Sokar Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, -5, D:1) a rat corpse (skeletalised by now) (15, -6, D:1) a +0 dagger of venom a goblin corpse (skeletalised by now) (23, 0, D:1) a jackal skeleton (26, -31, D:1) a +0 club a kobold skeleton (26, 13, D:1) a +0 club (28, -28, D:1) a jackal skeleton (28, -27, D:1) a +0 club (29, -27, D:1) a +4 dagger a hobgoblin skeleton (29, -10, D:1) a +0 club (30, 7, D:1) a +0 dagger 5 stones (35, -25, D:1) a +0 spear (38, -33, D:1) a +3 dagger of venom (41, 13, D:1) a +0 short sword (42, -16, D:1) a ball python corpse (skeletalised by now) (44, -22, D:1) a hobgoblin corpse (skeletalised by now) (45, -22, D:1) a rat corpse (skeletalised by now) (54, -20, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, 31, D:2) a +0 ring mail (5, 3, D:2) a +0 short sword (10, 10, D:2) a ball python corpse (skeletalised by now) (10, 29, D:2) an adder corpse (skeletalised by now) (16, 34, D:2) a +0 ring mail (32, 19, D:2) a +0 robe (37, 4, D:2) a +0 ring mail (42, 18, D:2) a +0 quarterstaff (43, 21, D:2) a rat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (0, 5, D:3) a +0 leather armour (1, -26, D:3) 13 gold pieces (1, -25, D:3) 11 gold pieces (1, 1, D:3) a +0 dagger a +0 robe (2, -27, D:3) 5 gold pieces (2, -26, D:3) 15 gold pieces (2, -25, D:3) 9 gold pieces (3, -26, D:3) 6 gold pieces (3, -25, D:3) 13 gold pieces (3, 5, D:3) an adder corpse (skeletalised by now) (3, 9, D:3) a +0 sling (5, 8, D:3) a +0 leather armour (5, 14, D:3) a +0 robe a +0 dagger a +0 ring mail a +0 flail a boomerang a +0 hand axe a +0 short sword an orc skeleton an orc skeleton an orc skeleton (5, 15, D:3) a +0 chain mail a +0 trident (6, -35, D:3) a rat corpse (skeletalised by now) (6, 9, D:3) a rimehorn talisman (7, -11, D:3) a +0 dagger (7, 9, D:3) a ball python skeleton (9, -3, D:3) an inkwell talisman (10, -26, D:3) a +0 hand axe (12, -30, D:3) a +0 club the +4 plate armour of Words of Power {Harm Int+5 SInv} Harm: It increases damage dealt and taken. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (13, 6, D:3) a +0 whip (15, -14, D:3) the +6 whip "Huhuyluq" {spect, rF+} rF+: It protects you from fire. (15, -10, D:3) a +0 hand axe an orc skeleton (15, -8, D:3) a +0 short sword (16, -8, D:3) a +0 hand axe (17, -13, D:3) 4 stones a +0 club a kobold skeleton (19, -14, D:3) a rat skeleton (23, -25, D:3) a +3 dagger (27, -33, D:3) a +3 dagger (still there?) 5 stones (still there?) a kobold corpse (still there?) (33, 7, D:3) a +0 whip (36, -32, D:3) a +0 short sword a +0 scale mail the human skeleton of Terence (50, -24, D:3) a +0 club 5 stones a kobold corpse (skeletalised by now) (55, -26, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Bautic's Magic Scroll Emporium (Shop contents are unknown) (9, 4, D:4) a +0 robe