 40, D) a +0 spear a +2 buckler a spriggan corpse (skeletalised by now) (70, 41, D) a +0 dagger a +0 robe (70, 42, D) a black bear corpse (skeletalised by now) (71, 8, D) a +0 dagger (71, 10, D) a +0 hand axe a +2 dagger of flaming a +0 ring mail (71, 11, D) a +2 short sword of protection a +0 leather armour an orc corpse (skeletalised by now) (71, 16, D) the staff "Dim Vos" {Str+4 Int+3 Conj} [staff of conjuration] Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. (unseen) (71, 17, D) a ring of ice (71, 27, D) a staff of death (71, 36, D) the amulet "Depp" {Faith rF++} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF++: It greatly protects you from fire. (unseen) (71, 37, D) a +0 spear (71, 40, D) a staff of alchemy a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, 9, D) a +0 short sword (72, 16, D) a parchment of Ozocubu's Refrigeration (72, 17, D) a +2 great sword of electrocution (unseen) (72, 23, D) a +2 heavy war axe (72, 26, D) a +2 scimitar of holy wrath (72, 27, D) a ring of fire (72, 36, D) a +0 dagger (72, 37, D) a +3 ring mail of poison resistance (unseen) (72, 40, D) a +4 spectral quarterstaff a +0 rapier the +0 troll leather armour "Boedeatzagg" {Harm rN+ Regen+ Int+3 Stlth+} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (73, 16, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (73, 17, D) a +4 dagger of flaming (73, 26, D) a +3 scale mail of fire resistance (unseen) (73, 36, D) a +1 short sword of venom (unseen) (73, 37, D) a +0 robe