Somebody the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) a +0,+0 short sword the +4,+8 shillelagh "Devastator" the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +5,+7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) the cursed -1,+7 morningstar "Xoenoof" {vamp, -Cast rF+ rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It protects you from cold. It prevents spellcasting. It has a curse placed upon it. (67, 1, D) a +4,+0 elven short sword of venom (69, 1, D) a +4,+5 spear of dragon slaying (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (51, 2, D) an uncursed staff of energy (52, 2, D) a +0,+1 executioner's axe of chopping (53, 2, D) a lamp of fire (62, 2, D) a tome of Destruction (75, 2, D) an uncursed staff of air (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (62, 3, D) a cursed +2,-1 elven long sword a +0 robe an uncursed staff of summoning (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (4, 5, D) a +5,+5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +4,+4 mace of protection (71, 9, D) an uncursed ring of protection from cold (72, 9, D) a +3 chain mail of fire resistance (62, 11, D) a +0,+2 halberd of venom (49, 13, D) an uncursed ring of teleport control (50, 13, D) the +3,+8 mace "Riym Uma" {pain, Str+2 Dex+2 Stlth--} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+2). It makes you much less stealthy. (51, 13, D) a +0,+2 morningstar of protection (52, 13, D) the ring "Hagon" {Fire Dex+3 Int+3} [ring of fire] It affects your intelligence (+3). It affects your dexterity (+3). (53, 13, D) a +2,+0 mace of protection (55, 13, D) a box of beasts (52, 14, D) an uncursed staff of fire (54, 14, D) a +4,+4 longbow of evasion (55, 14, D) an uncursed staff of wizardry (61, 17, D) a +1 ring mail of magic resistance (62, 17, D) a +2,+2 battleaxe of draining (63, 17, D) a +2 chain mail of cold resistance (64, 17, D) a +2,+2 dire flail of distortion (71, 17, D) a +4,+1 mace of draining (72, 17, D) an uncursed ring of regeneration (73, 17, D) a +2,+1 dagger of venom (49, 18, D) a rotting dragon corpse (62, 18, D) a +2 orcish chain mail of fire resistance a +0 leather armour (71, 18, D) a +1,+0 elven short sword of holy wrath (72, 18, D) a tome of Destruction (49, 25, D) a box of beasts (50, 25, D) the +4,+6 giant spiked club "Usirul" {drain, rElec rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. (53, 25, D) a +0,+0 quarterstaff of speed (54, 25, D) a +2,+0 dwarven flail of crushing (51, 26, D) a +1 ring mail of poison resistance (52, 26, D) a +2 ring of strength (54, 26, D) a box of beasts (49, 27, D) a +1,+2 mace of crushing (61, 27, D) a book of Changes (63, 27, D) an uncursed staff of earth (64, 27, D) a +6,+2 halberd of protection (65, 27, D) the ring "Not Yliu" {SustAb Str-3 Dex+2 Int+3} [ring of sustain abilities] It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+2). (71, 27, D) a +1 ring of evasion (72, 27, D) a +0 buckler of cold resistance (73, 27, D) a sack of spiders (62, 28, D) the ring "Phoen" {+Fly rC-} [ring of flight] It makes you vulnerable to cold. (64, 28, D) the +5,+0 scimitar of Vanity {vamp, rPois MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It affects your resistance to hostile enchantments. (71, 28, D) an uncursed amulet of faith (72, 28, D) the ring of Xom's Bemusement {rPois rF+ Str+4} [ring of poison resistance] It affects your strength (+4). It protects you from fire. (73, 28, D) a +2,+2 vampiric spear (48, 30, D) a +5,+3 great sword of draining (52, 31, D) a +1,+1 dwarven war axe of chopping (54, 37, D) a +2 ring mail of fire resistance (59, 37, D) a +0 orcish leather armour of fire resistance (60, 37, D) a +3,+0 mace of protection (62, 37, D) an uncursed staff of conjuration (63, 37, D) the cursed -5 leather armour of the Flute {Str+1} It affects your strength (+1). It has a curse placed upon it. (70, 37, D) the +1,+2 dagger of Entrepreneurial Spirit {holy, Int+2 Stlth} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It makes you more stealthy. (71, 37, D) an uncursed amulet of inaccuracy (73, 37, D) a +3 plate armour of poison resistance (50, 38, D) the ring of Psychosis {Str+3 Int+1} [ring of intelligence] It affects your intelligence (+1). It affects your strength (+3). (51, 38, D) a +0,+0 orcish trident (52, 38, D) a book of Flames (53, 38, D) the +0,+4 trident "Hucvaupi" {holy, rC+ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It protects you from cold. (59, 38, D) a +5 blowgun (62, 38, D) an uncursed amulet of resist corrosion (63, 38, D) the cursed +6,-3 mace of Kismet {freeze, rElec Str+3 Curse} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It may recurse itself. It has a curse placed upon it. (70, 38, D) a +2,+2 dwarven broad axe of holy wrath (71, 38, D) an uncursed staff of power (73, 38, D) an uncursed amulet of stasis (70, 39, D) a +1,+0 mace of protection (72, 39, D) a +3 orcish ring mail of fire resistance (71, 41, D) the +9,+2 crossbow of Ogohau Stiy {speed, rF+ Dex+3} Attacks with this weapon take half as long, but cause slightly less damage. It affects your dexterity (+3). It protects you from fire. (51, 42, D) a +0 elven robe (52, 42, D) a +0 robe (52, 43, D) a +0,+0 broad axe of electrocution a +2,+1 dagger a +0 elven robe a human corpse (skeletalised by now) (54, 43, D) an uncursed staff of earth a +0 robe a human corpse (skeletalised by now) (60, 43, D) a jackal corpse (skeletalised by now) (53, 44, D) a +0,+3 mace of protection a +0,+0 dagger a +0 robe an uncursed ring of sustenance (52, 45, D) a +0,+0 bardiche (unseen)