Sokar Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -3, D:1) a staff of fire (2, -23, D:1) a +0 long sword (2, -9, D:1) a ball python corpse (skeletalised by now) (8, -21, D:1) a +0 club (10, 17, D:1) a +0 whip (12, 17, D:1) a frilled lizard corpse (skeletalised by now) (13, 5, D:1) a +0 whip (17, 1, D:1) 6 stones (20, 4, D:1) a +0 short sword (21, 19, D:1) a +0 hand axe (25, 16, D:1) a +0 short sword a kobold corpse (skeletalised by now) (40, 16, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (2, 5, D:2) a frilled lizard corpse (3, 26, D:2) a quokka corpse (skeletalised by now) (5, 27, D:2) a +0 mace a +0 chain mail the human corpse of Terence (skeletalised by now) (12, 1, D:2) a +0 whip 2 throwing nets a gnoll corpse (12, 6, D:2) a curare-tipped dart (13, 4, D:2) a curare-tipped dart (13, 6, D:2) a poisoned dart (14, 3, D:2) 2 poisoned darts (15, -1, D:2) a book of Maladies (16, -1, D:2) a potion of invisibility (26, 0, D:2) a dart slug corpse (26, 1, D:2) a +0 club (29, 20, D:2) a rat corpse (skeletalised by now) (30, 24, D:2) a +0 club a +2 robe of positive energy the human corpse of Jessica (skeletalised by now) (31, -1, D:2) a rat corpse (31, 0, D:2) 4 stones (34, 24, D:2) a +0 short sword (37, 6, D:2) a +0 club a stone (43, 2, D:2) a +0 leather armour (46, -12, D:2) 4 stones (50, -3, D:2) 7 stones