Snoek1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 8, D) a +0 animal skin a +0 hand axe a +6 ring of intelligence a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a +0 orcbow of freezing (unseen) (49, 24, D) a parchment of Borgnjor's Vile Clutch (49, 36, D) a +1 antimagic whip (unseen) (49, 37, D) a +0 heavy quarterstaff (unseen) (50, 12, D) the ring "Genuixtuur" {^Drain rElec Dex+8 Slay+4} [ring of slaying] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Dex+8: It affects your dexterity (+8). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (50, 13, D) the +0 great sword of the Gloaming {flame, *Slow rPois rC+ Int+5} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (unseen) (50, 24, D) a staff of earth (unseen) (50, 25, D) a +0 scimitar of holy wrath (unseen) (50, 36, D) a staff of conjuration (unseen) (50, 37, D) a wellspring talisman (51, 12, D) a +0 leather armour of willpower (unseen) (51, 13, D) an amulet of guardian spirit (51, 24, D) a +2 robe of willpower (51, 25, D) a +1 whip of flaming (51, 28, D) a +3 partisan a +0 chain mail a human skeleton (51, 29, D) a +0 great sword of flaming (still there?) a fire giant skeleton (still there?) (51, 30, D) a +2 demon whip (still there?) a +0 plate armour (still there?) a +2 great sword of flaming (still there?) a human skeleton (still there?) a fire giant skeleton (still there?) (51, 31, D) a +1 great sword of flaming (still there?) a fire giant skeleton (still there?) (51, 36, D) a staff of death (51, 42, D) a +2 glaive of holy wrath (52, 12, D) a staff of fire (unseen) (52, 13, D) a blade talisman (52, 24, D) a staff of alchemy (52, 25, D) a ring of ice (52, 29, D) a +0 great sword of flaming a fire giant skeleton (52, 30, D) a +2 demon whip of flaming (52, 31, D) a +0 great sword of flaming (53, 12, D) a parchment of Ozocubu's Armour (53, 13, D) a scroll of brand weapon (53, 19, D) a +0 hand axe (53, 20, D) a golden dragon corpse (53, 24, D) a parchment of Nazja's Percussive Tempering (53, 25, D) a +1 helmet of see invisible (53, 29, D) a +5 heavy demon whip (still there?) a +0 plate armour (still there?) (53, 31, D) a +1 great sword of flaming (still there?) a fire giant skeleton (still there?) (53, 37, D) the +0 short sword of Uken {heavy, ^Drain rPois Str+9 Int+3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+9: It affects your strength (+9). Int+3: It affects your intelligence (+3). (54, 12, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (54, 13, D) a parchment of Anguish (54, 24, D) a +1 war axe of freezing (unseen) (54, 25, D) a +2 plate armour of poison resistance (unseen) (54, 36, D) a staff of death (unseen) (55, 12, D) a parchment of Rimeblight (55, 13, D) a +2 scale mail of cold resistance (unseen) (55, 28, D) a +3 war axe of flaming (59, 36, D) a +0 spectral quarterstaff (unseen) (59, 37, D) a ring of ice (59, 39, D) a blink frog skeleton (60, 36, D) a +2 short sword of venom (unseen) (60, 37, D) a parchment of Sculpt Simulacrum (61, 8, D) a +2 ring mail of poison resistance (unseen) (61, 20, D) a +0 trident (61, 26, D) a parchment of Eringya's Surprising Crocodile (61, 39, D) a bullfrog skeleton (61, 40, D) a hydra skeleton (61, 43, D) a polar bear skeleton a polar bear skeleton (61, 44, D) a +5 heavy war axe (62, 0, D) a +7 plate armour of ponderousness (62, 3, D) a bullfrog corpse (skeletalised by now) (62, 17, D) a staff of cold (62, 20, D) the +10 demon trident of Wu Jian {flame, rPois rC- rN+++ Dex-3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). a merfolk corpse (skeletalised by now) (62, 26, D) the +5 quarterstaff of Eloips {elec, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (62, 27, D) the +5 demon trident of Valiance {drain, ^Fragile rF+ rC+ rN+ Dex+3} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (62, 37, D) a +5 dagger of venom (62, 43, D) a water moccasin skeleton (63, 0, D) the +9 quarterstaff of Beogh, Enchanting {speed, rC++} rC++: It greatly protects you from cold. (unseen) (63, 3, D) a river rat corpse (skeletalised by now) (63, 8, D) a +2 battleaxe of freezing (unseen) (63, 17, D) a +0 trident (63, 20, D) a staff of alchemy a +0 orcbow a +0 trident a centaur corpse (skeletalised by now) (63, 26, D) the +6 falchion of the Grinning Gods {elec, *Corrode Str+4 Dex+4} *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (63, 32, D) a +4 triple sword (63, 36, D) a +1 dagger of electrocution (unseen) (63, 37, D) a +2 battleaxe of freezing (unseen) (64, 17, D) a +0 trident (64, 20, D) a +0 trident the +1 ring mail of an ossuary {Rampage rElec Str-2 Int-3} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int-3: It affects your intelligence (-3). (64, 21, D) a merfolk corpse (skeletalised by now) (64, 26, D) the staff "Leaxemn" {rElec rF+ rC+ Will+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (unseen) (65, 26, D) a +4 ring of slaying (67, 2, D) a +0 hand axe (68, 2, D) a +0 flail an orc skeleton (69, 0, D) a +0 dagger (69, 2, D) a +0 spectral quarterstaff a +0 robe (70, 9, D) the +0 plate armour of Ylinipt {rF+ Regen+ Str-3 SInv} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (unseen) (70, 36, D) a +0 sling of draining (unseen) (70, 37, D) a parchment of Rimeblight (71, 16, D) a +0 dagger (71, 17, D) a parchment of Passwall (71, 21, D) a +1 heavy trident (unseen) (71, 27, D) Great Wizards, Vol. VII (71, 31, D) a +0 shortbow a +0 robe (71, 32, D) a +0 long sword a +0 leather armour a ring of ice (71, 36, D) the +1 dire flail "Ezxaytz" {flame, rF+ rC+ Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (71, 37, D) a +0 pair of gloves of dexterity (71, 43, D) a +4 heavy scimitar a +2 heavy executioner's axe (72, 8, D) a +6 ring of dexterity (72, 9, D) a staff of earth (unseen) (72, 16, D) a staff of earth (72, 21, D) a +0 halberd of venom (72, 27, D) a +0 short sword (72, 29, D) a +0 shortbow a +2 hand axe of venom a +0 leather armour (72, 30, D) a +3 war axe of flaming (72, 31, D) a +0 short sword a +0 robe (72, 32, D) the +0 executioner's axe of Ascent {flame, rElec rCorr Int-5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (72, 36, D) a +2 plate armour of poison resistance (unseen) (72, 37, D) a parchment of Borgnjor's Revivification (73, 1, D) a parchment of Petrify (73, 16, D) a +3 spear of venom (unseen) (73, 21, D) a +0 shortbow a +0 robe an elf skeleton (73, 22, D) the staff of Rirohexa {rN+ Will+ Conj Necro} (still there?) [staff of death] rN+: It protects you from negative energy. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Trog disapproves of the use of such an item. a +0 robe (still there?) (73, 26, D) a +1 spectral giant spiked club (73, 30, D) a +0 rapier a +0 robe (73, 36, D) a +3 mace of protection (unseen) (73, 37, D) a +4 dagger of speed (unseen) (74, 29, D) a +1 war axe of flaming the +6 shillelagh "Devastator" {shatter} (75, 1, D) a parchment of Forge Phalanx Beetle