Soborki Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -24, D:1) 4 stones (8, -24, D:1) a ring of wizardry (14, 11, D:1) a +0 animal skin (31, -20, D:1) a +0 helmet (36, -20, D:1) a +0 whip 4 stones (46, 0, D:1) a +0 dagger (49, -1, D:1) a +0 spear Level 2 of the Dungeon [Shop] Ramm's Antique Weapon Shoppe a +0 club (31 gold) a +4 antimagic quarterstaff (1054 gold) a +0 flail (108 gold) a +0 dagger (62 gold) a +0 sling (46 gold) a +0 sling (46 gold) a +0 dagger (62 gold) a +0 trident (108 gold) a +0 war axe (108 gold) the +5 mace "Diovylug" {freeze, Will+ SInv} (1463 gold) SInv: It lets you see invisible. Will: It increases your willpower. a +0 rapier (124 gold) (0, 0, D:2) a +0 leather armour (6, 1, D:2) a +0 ring mail (27, -33, D:2) a +0 whip a +0 flail a +0 spear (28, -33, D:2) a +0 halberd (29, -33, D:2) a +0 club (37, -3, D:2) 2 stones (39, -32, D:2) a +4 dagger 4 stones (40, -32, D:2) a +0 whip 5 stones (45, -31, D:2) a +0 short sword (48, -26, D:2) a +0 trident (52, -30, D:2) a +0 dagger (53, -41, D:2) a book of the Senses (56, -24, D:2) a +0 dagger 2 stones (57, -23, D:2) a +0 club (61, -40, D:2) a +1 whip of freezing a +0 robe Level 3 of the Dungeon [Shop] Noloheke's Book Boutique a There-And-Back Book (420 gold) a book of Scorching (420 gold) a book of Changes (252 gold) a book of Dangerous Friends (560 gold) a book of the Dragon (644 gold) Maxwell's Memoranda (532 gold) a book of Frost (280 gold) a book of Dreams (336 gold) a book of Party Tricks (224 gold) Great Wizards, Vol. VII (420 gold) a Trismegistus Codex (364 gold) (0, 0, D:3) a +0 club a +0 flail (0, 1, D:3) a +0 mace a +0 dagger a +0 leather armour (0, 9, D:3) a +0 dagger (3, 14, D:3) a +0 spear (8, -9, D:3) a book of Cantrips (13, -12, D:3) 6 poisoned darts (24, -20, D:3) a +0 leather armour (24, -18, D:3) a +0 ring mail (24, 10, D:3) a +0 dagger (28, -16, D:3) 2 stones (31, 25, D:3) a +0 leather armour (37, -12, D:3) a +0 quarterstaff (56, -16, D:3) 6 stones Level 4 of the Dungeon (0, 0, D:4) a +0 trident (9, 6, D:4) the +10 sling of the Twenty Prophets {flame, rElec rCorr Int+6 Dex-3} Int: It affects your intelligence (+6). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (9, 8, D:4) a +2 whip of venom (10, -18, D:4) a +0 mace a +0 sling a +0 ring mail (11, 14, D:4) a +0 war axe (18, -2, D:4) a +0 whip a stone (19, -23, D:4) a throwing net (23, 3, D:4) a +0 hand axe (24, -28, D:4) a +0 whip (24, -27, D:4) a +0 halberd (26, -29, D:4) a +0 whip (26, -28, D:4) a +0 whip (28, -26, D:4) a +0 whip (31, -2, D:4) a +0 dagger of holy wrath (36, -31, D:4) 5 stones (36, -7, D:4) a +0 hand axe (38, -33, D:4) a +0 whip a +1 whip of draining a +0 whip a +0 flail (38, -32, D:4) a +0 club a +0 leather armour (40, 13, D:4) a +3 quarterstaff of chaos a +0 cloak (41, 16, D:4) a +0 hammer (49, -28, D:4) a +0 club 4 stones (49, 5, D:4) a +0 helmet (55, 0, D:4) a +0 short sword (56, -21, D:4) a +0 trident (64, -13, D:4) a +0 ring mail (64, -12, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (16, 6, D:5) a +0 ring mail (23, 13, D:5) a +0 whip a +0 spear (24, 13, D:5) a +0 spear of venom (35, -6, D:5) a +0 leather armour (42, 10, D:5) a +0 whip (43, 11, D:5) a +0 whip a +0 spear (44, 9, D:5) a +0 halberd (44, 10, D:5) a +0 club a +0 leather armour (44, 22, D:5) 7 stones (50, 11, D:5) a +2 helmet Level 6 of the Dungeon (7, 24, D:6) a +0 scimitar a +0 robe (15, 32, D:6) a +0 ring mail (15, 50, D:6) a +0 scythe a +0 robe (25, 42, D:6) a book of Lightning (27, 49, D:6) a +0 shortbow (28, 19, D:6) a +0 whip (34, 12, D:6) 5 stones (34, 13, D:6) 13 gold pieces (46, -1, D:6) a +0 rapier a +0 leather armour (48, 33, D:6) 6 stones (49, 21, D:6) a book of Annihilations (50, 45, D:6) a +0 mace a +0 leather armour a +0 whip a +0 leather armour a +2 dagger of venom a +0 robe (51, 45, D:6) a +0 flail a +0 scale mail (52, 45, D:6) a +0 club (54, -1, D:6) a +0 ring mail a +0 mace a +0 mace a +0 glaive (55, -1, D:6) a +0 club a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +2 halberd a +0 robe (1, -1, D:7) a +2 war axe a +0 robe (2, -1, D:7) a +4 hand axe a +0 robe (2, 0, D:7) a +0 long sword a +0 robe (3, -3, D:7) a +0 battleaxe a +4 scimitar a +0 robe (9, -47, D:7) a +0 war axe (9, -42, D:7) 2 boomerangs (9, -27, D:7) a +0 club a +0 leather armour (14, -27, D:7) a +0 flail (16, -45, D:7) a +5 flail a +0 robe (17, -46, D:7) a +0 falchion a +0 robe (17, -45, D:7) a +0 hand axe a +0 robe (27, -37, D:7) a +0 dagger 2 stones (27, -25, D:7) a +0 club (28, -38, D:7) a +0 club a +0 short sword of venom a curare-tipped dart (28, -37, D:7) a +0 club (29, -37, D:7) a +0 short sword a +0 dagger (36, -31, D:7) a +0 trident 3 boomerangs of dispersal a +0 leather armour (40, -16, D:7) a +0 dagger (40, -3, D:7) a +0 dagger (41, -4, D:7) a +0 dagger a +0 robe (41, -3, D:7) a +0 club (43, -27, D:7) a +0 club (54, -10, D:7) a +0 flail (58, -40, D:7) 4 stones (63, 1, D:7) 2 stones Level 8 of the Dungeon (0, 0, D:8) a staff of death (0, 8, D:8) a +0 club (0, 9, D:8) a +0 club a +0 leather armour (1, 8, D:8) a +0 dagger (1, 10, D:8) a +0 hand axe (2, 9, D:8) a +0 club a +0 ring mail (5, 8, D:8) a Young Poisoner's Handbook (5, 16, D:8) the +1 leather armour of Sunlight {+Inv rElec Will-} rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Will: It decreases your willpower. (7, -10, D:8) 3 stones (7, 10, D:8) 5 stones (12, 6, D:8) a +0 sling (14, -12, D:8) a +0 robe (21, 8, D:8) a +0 cloak (22, 10, D:8) a +1 vampiric short sword a +0 robe a +3 falchion a +0 robe (23, 9, D:8) a +2 spear of freezing a +0 robe (23, 10, D:8) a +0 great sword a +0 robe (23, 11, D:8) a +0 flail a +0 robe (27, -14, D:8) a +0 ring mail (28, 19, D:8) a +0 club a +0 ring mail a +0 flail (28, 20, D:8) a +0 hand axe a +0 leather armour (29, 20, D:8) a +0 short sword (30, 17, D:8) a +0 hand axe a +0 leather armour (35, -6, D:8) a +1 hand axe of electrocution (49, 15, D:8) a +0 robe a +2 hand axe (50, 10, D:8) a +0 whip (50, 11, D:8) a +0 club (50, 12, D:8) a +0 flail (50, 13, D:8) a +0 whip (50, 15, D:8) a +0 robe a +0 scimitar a +0 robe a +0 dire flail (51, 14, D:8) a +0 robe a +3 war axe (52, 11, D:8) a +0 spear Level 9 of the Dungeon (0, 0, D:9) 6 stones (1, 10, D:9) a +0 spear a +0 scale mail (1, 11, D:9) a +0 flail (2, 11, D:9) a +0 flail (2, 12, D:9) a +0 flail a +0 club (5, 30, D:9) a +0 short sword (8, 35, D:9) a +1 heavy hand axe (8, 36, D:9) a +0 short sword a +0 leather armour (8, 37, D:9) a +0 mace a +0 arbalest a +0 plate armour (9, 36, D:9) a +0 mace a +0 leather armour a +0 club (25, 2, D:9) 6 stones (29, 12, D:9) a +3 morningstar of flaming (31, 36, D:9) a +0 scale mail (32, -9, D:9) a +0 club (32, 25, D:9) a +0 trident (34, 26, D:9) 9 stones (35, 24, D:9) a +0 scale mail (38, 20, D:9) a +0 ring mail (42, 16, D:9) a book of Dreams (50, 24, D:9) a +0 scale mail (57, -2, D:9) a +0 short sword a +2 leather armour of fire resistance (58, -2, D:9) a +0 short sword a +0 arbalest a +0 chain mail a +0 dagger a +0 robe (58, 0, D:9) a +0 dagger a +0 leather armour Level 1 of the Lair of Beasts (6, 16, Lair:1) a book of Hexes (6, 37, Lair:1) a +0 ring mail (7, 29, Lair:1) a +0 dagger (19, 19, Lair:1) a book of the Hunter (59, 36, Lair:1) a +0 whip Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scale mail (14, -25, Lair:2) a +0 chain mail (15, -4, Lair:2) 3 stones (26, -4, Lair:2) 3 potions of magic 2 potions of flight 5 potions of brilliance 4 potions of degeneration (35, -30, Lair:2) a +0 club (44, -31, Lair:2) a +3 glaive of freezing 4 javelins a +0 scale mail (45, -31, Lair:2) 6 javelins Level 3 of the Lair of Beasts (0, 0, Lair:3) a dream sheep skeleton a dream sheep skeleton (0, 1, Lair:3) a dream sheep skeleton (4, 0, Lair:3) 2 potions of attraction a potion of lignification 3 potions of mutation (4, 1, Lair:3) a bullfrog skeleton (4, 4, Lair:3) a rime drake skeleton (10, -16, Lair:3) a wyvern corpse (10, -15, Lair:3) a death yak corpse (14, 7, Lair:3) a bullfrog corpse (skeletalised by now) (20, 2, Lair:3) 6 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) 8 gold pieces