Somebody the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +15,+4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (35, 1, D) an uncursed staff of power (37, 1, D) a book of Air (38, 1, D) a plain deck of wonders (39, 1, D) a manual of Slings (40, 1, D) a sack of spiders (41, 1, D) a book of Beasts (42, 1, D) an uncursed amulet of rage (49, 1, D) the +3 leather armour "Lusi" {rN+ Acc+6} It affects your accuracy (+6). It protects you from negative energy. (50, 1, D) a +0 cloak of poison resistance (51, 1, D) a +0 elven cloak of darkness (52, 1, D) a Grand Grimoire (53, 1, D) a +0 crested helmet of intelligence (55, 1, D) a +1 elven scale mail of poison resistance (61, 1, D) a +1,+2 mace of draining (67, 1, D) a +6,+5 trident of piercing (68, 1, D) a +2,+1 flail of protection (69, 1, D) a +2 orcish leather armour of fire resistance (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade (unseen) (36, 2, D) an uncursed ring of protection from magic (37, 2, D) an uncursed staff of air (38, 2, D) the Incunabulum of Boosts Spells Type Level Freezing Aura Charms/Ice 2 Shroud of Golubria Charms/Translocation 2 Iskenderun's Battlesphere Conjuration/Charms 4 a book of Dreams (39, 2, D) a +1,+4 scimitar of holy wrath (40, 2, D) a book of the Warp (42, 2, D) an uncursed ring of positive energy (50, 2, D) an uncursed staff of energy (51, 2, D) a bottled efreet (52, 2, D) a book of Control (54, 2, D) an uncursed ring of protection from cold (62, 2, D) a +4 plate armour of fire resistance (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 15 strawberries (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (39, 7, D) a +2,+1 elven trident of venom {god gift} (4, 8, D) a +0,+0 mace a +0 leather armour a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (51, 8, D) a +0,+1 spear a disc of storms a rotting spriggan corpse (53, 8, D) a +0,+0 spear a +2 robe a rotting spriggan corpse a +2 blowgun 12 poisoned needles (51, 9, D) the +1,+5 short sword of Prudence {flame, +Blink +Rage Dex+1 SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+1). It enhances your eyesight. It lets you blink. It lets you go berserk. a +0 animal skin a rotting spriggan corpse (52, 9, D) a +0,+0 hand axe a +0 animal skin an ornate deck of defence (53, 9, D) a +0,+0 longbow a +0,+0 club 21 arrows a rotting satyr corpse a +0,+0 anti-magic short sword a +0 animal skin a rotting spriggan corpse (61, 9, D) a sack of spiders (62, 9, D) a +1,+0 trident of venom (63, 9, D) a book of Summonings (70, 9, D) an uncursed ring of protection from magic (71, 9, D) an uncursed ring of magical power (52, 10, D) 3 arrows a +0,+0 anti-magic hand axe (70, 10, D) an uncursed amulet of stasis (71, 11, D) an uncursed staff of air a +0,+0 elven dagger (71, 12, D) a +1,+0 elven long sword a +1,+0 elven dagger (72, 12, D) a +1,+0 elven long sword a cursed +0,-2 elven short sword a +0 elven scale mail (49, 13, D) a +1,+0 scimitar of protection (50, 13, D) a bottled efreet (51, 13, D) a +2 centaur barding of flying (52, 13, D) the ring "Mipeggywk" {SustAb Str+3 Int-1} [ring of sustain abilities] It affects your strength (+3). It affects your intelligence (-1). (53, 13, D) a +8 rod of inaccuracy (14/14) (62, 13, D) a +0,+0 giant club (50, 14, D) a +1 mottled dragon armour (51, 14, D) the ring "Zuq Ugen" {rF+ Dex+2 Acc+2} [ring of protection from fire] It affects your dexterity (+2). It affects your accuracy (+2). (52, 14, D) a +3,+0 quarterstaff of protection (54, 14, D) a +3,+1 dwarven battleaxe of chopping (55, 14, D) a +2 robe of fire resistance (38, 16, D) a +2 elven scale mail of poison resistance (39, 16, D) a +1,+4 quarterstaff of speed (40, 16, D) Vehumet's Reference Book on Combat Magic Spells Type Level Sting Conjuration/Poison 1 Throw Flame Conjuration/Fire 2 Mephitic Cloud Conjuration/Poison/Air 3 Bolt of Magma Conjuration/Fire/Earth 5 Delayed Fireball Conjuration/Fire 7 (61, 17, D) a +2,+0 great sword of slicing (62, 17, D) a +0,+0 sabre (63, 17, D) the cursed -5,-2 falchion "Grecosus" {flame, +Blink rElec MR++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (71, 17, D) an uncursed staff of summoning (72, 17, D) a book of Beasts (73, 17, D) a +1,+0 dwarven short sword of draining (62, 18, D) the cursed +0 buckler of Idealism {rElec} It insulates you from electricity. It has a curse placed upon it. (63, 18, D) a +4,+3 dwarven anti-magic battleaxe (64, 18, D) a Young Poisoner's Handbook (73, 18, D) an uncursed ring of positive energy (62, 22, D) a +6,+3 falchion of slicing a +0 robe (38, 23, D) a +0,+2 elven long sword (unseen) (39, 23, D) a cursed +0,-1 elven short sword (unseen) (40, 23, D) a +0,+0 elven short sword of venom (unseen) (62, 23, D) a +0,+0 dagger a +0 robe a +0 buckler (64, 23, D) a +0,+0 dagger a +0 