SnubMonkey Level 1 of the Dungeon (0, 0, D:1) 16 stones (2, 24, D:1) a +0 club (4, 4, D:1) a staff of fire (11, 10, D:1) 22 arrows (14, 14, D:1) 15 bolts (15, 14, D:1) a +0 robe (15, 15, D:1) a +0 club (16, 21, D:1) 19 sling bullets (17, 8, D:1) 24 stones (20, 12, D:1) a +0 club (28, 3, D:1) a +0 whip 5 stones (39, 24, D:1) 18 sling bullets (58, 33, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (1, -32, D:2) a +0 dagger (3, -5, D:2) a staff of poison (11, -20, D:2) 20 sling bullets (15, -9, D:2) 13 bolts (18, -5, D:2) a +0 dagger (22, -13, D:2) a +0 dagger 5 stones (22, -4, D:2) 2 stones a +0 dagger (27, -12, D:2) a +0 ring mail (28, -29, D:2) a +0 trident (31, -9, D:2) a +0 dagger (33, -9, D:2) a +0 club (35, -35, D:2) 15 sling bullets (38, -23, D:2) a +0 ring mail (39, -16, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (1, -10, D:3) 13 stones (8, -19, D:3) a +0 short sword (8, 0, D:3) a +0 robe (9, -15, D:3) a +0 club (9, -11, D:3) 33 bolts (16, -2, D:3) a +0 scythe a +0 robe (22, -1, D:3) a +0 whip (28, -27, D:3) a +0 mace (28, -25, D:3) a +0 mace (30, -27, D:3) a +0 mace (30, -26, D:3) a +0 mace (31, -26, D:3) a +3 quarterstaff of chaos (37, -27, D:3) a +0 mace (40, -27, D:3) a +0 mace (43, -27, D:3) 11 arrows (45, 13, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 cloak (2, -2, D:4) a +0 dagger (15, 19, D:4) a +0 dagger a +0 robe (15, 20, D:4) a +0 club (15, 21, D:4) a +0 dagger a +0 robe (16, 3, D:4) 14 sling bullets (17, 20, D:4) a +0 hand axe a +0 ring mail a +0 giant club (23, 38, D:4) the +6 war axe "Hekhizu" {freeze, rF+ Str-5 SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-5). rF: It protects you from fire. SInv: It lets you see invisible. (25, 20, D:4) a +0 dagger a +0 ring mail (26, 2, D:4) a +0 long sword (38, 0, D:4) a +0 dagger a +0 leather armour (53, 6, D:4) a +0 leather armour (53, 8, D:4) 9 gold pieces (54, 6, D:4) a +0 dagger (55, 6, D:4) a +0 leather armour (55, 8, D:4) 7 gold pieces (58, 34, D:4) 17 sling bullets (64, 21, D:4) a +0 short sword 5 stones (65, 33, D:4) a +0 short sword a +0 scale mail (66, 33, D:4) a +0 short sword 18 stones a +0 ring mail a +0 club (71, 40, D:4) a +0 short sword a +0 scale mail a +0 falchion a +0 scale mail (72, 40, D:4) a +0 short sword a +0 scale mail a +0 dagger a +0 club (72, 45, D:4) a +0 cloak Level 5 of the Dungeon (6, -13, D:5) a +0 short sword (12, -19, D:5) a +0 robe (15, 6, D:5) a +0 hand axe (16, 6, D:5) a +0 club a +0 chain mail a +0 club a +0 leather armour (22, -20, D:5) a +0 hand axe (29, -8, D:5) a +0 dagger (48, 25, D:5) a +0 club (48, 26, D:5) a +0 flail (48, 27, D:5) a +0 club a +0 spear (50, -4, D:5) 2 scrolls of enchant weapon (55, 0, D:5) a +0 flail (58, -24, D:5) 28 stones (61, 2, D:5) 18 stones Level 6 of the Dungeon (0, 1, D:6) a +0 halberd a +0 robe (7, 9, D:6) 18 stones (22, -21, D:6) a +0 giant club (30, 0, D:6) 15 stones (31, -24, D:6) 2 potions of mutation a potion of berserk rage (33, 4, D:6) a +0 dagger (36, 34, D:6) a +0 ring mail (38, 32, D:6) a +0 dagger a +0 animal skin (49, 3, D:6) 16 stones (52, 8, D:6) a +0 falchion Level 7 of the Dungeon [Shop] Meczat's Weapon Emporium a +0 spear (42 gold) a +1 war axe of flaming (186 gold) a +1 quarterstaff of speed (266 gold) a +0 hunting sling (21 gold) a +0 great mace (91 gold) 7 stones (9 gold) 19 sling bullets (133 gold) a +0 falchion (42 gold) a +0 morningstar (56 gold) 24 arrows (67 gold) a +0 halberd (56 gold) a +0 club (14 gold) a +4 glaive (399 gold) 15 poisoned darts (84 gold) 16 stones (22 gold) (0, 0, D:7) a +0 long sword (6, 12, D:7) a +0 giant club a +0 giant spiked club (13, 8, D:7) 13 arrows (14, 14, D:7) a +0 chain mail (15, 14, D:7) 17 sling bullets (19, 6, D:7) a +0 hunting sling (19, 20, D:7) a +0 giant club (21, 9, D:7) a +0 whip (29, 1, D:7) a +0 hunting sling a +0 quarterstaff 12 sling bullets a +0 leather armour (30, -1, D:7) a +0 chain mail (30, 0, D:7) a +0 mace a scroll of enchant weapon (31, -7, D:7) a +0 mace a +2 vorpal hand axe (31, -1, D:7) a +3 dagger a +0 robe a +0 dagger a +0 robe (31, 2, D:7) a +0 dagger a +0 robe (32, -3, D:7) a +4 glaive of holy wrath (33, -9, D:7) a +0 dagger a +0 robe (39, 8, D:7) a +0 dagger a +0 robe (39, 10, D:7) +0 steam dragon scales (39, 24, D:7) a +0 robe (40, -15, D:7) a +0 mace (50, -12, D:7) 19 stones Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 ring mail (1, -3, D:8) 20 stones (5, -11, D:8) a +0 dagger a +0 robe (5, 9, D:8) a +0 hunting sling (6, -11, D:8) a +0 club (6, -10, D:8) a +0 club a +0 chain mail a +0 club (18, 8, D:8) a +0 short sword a +0 leather armour a +0 short sword a +0 plate armour (18, 9, D:8) a +0 mace a +0 leather armour (19, 9, D:8) a +0 whip a +0 dagger (24, -5, D:8) a +0 falchion (33, 10, D:8) a +0 leather armour (34, 25, D:8) a +0 spear (37, 8, D:8) 30 stones (38, 8, D:8) a +6 ring of intelligence Level 9 of the Dungeon [Shop] Oladwelueh's General Store a scroll of identify (24 gold) a potion of attraction (36 gold) a wand of paralysis (9) (132 gold) a scroll of amnesia (42 gold) a scroll of identify (24 gold) a wand of charming (8) (120 gold) 17 stones (20 gold) a +0 morningstar (48 gold) (0, 0, D:9) a +0 shortbow 15 arrows (1, 31, D:9) a +0 war axe a +0 plate armour (2, 30, D:9) a +0 flail a +0 scale mail (2, 31, D:9) a +0 mace a +0 leather armour (5, -8, D:9) 3 large rocks (5, 23, D:9) a +0 hand axe a +0 ring mail (9, -3, D:9) a +0 dagger (12, 19, D:9) a +0 club (18, -12, D:9) a +0 ring mail (44, 21, D:9) a +0 hand axe +0 acid dragon scales +0 swamp dragon scales (49, 18, D:9) a +0 leather armour a +0 trident (50, 14, D:9) a +0 club (50, 15, D:9) a +0 whip a +0 club a +0 leather armour (50, 18, D:9) a +0 flail a +0 mace (50, 20, D:9) a +0 plate armour a +0 halberd (51, 18, D:9) a +0 club (52, 17, D:9) a +0 hand axe a +0 leather armour (52, 18, D:9) a +0 whip a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 war axe (1, -26, D:10) 13 arrows (2, -23, D:10) a +0 scale mail (2, 10, D:10) a +0 falchion (9, -25, D:10) a +0 halberd (9, -21, D:10) a +0 hand axe a +0 hand axe (10, -24, D:10) a +0 halberd (10, -23, D:10) a +0 club (10, -21, D:10) a +0 ring mail a +0 spear a +0 hand axe (10, -20, D:10) a +0 club a +0 ring mail a +1 demon trident of flaming (10, -19, D:10) a +0 hand axe (19, 3, D:10) the +3 buckler of Motane {Harm} Harm: It increases damage dealt and taken. (20, -11, D:10) a +0 dagger (20, -9, D:10) a +0 dagger a +0 robe (22, -9, D:10) a +0 club (23, -7, D:10) a +0 dagger a +0 robe (24, -8, D:10) a +0 whip (24, -7, D:10) a +0 dagger a +0 robe (24, 2, D:10) a +0 shortbow 25 arrows (25, -8, D:10) a +0 dagger (26, -9, D:10) a +0 dagger (31, -28, D:10) a scroll of identify (33, 6, D:10) a +0 dagger (34, -3, D:10) a +0 leather armour (38, 1, D:10) a +4 scimitar a +0 robe (43, -19, D:10) a +0 whip (44, 10, D:10) a +0 shortbow 16 arrows (45, 12, D:10) a +0 giant club a +2 robe of willpower (46, 13, D:10) a staff of earth (56, -13, D:10) a +0 club (57, -13, D:10) a +0 club a +0 leather armour (57, -11, D:10) a +0 battleaxe of electrocution a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) the +9 dire flail of the Hills {spect, rF- rC+ Will+ Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It protects you from cold. Will: It increases your willpower. (10, 4, D:11) a basilisk skeleton (15, 0, D:11) a +0 dagger of venom the kobold corpse of Sonja (22, -2, D:11) a +0 dire flail a +0 scale mail (22, 10, D:11) a +0 war axe of electrocution