SnubMonkey Level 1 of the Dungeon (0, 0, D:1) 4 large rocks (1, 12, D:1) a +0 dagger of holy wrath (5, -4, D:1) a +0 leather armour (10, -23, D:1) a +0 club (19, 6, D:1) a +0 leather armour (25, -11, D:1) a +0 club (28, 21, D:1) 20 bolts (39, 7, D:1) 27 stones (41, -17, D:1) a +0 hunting sling (56, 21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (1, -19, D:2) a +0 plate armour (1, 0, D:2) a stone (7, 0, D:2) a +0 dagger a stone (8, 4, D:2) a +0 dagger (19, -30, D:2) a cursed -3 whip (19, -23, D:2) a +0 spear (19, 9, D:2) a +0 club a +0 robe of fire resistance (29, -19, D:2) a stone (30, -21, D:2) a stone (31, -7, D:2) 4 stones (31, -6, D:2) a stone (31, 18, D:2) 13 stones (32, -24, D:2) a +0 hunting sling 17 stones (32, -8, D:2) a +0 dagger (32, -6, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a scroll of enchant weapon (2, 19, D:3) a +0 ring mail (5, 3, D:3) 7 stones (5, 6, D:3) a +0 dagger (8, 26, D:3) a +0 spear (16, -4, D:3) a +0 short sword (18, 1, D:3) 21 stones (19, 19, D:3) a +0 falchion (21, 10, D:3) a stone (22, -8, D:3) a +0 club (22, 14, D:3) a +0 club (24, -8, D:3) a +0 dagger (25, 5, D:3) a +0 trident (25, 9, D:3) a stone (28, 10, D:3) a +0 dagger (29, 10, D:3) 2 stones (35, 30, D:3) 26 stones (52, 8, D:3) a +0 dagger (59, 3, D:3) 18 poisoned needles Level 4 of the Dungeon [Shop] Quotauma's Assorted Antiques a scroll of random uselessness (21 gold) the +6 hand crossbow "Cat's Peril" {velocity, rElec rPois rC-} (974 gold) Any bolt fired from it inflicts extra damage. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. a wand of enslavement (15) (357 gold) the +5 chain mail of Foolhardiness {rN+} (854 gold) It protects you from negative energy. a potion of berserk rage (105 gold) a +0 leather armour (42 gold) a scroll of identify (42 gold) a book of Clouds (945 gold) a +0 leather armour (42 gold) a +0 whip (52 gold) (0, 0, D:4) a +0 mace (9, 17, D:4) a +0 robe (12, -19, D:4) 20 stones (15, 20, D:4) a +0 pair of gloves (18, 2, D:4) a +0 hand axe (21, 4, D:4) a tomahawk (22, 4, D:4) a tomahawk (24, 6, D:4) a +0 robe (28, 4, D:4) a +0 robe a +0 dagger (28, 5, D:4) a +0 mace a +0 leather armour (29, 4, D:4) a +0 chain mail (29, 5, D:4) a +2 dagger of venom (32, 3, D:4) a +0 ring mail (33, -1, D:4) a tomahawk (33, 3, D:4) a +0 morningstar 22 stones the cursed +0 leather armour of the Mackerel {rElec rPois rC+ SInv} It protects you from cold. It insulates you from electricity. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (34, 4, D:4) 2 tomahawks (35, 4, D:4) a tomahawk (49, 6, D:4) a +0 ring mail (50, 4, D:4) a +0 animal skin (54, 20, D:4) a +0 robe Level 5 of the Dungeon (4, -1, D:5) a +0 trident