robe (39, 24, D) a +2,+0 elven longbow (unseen) (64, 24, D) a +4,+1 halberd of dragon slaying {god gift} (39, 25, D) a +3,+2 elven short sword (still there?) an arrow (still there?) (40, 25, D) 4 arrows (49, 25, D) a crystal ball of energy (50, 25, D) an uncursed staff of power (52, 25, D) a scroll of vorpalise weapon (53, 25, D) a Grand Grimoire (54, 25, D) the +5,+6 great sword of Cataclysm {venom, rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. (55, 25, D) an uncursed staff of earth (41, 26, D) an arrow (50, 26, D) an uncursed staff of conjuration (62, 27, D) the cursed -3 plate armour "Iphasag" {Int+1 Dam-1} It affects your intelligence (+1). It affects your damage-dealing abilities (-1). It has a curse placed upon it. (71, 27, D) a +0,+1 trident of venom (73, 27, D) a disc of storms (64, 28, D) a disc of storms (71, 28, D) a +4,+1 demon blade of venom (72, 28, D) an uncursed ring of fire (73, 30, D) a cursed -2,-3 long sword (47, 32, D) an uncursed staff of power (48, 33, D) an uncursed staff of poison (63, 36, D) a +0 leather armour (49, 37, D) a +1,+2 dwarven hand axe of electrocution (50, 37, D) a plain deck of summonings (51, 37, D) an uncursed staff of summoning (53, 37, D) an uncursed staff of energy (54, 37, D) a sack of spiders (63, 37, D) an uncursed ring of sustenance (64, 37, D) an uncursed amulet of faith (71, 37, D) an uncursed staff of fire (72, 37, D) a tome of Destruction (73, 37, D) the +3 ice dragon armour "Ucupsomp" {rF- rC++ Dex+3 Dam+2} It affects your dexterity (+3). It affects your damage-dealing abilities (+2). It makes you vulnerable to fire. It greatly protects you from cold. (49, 38, D) the amulet of Conformity {Stasis MR++ Stlth++} [amulet of stasis] It affects your resistance to hostile enchantments. It makes you much more stealthy. (50, 38, D) an uncursed staff of poison (51, 38, D) a +1 naga barding of stealth (52, 38, D) a +2 plate armour of fire resistance (53, 38, D) a +3 scale mail of magic resistance (58, 38, D) the +1,+5 war axe of Undoing {flame, +Fly MR++ Stlth--} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It lets you fly. It makes you much less stealthy. (59, 38, D) a +1,+5 vampiric falchion (62, 38, D) the cursed -1,+1 mace of Revolt {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It has a curse placed upon it. (63, 38, D) a sack of spiders (70, 38, D) a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear (72, 38, D) a +2 leather armour of cold resistance (73, 38, D) an uncursed staff of conjuration (60, 39, D) a +4,+3 trident of distortion (59, 40, D) a +6 ring of strength a disc of storms (61, 40, D) the +1 scale mail of Noire {god gift, Str+5 Dex+3} It affects your strength (+5). It affects your dexterity (+3). a +2 fire dragon armour (62, 40, D) a +1 robe of magic resistance (63, 40, D) a box of beasts (71, 40, D) the cursed -5,-5 battleaxe of Cheibriados' Anger {antimagic, Str+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It has a curse placed upon it. a +0,+1 bow 14 arrows (72, 40, D) a +0,+0 spear (unseen) (61, 41, D) the ring "Cuemm" {+Inv +Fly rElec Str+4} [ring of flight] It affects your strength (+4). It insulates you from electricity. It lets you turn invisible. (62, 41, D) a +4,+0 spear of dragon slaying (70, 41, D) a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear 2 potions of heal wounds (71, 41, D) the +5 blowgun of the Skies Above {speed, Contam rElec Stlth-} Attacks with this weapon take half as long, but cause slightly less damage. It insulates you from electricity. It causes magical contamination when unequipped. It makes you much less stealthy. 2 throwing nets (62, 42, D) a +0,+1 spear a stone of tremors a +1,+2 trident (71, 42, D) a +2,+2 spear of venom a +0,+0 spear a throwing net [frayed] an arrow (57, 43, D) an uncursed staff of energy (61, 43, D) a +8,+2 spear of flaming a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear (62, 43, D) a +3,+3 trident of dragon slaying a +2 leather armour (63, 43, D) 2 javelins a +0,+0 spear a +3,+1 trident of distortion a +0 troll leather armour a plain deck of destruction a +0,+3 trident of protection a +0 leather armour a +0 chain mail of poison resistance (61, 44, D) a +0,+0 trident 18 javelins the +1 robe "Fruphur" {Str+1 Dex+2} It affects your strength (+1). It affects your dexterity (+2). (63, 44, D) the +4,+6 morningstar "Jellyslayer" {crush, rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. a +0 robe a +2,+2 trident of freezing a cursed +0 leather armour (71, 44, D) a +0,+0 spear an arrow (48, 45, D) a +1,+2 demon trident a +3,+0 halberd of protection {god gift} (61, 45, D) a +0,+2 glaive of protection {god gift} a +4,+7 dagger of venom (62, 45, D) a +5,+6 quarterstaff of protection a +0 robe a plain deck of war