Somebody the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the -1,-2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) a +1 swamp dragon armour (62, 1, D) a +2,+0 elven scimitar (63, 1, D) a manual of Crossbows (67, 1, D) a tome of Destruction (69, 1, D) a disc of storms (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) a +2 ring of dexterity (73, 2, D) a +2,+5 dwarven hand axe of flaming (3, 3, D) a +5,+5 lajatang (4, 3, D) a +0,+0 mace a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction (unseen) (62, 4, D) a +2,+0 elven short sword a +0,+1 orcish dagger a +0 elven ring mail a +0 orcish robe (63, 4, D) the +8,+4 war axe "Minusaih" {antimagic, rPois rC+ MR++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 8, D) a +0 shield (61, 9, D) a tome of Destruction (62, 9, D) a plain deck of defence (63, 9, D) a +0 crystal plate armour (70, 9, D) an uncursed staff of conjuration (71, 9, D) a +4 scale mail of fire resistance (72, 9, D) a +3,+2 sabre of draining (62, 10, D) the cursed +0,+2 sabre of Royalism {elec, rN+ Int+1 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+1). It protects you from negative energy. It enhances your eyesight. It has a curse placed upon it. (70, 10, D) a +0,+2 morningstar of draining (72, 10, D) the ring "Pocwu" {rN+ Str+3 Stlth+} [ring of positive energy] It affects your strength (+3). It makes you much more stealthy. (71, 11, D) 2 large rocks (54, 12, D) a javelin (70, 12, D) a +0,+0 giant club a +0,+0 giant club (72, 12, D) a +0,+0 giant spiked club (49, 13, D) a book of the Dragon (52, 13, D) a +2,+0 elven short sword (53, 13, D) a +0,+1 orcish long sword (54, 13, D) a javelin (still there?) a book of Geomancy (still there?) (55, 13, D) a manual of Throwing (71, 13, D) a large rock (50, 14, D) a +4,+2 dwarven battleaxe of venom (51, 14, D) a +0 large shield (unseen) (53, 14, D) a bottled efreet (55, 14, D) a -1,+0 whip of reaching (71, 14, D) a large rock (62, 17, D) a +1 orcish ring mail of fire resistance (63, 17, D) a +0,+0 dagger of venom (71, 17, D) a book of Alchemy (72, 17, D) a +2 robe of resistance (73, 17, D) the Grimoire of Noxious Combat Magic Spells Type Level Throw Frost Conjuration/Ice 2 Cure Poison Poison 2 Alistair's Intoxication Transmutation/Poison 4 Bolt of Magma Conjuration/Fire/Earth 5 Poisonous Cloud Conjuration/Poison/Air 6 (62, 18, D) a manual of Fire Magic (63, 18, D) a +2,+2 vampiric glaive (71, 18, D) a plain deck of defence (72, 18, D) an uncursed ring of positive energy (73, 18, D) a +3,+1 trident of piercing (49, 25, D) a +3,+0 vampiric broad axe (50, 25, D) the ring "Woefi" {Wiz Str+4} [ring of wizardry] It affects your strength (+4). (52, 25, D) a +2,+2 anti-magic trident (53, 25, D) a +1,+5 crossbow of evasion (54, 25, D) a +3,+1 short sword of speed (55, 25, D) a +2,+0 flail of crushing (50, 26, D) a +0,+0 battleaxe of freezing (51, 26, D) a +3,+0 broad axe of venom (52, 26, D) a book of Alchemy (53, 26, D) a book of Summonings (61, 27, D) a +0,+0 short sword of venom (63, 27, D) Uduom's Reference Book on Earthen Black Magic Spells Type Level Corpse Rot Necromancy 2 Dig Earth 4 Leda's Liquefaction Hexes/Earth 4 Excruciating Wounds Charms/Necromancy 5 Twisted Resurrection Necromancy 5 (64, 27, D) the +2,+5 short sword of Phaweihe {antimagic, MR++ SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. It