Somebody the Dungeon (10, 1, D) a +0,+0 falchion a +5 gold dragon armour (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +2,+16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) a stone of tremors (62, 1, D) a lantern of shadows (67, 1, D) a +0 robe of magic resistance (68, 1, D) a +2 ring of dexterity (69, 1, D) a crystal ball of energy (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (62, 2, D) a +3,+4 giant spiked club (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 strawberries 4 bread rations 4 meat rations (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 animal skin a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +8,+8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon take half as long, but cause slightly less damage. It affects your dexterity (+3). It enhances your eyesight. (62, 9, D) the cursed -7 helmet of the Other World {Acc+3} It affects your accuracy (+3). It has a curse placed upon it. (63, 9, D) the +0,+0 Staff of Olgreb {rPois} It protects you from poison. (70, 9, D) a +4,+1 short sword of draining (71, 9, D) a +1 animal skin (72, 9, D) a cursed staff of power (70, 10, D) the cursed -5 leather armour of Ehilaaqi {Str+4 Int+2 Dam+4} It affects your strength (+4). It affects your intelligence (+2). It affects your damage-dealing abilities (+4). It has a curse placed upon it. (70, 12, D) a cursed -4,-2 orcish dagger (unseen) (71, 12, D) a +0,+3 dwarven anti-magic war axe {god gift} a +2,+2 vampiric falchion a +0 orcish chain mail a -1,+0 orcish short sword a -1,+0 orcish dagger a -1,+1 orcish mace a +0 orcish chain mail a +0,+1 orcish flail a +0 orcish scale mail (61, 17, D) the +0 scale mail of Midsummer {MR++} It affects your resistance to hostile enchantments. (62, 17, D) an uncursed staff of conjuration (63, 17, D) a +3 scale mail of positive energy (64, 17, D) the +7,+6 spear of Shrieking Terror {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (71, 17, D) the +6,+6 long sword "Qyaskof" {venom, +Blink +Inv SInv} It poisons the flesh of those it strikes. It enhances your eyesight. It lets you turn invisible. It lets you blink. (62, 18, D) a +1,+3 scimitar of electrocution (63, 18, D) the cursed -2 leather armour of the Prince of Darkness {Str+1 Acc+4} It affects your strength (+1). It affects your accuracy (+4). It has a curse placed upon it. (71, 18, D) the +3,+4 hand axe of Awkwardness {vamp, rF+ Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It protects you from fire. (63, 21, D) a +0,+1 scimitar of flaming (71, 22, D) a +2,+2 sabre of venom (72, 22, D) a +2,+0 spear the +0,+4 sling "Mesu" {velocity, +Inv MR++} Any stone fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It lets you turn invisible. (72, 23, D) a +1,+1 anti-magic great sword {god gift} (72, 24, D) a +0,+0 spear (62, 27, D) the +4,+12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (65, 27, D) a +1 ring mail of fire resistance (73, 27, D) an uncursed ring of ice (62, 28, D) Dig Ninn's Catalogue of Boosts Spells Type Level Repel Missiles Charms/Air 2 Poison Weapon Charms/Poison 3 Song of Shielding Charms 4 Iskenderun's Battlesphere Conjuration/Charms 4 Ring of Flames Charms/Fire 7 Trog disapproves of the use of such an item. (64, 28, D) a book of Flames (71, 28, D) an uncursed staff of cold (72, 28, D) a +2 scale mail of cold resistance (73, 28, D) a +2 scale mail of magic resistance (72, 32, D) the +2,+3 hand axe "Cra Zysic" {god gift, chop, +Rage rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It lets you go berserk. a +0,+0 sabre a +0,+2 bow of flame a +0 robe a +0,+0 spear a +2 buckler of reflection (73, 32, D) a +0,+0 dagger a +1 robe (63, 33, D) a +3,+1 morningstar of crushing (still there?) a wolf corpse (still there?) (64, 33, D) a red wasp corpse (unseen) (65, 33, D) a water moccasin corpse (72, 33, D) a +0,+4 anti-magic double sword {god gift} (73, 33, D) a +1,+0 sabre a +1 robe of cold resistance (63, 34, D) a red wasp corpse (still there?) a warg corpse (still there?) (64, 34, D) a +0,+3 anti-magic hand axe {god gift} a +2,+1 broad axe of flaming {god gift} (65, 34, D) a +0,+0 quarterstaff