Somebody the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +0,-3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) a +0,+1 crossbow of frost (63, 1, D) a +1,+1 glaive of freezing (67, 1, D) a +6,+0 dwarven broad axe of freezing (68, 1, D) an uncursed ring of positive energy (69, 1, D) a +2,+1 morningstar of holy wrath (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) a +3,+2 war axe of draining (73, 2, D) the +12,+6 sabre "Maemack" {venom, rC+ SInv} It poisons the flesh of those it strikes. It protects you from cold. It enhances your eyesight. (75, 2, D) a +3,+0 quarterstaff of crushing (3, 3, D) a +5,+5 lajatang (4, 3, D) a +0,+0 mace a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +0 shield a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +2 ring mail of poison resistance (62, 10, D) the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (59, 11, D) a +0 rod of venom (0/13) (61, 17, D) a plain deck of changes (62, 17, D) a crystal ball of energy (63, 17, D) a book of Alchemy (71, 17, D) a +1,+4 war axe of electrocution (72, 17, D) a +3,+2 hand axe of electrocution (73, 17, D) a plain deck of summonings (63, 18, D) a +2 ring of intelligence (64, 18, D) an uncursed ring of sustenance (71, 18, D) the cursed -2,-4 short sword "Xuvvo" {drain, +Blink rF+ rC++} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It greatly protects you from cold. It lets you blink. It has a curse placed upon it. (72, 18, D) the ring "Blapatt" {Contam rElec rN+ MR++ Stlth+} [ring of positive energy] It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you much more stealthy. (73, 18, D) an uncursed staff of fire (63, 21, D) a +6 rod of the swarm (9/9) (63, 22, D) a +0,+4 great mace of crushing {god gift} (64, 22, D) a +0,+5 great mace of draining {god gift} an uncursed staff of earth a +1 robe a +0,+0 short sword a cursed +0 robe (63, 23, D) a +2,+1 spear a +0,+1 dagger (64, 23, D) a +0,+0 sabre a +0 robe (73, 23, D) a +0,+1 scimitar of flaming (61, 27, D) a +5,+1 falchion of electrocution (63, 27, D) an uncursed staff of conjuration (65, 27, D) an uncursed staff of energy (72, 27, D) an uncursed staff of power (73, 27, D) a +2,+0 scythe of dragon slaying (62, 28, D) a plain deck of changes (63, 28, D) a +1,+3 falchion of holy wrath (64, 28, D) a crystal ball of energy (71, 28, D) an uncursed amulet of guardian spirit (72, 28, D) an uncursed ring of sustenance (71, 33, D) a +0,+3 anti-magic dire flail {god gift} the +3,+7 giant club of Revolt {god gift, venom, Stlth+} It poisons the flesh of those it strikes. It makes you much more stealthy. a +1,+3 elven bow of evasion {god gift} (49, 37, D) a scroll of fog (50, 37, D) a Grand Grimoire (51, 37, D) the ring "Umoquh" {rN+ Int-2} [ring of positive energy] It affects your intelligence (-2). (52, 37, D) a +2 robe of the Archmagi (53, 37, D) the ring "Stuhum" {Wiz Dex-3} [ring of wizardry] It affects your dexterity (-3). (54, 37, D) an uncursed staff of wizardry (59, 37, D) an uncursed ring of ice (60, 37, D) an uncursed amulet of the gourmand (61, 37, D) a +10 blowgun (62, 37, D) the +27,-1 knife of Accuracy (69, 37, D) a +2 ice dragon armour (70, 37, D) an uncursed staff of poison (71, 37, D) a +2 plate armour of cold resistance (73, 37, D) a +3 ring of evasion (49, 38, D) a book of Transfigurations (50, 38, D) a +0,+2 elven vampiric whip (51, 38, D) the cursed -3 leather armour of an ice cave {rPois Int+4} It affects your intelligence (+4). It protects you from poison. It has a curse placed upon it. (52, 38, D) an uncursed staff of conjuration (53, 38, D) a book of Cantrips (59, 38, D) a +2,+2 falchion of holy wrath (60, 38, D) a manual of Unarmed Combat (61, 38, D) a sack of spiders (62, 38, D) a disc of storms (63, 38, D) the +8,+8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (70, 38, D) a stone of tremors (71, 38, D) a box of beasts (72, 38, D) a +0,+6 dire flail of holy wrath (60, 39, D) the +2,+11 giant club "Unoliuqo" {god gift, flame, Contam rC+ MR++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. the +0,+9 giant spiked club of Khuosa {god gift, flame, Contam SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It enhances your eyesight. It causes magical contamination when unequipped. (70, 43, D) a wolf skeleton a black bear skeleton a +0,+0 quarterstaff a +1 robe (71, 43, D) a +1,+3 great mace of holy wrath {god gift} (70, 44, D) a +0,+0 dagger (unseen) (71, 44, D) a +0,+4 flail of crushing {god gift} (62, 45, D) the +3,+8 giant club "Skullos" {god gift, venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2).