Somebody the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It also provides some protection from the breath attacks of dragons and other creatures. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the -3,+12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) a +5 ring of dexterity (63, 1, D) a -1 rod of destruction (14/14) (68, 1, D) a +5 ring of intelligence (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (62, 2, D) a +3 ring of dexterity (68, 2, D) a +1,+0 elven long sword (73, 2, D) an uncursed ring of protection from cold (75, 2, D) the +0,+3 hammer of Chagrin {freeze, rElec Stlth++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It makes you much more stealthy. (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (67, 3, D) a +2,+0 elven sabre a +1 elven leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (63, 4, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (68, 4, D) a +2,+0 elven short sword (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 38 strawberries 3 meat rations (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength (10, 6, D) a potion of berserk rage (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of agility 2 potions of berserk rage 9 potions of curing (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a phial of floods (62, 9, D) a +2,+0 demon whip of draining (63, 9, D) an uncursed amulet of inaccuracy (70, 9, D) a +2,+2 crossbow of frost (71, 9, D) a +3 chain mail of cold resistance (72, 9, D) a +2,+2 elven trident of flaming (62, 10, D) a rotting porcupine corpse the +1,+1 long sword "Frumn" {vamp, Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+3). (70, 10, D) a +5,+10 giant spiked club (72, 10, D) a +3,+3 whip of electrocution (60, 11, D) a rotting iguana corpse (61, 13, D) a rotting sheep corpse (71, 17, D) a lantern of shadows (73, 17, D) the cursed +1 helmet of the Pits of Slime {+Blink +Fly} It lets you fly. It lets you blink. It has a curse placed upon it. (71, 18, D) a +0 dwarven chain mail (73, 18, D) an uncursed staff of energy