Sokar Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, 3, D:1) a +0 club (5, 9, D:1) a +0 short sword (7, 6, D:1) a +0 dagger 3 stones (15, 2, D:1) 7 stones (22, 5, D:1) a +0 club (24, 32, D:1) a +2 heavy hand axe (27, -4, D:1) a potion of cancellation (31, 31, D:1) 5 stones (32, 20, D:1) a +0 spear (37, 8, D:1) a +0 dagger (39, 10, D:1) a +0 ring mail (50, 20, D:1) 7 stones (50, 23, D:1) a ring of positive energy (52, 27, D:1) 2 stones (56, 3, D:1) a +0 short sword 4 stones (56, 4, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ecwuryss's Weapon Shoppe a +0 spear (33 gold) the +7 flail "Goblinslayer" {freeze, rF+ rN+ Will+ Str+2} (762 gold) Str+2: It affects your strength (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. a +0 club (11 gold) a +0 morningstar (44 gold) a +0 falchion (33 gold) a +0 whip (27 gold) 4 stones (4 gold) 6 boomerangs (132 gold) the +4 mace of Optimality {flame, rF++ rCorr Int-3 Dex+3} (610 gold) Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. 6 stones (6 gold) (0, 0, D:2) 3 stones (9, -8, D:2) a +0 club (10, 30, D:2) a +0 scale mail (11, 16, D:2) a +0 robe (13, 33, D:2) a maw talisman (16, 2, D:2) a +0 hand axe (16, 23, D:2) a potion of haste (21, 14, D:2) a +0 leather armour a stone a +0 dagger (21, 15, D:2) a +0 club (22, 1, D:2) a +0 whip (23, 21, D:2) a potion of brilliance (28, 26, D:2) a potion of haste (39, 1, D:2) a potion of resistance (43, 34, D:2) a potion of degeneration (48, 17, D:2) a +0 club (54, 21, D:2) a potion of enlightenment (59, 31, D:2) a +0 spear (60, 21, D:2) a +0 dagger 4 stones Level 3 of the Dungeon (0, 0, D:3) 4 stones (4, 5, D:3) a +0 spear (8, 3, D:3) a +0 dagger (18, 19, D:3) 10 gold pieces a +0 halberd (25, -3, D:3) a +0 flail (25, 2, D:3) 5 stones