Somebody the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (11, 1, D) the +4,+8 shillelagh "Devastator" the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +0,+12 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (62, 1, D) the +1 robe of the Kangaroo {rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. (63, 1, D) a sack of spiders (67, 1, D) an uncursed staff of air (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (62, 2, D) a +0,+0 spear (68, 2, D) a +1,+2 spear (unseen) (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (9, 3, D) a +0,+0 falchion (61, 3, D) a +0,+0 trident (62, 3, D) a +0,+2 trident a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear (63, 3, D) a +1,+2 dagger of protection a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear a +0,+0 spear (68, 3, D) the cursed -5,+7 quick blade of Mayhem {drain, rElec rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. It has a curse placed upon it. a necrophage corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) the Disquisition on Enhancements Spells Type Level *Shroud of Golubria Charms/Translocation 2 Ozocubu's Armour Charms/Ice 3 *Spectral Weapon Hexes/Charms 3 Warp Weapon Charms/Translocation 5 (62, 9, D) the ring of the Jackalope {-Cast +Fly Dex+4 Stlth++} [ring of flight] It affects your dexterity (+4). It prevents spellcasting. It makes you much more stealthy. (63, 9, D) a +2,+4 dagger of venom (70, 9, D) a tome of Destruction (71, 9, D) a +3,+2 scimitar of holy wrath (72, 9, D) an uncursed ring of wizardry a +6 ring of strength (62, 10, D) a +0,+2 bow of flame (70, 10, D) a +0 orcish plate armour of cold resistance (70, 11, D) a +2,+3 flail (unseen) (61, 12, D) a swamp drake corpse (rotten by now) (71, 17, D) a +0 leather armour (72, 17, D) a manual of Stealth a +3,+1 quarterstaff of draining (72, 18, D) an ornate deck of changes (71, 21, D) an uncursed staff of poison (71, 27, D) a +2 ring of dexterity (72, 27, D) a scroll of vorpalise weapon (73, 27, D) a tome of Destruction (71, 28, D) a +1 plate armour of cold resistance (72, 28, D) a +0,+0 trident (72, 33, D) a -1,+1 orcish flail (unseen)