SolarTheDude Level 1 of the Dungeon [Shop] Vesifyul's Armour Shoppe a +0 leather armour (28 gold) a +0 hat (56 gold) the +0 leather armour of the Catfish {Harm} (126 gold) Harm: It increases damage dealt and taken. a +3 scale mail of positive energy (322 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (488 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 leather armour (28 gold) a +0 cloak (63 gold) [Shop] Vear's Jewellery Emporium a ring of see invisible (180 gold) a beast talisman (240 gold) a +4 ring of protection (432 gold) an amulet of magic regeneration (360 gold) a +4 ring of protection (432 gold) a serpent talisman (360 gold) a +6 ring of strength (432 gold) (1, -17, D:1) a +0 war axe (1, 0, D:1) a +0 dagger (4, -17, D:1) a +0 dagger (10, -37, D:1) 9 stones (14, -17, D:1) a +0 dagger (18, -23, D:1) a +0 club (18, -11, D:1) a +0 dagger (20, -19, D:1) a +0 short sword (25, 0, D:1) a +0 dagger (25, 5, D:1) a +0 ring mail (27, -22, D:1) a +0 dagger (27, -3, D:1) a +0 dire flail (32, 8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 4 stones (0, 19, D:2) a +0 robe (2, 8, D:2) 5 stones (3, -4, D:2) a +0 hand axe of venom (3, 27, D:2) a hobgoblin corpse (skeletalised by now) (6, -11, D:2) 3 stones (11, 5, D:2) a +0 club (13, 5, D:2) a +0 club (16, 10, D:2) 3 stones (20, -2, D:2) a +0 dagger (21, 5, D:2) a +0 dagger (24, -10, D:2) a +0 falchion (24, 7, D:2) 4 boomerangs (24, 26, D:2) a +0 leather armour (32, 21, D:2) a +0 spear (34, -11, D:2) a +0 spear (46, 7, D:2) a +0 hand axe (50, 19, D:2) a +0 long sword (52, 16, D:2) a +0 rapier (52, 19, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (13, -10, D:3) a +0 flail a +0 scale mail the human corpse of Terence (38, -18, D:3) a +0 robe (39, -16, D:3) a +0 dagger a kobold corpse