Dungeon Crawl Stone Soup version 0.13-a0-2450-ga447c6a (webtiles) character file. 21 Somebody the Charmwright (level 1, 12/12 HPs) Began as a Gargoyle Skald on July 17, 2013. Got out of the dungeon alive. The game lasted 00:00:28 (199 turns). Somebody the Charmwright (Gargoyle Skald) Turns: 199, Time: 00:00:29 HP 12/12 AC 7 Str 15 XL: 1 Next: 20% MP 3/3 EV 10 Int 12 God: Gold 20 SH 0 Dex 9 Spells: 1 memorised, 3 levels left Res.Fire : . . . See Invis. : . a - +0 short sword Res.Cold : . . . Warding : . b - +0 leather armour Life Prot.: + . . Conserve : . (no shield) Res.Poison: + Res.Corr. : . (no helmet) Res.Elec. : + Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Stasis : . (no boots) Res.Rott. : + Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: fangs 1, talons 2, life protection 1, electricity resistance, slow metabolism 1, unbreathing, petrification resistance, AC +4 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0,+0 short sword (weapon) Missiles e - 44 stones (quivered) Armour b - a +0 leather armour (worn) Comestibles d - a bread ration f - a choko Books c - a book of Battle Spells Type Level *Infusion Charms 1 Shroud of Golubria Charms/Translocation 2 Song of Slaying Charms 2 Spectral Weapon Hexes/Charms 3 Regeneration Charms/Necromancy 3 Song of Shielding Charms 4 Skills: + Level 2.1 Fighting + Level 1.7 Short Blades + Level 1.1 Armour + Level 0.7 Dodging + Level 2.0 Spellcasting + Level 2.7 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. Your stone body is very resilient (AC +4). You have very sharp teeth. You have razor-sharp toenails. You resist negative energy. You are resistant to electric shocks. You have a slow metabolism. You can survive without breathing. You are immune to petrification. Message History You miscast Infusion. You are very lightly contaminated with residual magic. Your skin glows momentarily. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! Things that are here: a club; a hobgoblin corpse You start resting. Magic restored. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##.####.## ##...##)#'# #.....'##.## ##...###...## ##.###.....## #'##.......# ##.###.....## ##...###...## #..@..'##.## ##...##.#'# ##.####.## #'# ### #.### #...# ###.# #...# #.#.# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Somebody, the Gargoyle Skald, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 199 | D:$ | Got out of the dungeon alive. Action || total -------------------------++------- Melee: Short sword || 9