Sokar Level 1 of the Dungeon (2, 11, D:1) a +0 hand axe (7, 20, D:1) a +0 club (13, 9, D:1) a +0 short sword (20, 22, D:1) a +0 short sword (25, 3, D:1) a +0 whip (38, -4, D:1) a +0 dagger (60, 2, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) 3 boomerangs (18, -35, D:2) a +0 dagger (25, -19, D:2) a +0 short sword Level 3 of the Dungeon (4, 10, D:3) a +0 club (8, -42, D:3) a +0 ring mail (11, -34, D:3) a +0 ring mail (13, -24, D:3) a +0 spear (14, -32, D:3) a +0 club (24, -8, D:3) a +0 leather armour (29, -35, D:3) a +2 mace of venom (37, 6, D:3) a +0 spear (40, -16, D:3) the +0 buckler of Melancholy {*Corrode Int+4 Stlth+} Int: It affects your intelligence (+4). *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (41, -15, D:3) a +0 club a +0 sling a +0 club a +1 dagger of speed a +0 club a +0 dagger (43, -15, D:3) a +0 dagger a +0 club a +0 animal skin a +0 club (49, -21, D:3) a +0 club (57, -21, D:3) a +0 mace a +0 hand axe (58, -21, D:3) a +0 dagger a +0 war axe a +0 leather armour a +0 hand axe a +0 chain mail a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (0, 28, D:4) a +0 flail (3, 3, D:4) a +0 dagger a +0 leather armour (5, 10, D:4) a +0 shortbow (5, 18, D:4) a +0 club (10, 7, D:4) a +0 leather armour (11, 3, D:4) a tin of tremorstones (2/2) (12, 41, D:4) a +0 robe (14, 39, D:4) a +0 trident (15, -1, D:4) a +0 club (15, 39, D:4) a +0 vampiric hand axe (15, 40, D:4) a +0 flail a +2 mace of draining a +0 ring mail (16, 29, D:4) a +0 mace (18, 30, D:4) a +0 whip (22, 19, D:4) a +2 ring mail of cold resistance (23, 34, D:4) a +0 helmet (30, 10, D:4) a +0 leather armour (38, 42, D:4) a +0 hand axe a +0 ring mail (43, 16, D:4) a +0 dagger (47, 54, D:4) a +0 scale mail Level 5 of the Dungeon (0, 7, D:5) a +0 whip (17, -20, D:5) a +0 giant club (22, 6, D:5) a +0 short sword a +0 leather armour (25, -29, D:5) the +8 rapier "Dragonslayer" {flame, rF+ Will+ Dex+2} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). rF: It protects you from fire. Will: It increases your willpower. (27, -33, D:5) a +0 rapier a +0 leather armour (30, 4, D:5) a +0 helmet (34, -32, D:5) a +0 scale mail (36, -24, D:5) a +0 whip a +0 whip a +0 sling (37, -24, D:5) a +0 spear (46, -6, D:5) a +0 robe (49, 1, D:5) a +0 giant spiked club (50, -10, D:5) a +0 short sword (50, -9, D:5) a +0 club (50, -8, D:5) a +0 giant spiked club a +0 short sword a +0 scythe a +1 robe of positive energy (53, -6, D:5) a +3 flail Level 6 of the Dungeon (2, 22, D:6) a +0 shortbow (12, -2, D:6) the +4 robe "Lygokloh" {rF+ MP+9} rF: It protects you from fire. MP: It affects your magic capacity (+9). (33, 36, D:6) a +0 chain mail (34, 7, D:6) a +0 flail a +0 leather armour (35, 7, D:6) a +0 hand axe (35, 8, D:6) a +0 short sword (39, -7, D:6) a +0 dagger a +0 robe (39, -6, D:6) a +0 hand axe a +0 leather armour (44, 1, D:6) a +0 mace (53, -14, D:6) a +0 rapier (54, -3, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 glaive (2, 5, D:7) a +0 scimitar a +0 robe (3, 5, D:7) a +1 great sword of electrocution a +0 robe (4, 5, D:7) a +0 robe (6, 4, D:7) a +0 ring mail (21, 0, D:7) a +0 club (21, 1, D:7) a +0 hand axe a +0 flail a +0 mace (38, -9, D:7) a +0 dagger a +0 dagger a +0 short sword a curare-tipped dart (43, -31, D:7) a +0 shortbow (60, 4, D:7) a staff of air Level 8 of the Dungeon (4, 20, D:8) a +0 club (10, 2, D:8) a +0 trident a +0 ring mail a +2 kite shield (11, 2, D:8) a +0 club (11, 12, D:8) 6 atropa-tipped darts (19, -1, D:8) a +0 halberd (19, 3, D:8) a +0 flail (19, 31, D:8) a +0 flail a +0 ring mail a +0 mace a +0 dagger of venom a +0 robe (21, 18, D:8) a +0 spear (25, 22, D:8) a +5 spear of freezing a +0 robe a +3 mace a +0 robe a +0 long sword a +0 robe a +3 hand axe a +0 robe a +5 flail a +0 robe (37, -1, D:8) a +0 shortbow (42, 22, D:8) a +0 robe (46, 18, D:8) a +0 helmet (46, 54, D:8) a +0 whip (51, 9, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 short sword (still there?) a curare-tipped dart (still there?) (1, 0, D:9) a +0 longbow (2, -1, D:9) a +0 shortbow a +0 troll leather armour a +0 dagger a +0 robe (5, -6, D:9) a +0 dagger a +0 robe (6, -10, D:9) a staff of death (10, 2, D:9) a +0 shortbow (11, 21, D:9) a +0 war axe (20, -1, D:9) a +0 scale mail (22, -13, D:9) a +0 ring mail (33, -20, D:9) a +0 shortbow (38, 16, D:9) a +0 flail (39, -2, D:9) a +0 trident a +0 spear (40, -1, D:9) a +0 flail a +0 club a +0 club a +0 club a +0 ring mail a +0 whip (40, 0, D:9) a +0 dagger a +0 leather armour a +0 flail a +0 glaive a boomerang a +0 plate armour a +0 short sword (40, 1, D:9) a +1 spear of venom a +0 scale mail a +0 kite shield a +0 shortbow a +0 dagger a +0 robe (41, 1, D:9) a +0 trident a boomerang a +0 plate armour a +2 hand axe of freezing (43, 9, D:9) a +0 arbalest the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (9, -7, Lair:1) a +6 ring of intelligence (24, -28, Lair:1) a +0 short sword (28, -34, Lair:1) a wand of acid (4) (28, -32, Lair:1) a scroll of enchant armour (29, -42, Lair:1) a +0 helmet (29, -34, Lair:1) a +0 cloak of stealth (unseen) (29, -33, Lair:1) a tin of tremorstones (2/2) (29, -32, Lair:1) 4 stones (36, -33, Lair:1) a potion of resistance Level 2 of the Lair of Beasts