enhances your eyesight. (65, 27, D) an uncursed staff of poison (71, 27, D) a +2,+6 dwarven short sword of venom (73, 27, D) a book of the Earth (62, 28, D) a +5,+5 giant spiked club (63, 28, D) a cursed staff of fire (64, 28, D) a +3,+0 falchion of electrocution (71, 28, D) a crystal ball of energy (71, 30, D) a -1,+0 orcish dagger a +0 orcish robe (72, 30, D) a +0,+1 orcish dagger a +0 orcish robe (73, 30, D) a +0,+3 orcish flail a +0,+1 orcish dagger a +0 orcish leather armour a +0 orcish robe (64, 31, D) 5 large rocks (71, 31, D) a +0 orcish leather armour (73, 31, D) a +0,+1 orcish halberd a +0 orcish plate armour (62, 32, D) a +0,+0 giant club (63, 32, D) a large rock (unseen) (54, 33, D) a +0,+1 glaive of dragon slaying (55, 33, D) a +0,+0 battleaxe of freezing (62, 33, D) a +0,+0 giant spiked club (51, 37, D) a book of Geomancy (52, 37, D) a plain deck of defence (53, 37, D) the +5,+2 mace "Gurr" {pain, rElec SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It enhances your eyesight. (54, 37, D) a +1,+1 great sword of slicing (60, 37, D) the amulet "Uvias" {Faith Str-2 Acc+4} [amulet of faith] It affects your strength (-2). It affects your accuracy (+4). (61, 37, D) the Reference Book on Summoning and Displacement Spells Type Level Blink Translocation 2 Abjuration Summoning 3 Call Canine Familiar Summoning 3 Phase Shift Translocation 5 Summon Hydra Summoning 7 (62, 37, D) a +3 chain mail of poison resistance (69, 37, D) a +2,+2 mace (71, 37, D) an uncursed staff of cold (72, 37, D) a manual of Polearms (49, 38, D) the +2 cloak of the Tarantula {Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). (50, 38, D) a +2 pair of gauntlets of dexterity (51, 38, D) a +2 dwarven scale mail of cold resistance (52, 38, D) a book of Wizardry (53, 38, D) a +1,+2 dwarven broad axe of electrocution (59, 38, D) a +6 ring of protection (60, 38, D) a book of the Dragon (61, 38, D) a +0,+0 elven long sword (62, 38, D) a +2,+0 elven short sword (63, 38, D) a +4 ring of dexterity (71, 38, D) an uncursed staff of power (71, 41, D) a +1 cloak of darkness a +1,+4 mace of holy wrath a +0,+0 hand axe a cursed +0 cloak a +0,+0 mace (72, 41, D) a -1,+1 orcish club a +0 cloak (64, 42, D) a +1,+2 halberd of protection (70, 42, D) a +2,+1 flail of holy wrath a +0 cloak (71, 42, D) a +3,+4 scimitar of slicing a +0 cloak (72, 42, D) a +1,+2 battleaxe a +0 cloak (73, 42, D) a +0,+0 dagger a +0 cloak (62, 43, D) a +1,+0 elven longbow a cursed +0 elven leather armour a rotting elf corpse 33 arrows (64, 43, D) a +1,+0 elven long sword a +0 elven ring mail a rotting elf corpse a +3,+0 elven dagger a +0 elven chain mail a +0,+0 elven long sword a +0 elven chain mail a crystal ball of energy (70, 43, D) a +0,+0 short sword of flaming the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon take half as long, but cause slightly less damage. It affects your dexterity (+3). It enhances your eyesight. a +0 cloak (71, 43, D) a +0 cloak (60, 44, D) a +2,+0 elven long sword a plain deck of defence a rotting elf corpse (62, 44, D) an arrow (71, 44, D) a +1,+1 spear of flaming (61, 45, D) a +0,+0 elven short sword a +0 elven ring mail a rotting elf corpse (63, 45, D) the +4,+1 falchion of the Soothsayer {pain, +Blink rF+ MR++ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. a +0 elven ring mail a cursed +0 elven buckler