Snowmansir Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, -18, D:1) a bat corpse (skeletalised by now) (2, 4, D:1) a +0 dagger (4, -6, D:1) a +0 war axe (9, -17, D:1) a +0 dagger (12, -4, D:1) a bat corpse (skeletalised by now) (12, 20, D:1) a frilled lizard corpse (skeletalised by now) (13, 4, D:1) 5 stones (15, -15, D:1) a rat skeleton (17, -12, D:1) a +0 club a goblin skeleton (17, 9, D:1) a bat skeleton (19, -23, D:1) a quokka corpse (skeletalised by now) (24, 2, D:1) a +0 short sword a kobold skeleton (27, 1, D:1) a +0 dagger a goblin skeleton (29, -10, D:1) 7 stones (30, -27, D:1) a +0 dagger (32, -36, D:1) 6 stones (32, 20, D:1) a rat corpse (skeletalised by now) (41, -27, D:1) a +0 leather armour (43, 0, D:1) a hobgoblin skeleton (45, 1, D:1) a frilled lizard skeleton (49, -33, D:1) a +0 dagger (52, -23, D:1) a +0 short sword a kobold corpse (skeletalised by now) (52, -20, D:1) a +0 club a goblin corpse (skeletalised by now) (55, -27, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Cinazero's Antique Armour Boutique the +0 chain mail of Fashionability {Regen+ Int+4 Dex+2} (698 gold) Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Regen+: It increases your rate of health regeneration. a +0 ring mail (116 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (1012 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 ring mail (116 gold) a +1 chain mail of fire resistance (478 gold) a +0 plate armour (667 gold) the +0 cloak of the Frog {+Blink Regen+ Dex-4 Stlth+} (374 gold) Dex-4: It affects your dexterity (-4). +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. a +0 robe (20 gold) (6, -2, D:2) a jackal skeleton a jackal skeleton an adder skeleton (7, -3, D:2) an adder skeleton (7, -1, D:2) an adder skeleton (9, 11, D:2) a ball python corpse (skeletalised by now) a quokka corpse (skeletalised by now) (10, 18, D:2) a beast talisman (12, -3, D:2) a +0 trident (17, -6, D:2) a +0 dagger (21, -3, D:2) a +0 club a goblin corpse (skeletalised by now) (21, -2, D:2) a ball python skeleton (23, -3, D:2) a +0 short sword (25, -4, D:2) a +0 club a goblin skeleton (25, -3, D:2) an adder skeleton (27, 14, D:2) 7 stones (30, 20, D:2) a +0 dagger a goblin corpse (skeletalised by now) (31, 15, D:2) a +0 whip (46, 5, D:2) a +1 mace of protection Level 3 of the Dungeon (0, 0, D:3) a flux talisman (1, -1, D:3) a quokka corpse (skeletalised by now) (1, 4, D:3) a +0 leather armour (5, 12, D:3) an adder corpse (skeletalised by now) a rat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (6, -14, D:3) a +0 ring mail (6, 6, D:3) the -2 pair of boots of Nat Lel {Int+5} Int+5: It affects your intelligence (+5). (6, 12, D:3) a hobgoblin corpse (skeletalised by now) (6, 26, D:3) an iguana skeleton (8, 28, D:3) a +0 whip (11, -12, D:3) a +0 scale mail (12, 9, D:3) the +5 dagger of the Demagogue {elec, rF++ Dex+3} Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. (22, 9, D:3) a +0 dagger (22, 11, D:3) a hobgoblin corpse (skeletalised by now) (30, 23, D:3) a +0 short sword a +0 leather armour an orc skeleton (30, 24, D:3) a +0 whip (31, 21, D:3) a +0 whip a kobold skeleton (31, 23, D:3) a +0 hand axe an orc skeleton (31, 24, D:3) a +0 flail a +0 leather armour (32, 24, D:3) a +0 dagger an orc skeleton (36, -4, D:3) a hobgoblin skeleton (36, 12, D:3) 5 stones (44, -3, D:3) a +0 whip (48, 0, D:3) a rat corpse Level 4 of the Dungeon (0, 0, D:4) a +0 orcbow (25, 17, D:4) a +0 club