Snort the Dungeon (0, 0, D) a +0 club a +0 dagger (0, 7, D) a +0 club (0, 38, D) 2 scrolls of amnesia (0, 39, D) an uncursed staff of energy (0, 40, D) the +4 quarterstaff of Regicide {elec, rF+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from fire. a +2 halberd of protection a +2 dire flail of protection a +3 war axe of chopping a +2 rapier of electrocution (0, 42, D) a +0 helmet (0, 46, D) a +0 ring mail (0, 48, D) a +1 morningstar of venom (0, 52, D) a +6 antimagic triple sword (0, 54, D) a +0 shortbow (0, 55, D) a +0 dagger a +0 robe (4, 9, D) a +0 ring mail of magic resistance (4, 16, D) a water moccasin corpse a black mamba corpse (4, 18, D) a crocodile skeleton (4, 19, D) 3 needles of confusion (4, 20, D) a crocodile skeleton (4, 21, D) 2 needles of paralysis (4, 22, D) a water moccasin corpse (4, 23, D) a water moccasin corpse