So1um the Dungeon (0, 0, D) a +0 dagger a +0 robe (2, -4, D) a scroll of immolation (4, -4, D) 17 stones (10, -4, D) a scorpion corpse (11, -4, D) a water moccasin corpse (12, -4, D) a porcupine corpse (33, 0, D) an uncursed staff of energy (34, 0, D) the +2 scimitar "Cietwace" {flame, Fragile +Fly rElec rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It lets you fly. It will be destroyed if unequipped. a +2 halberd of protection a +2 dire flail of crushing a +1 broad axe of chopping a +2 rapier of draining (36, 0, D) a +0 helmet a +0 leather armour a +0 quarterstaff (40, 0, D) a +0 giant spiked club a +0 giant club an adder corpse (skeletalised by now) a black bear corpse (skeletalised by now) an adder corpse (skeletalised by now) (47, 0, D) a hippogriff corpse (skeletalised by now)