Somebody the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) a +5,+5 demon blade the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +15,+13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (62, 1, D) a ball python corpse the +6,+6 battleaxe of Instinct {freeze, rN+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It enhances your eyesight. (67, 1, D) a +2,+2 long sword of slicing (unseen) (69, 1, D) a +1 robe of magic resistance (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword (4, 2, D) a +5,+5 quick blade (unseen) (62, 2, D) the +27,-1 knife of Accuracy (73, 2, D) a lantern of shadows (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (69, 3, D) a +0,+0 orcish club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction (unseen) (68, 4, D) a -1,+1 orcish dagger the +1 ice dragon armour "Fyalente" {rF- rC++ Dex+3 Curse} It affects your dexterity (+3). It makes you vulnerable to fire. It greatly protects you from cold. It may recurse itself. (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 42 strawberries (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a lamp of fire (62, 9, D) a +1,+0 elven long sword (63, 9, D) the +0 helmet "Utraonk" {rElec rC++} It greatly protects you from cold. It insulates you from electricity. (62, 10, D) an uncursed staff of death