Dungeon Sprint DCSS version 0.13-a0-2805-g83f2281 (webtiles) character file. 28 Somebody the Slasher (level 2, 28/28 HPs) Began as a Deep Dwarf Fighter on Aug 25, 2013. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:15 (120 turns). Somebody the Slasher (Deep Dwarf Fighter) Turns: 120, Time: 00:01:15 HP 28/28 AC 26 Str 34 XL: 2 Next: 0% MP 0/1 EV 5 Int 8 God: Gold 20 SH 27 Dex 12 Spells: 0 memorised, 1 level left Res.Fire : . . . See Invis. : + C - +12,+15 obsidian axe {chop, +Fly Str+3 SIn Res.Cold : . . . Warding : . y - +15 Maxwell's patent armour {rCorr, Cons, Life Prot.: + . . Conserve : + B - +6 shield of the gong {Spirit, rElec rN+ M Res.Poison: . Res.Corr. : + (no helmet) Res.Elec. : + Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : + (no gloves) Res.Mut. : . Prev.Telep.: + (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . n - +6 ring of strength m - +6 ring of strength @: non-regenerating, very resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging, Evoke Flight You were in the Dungeon. You were completely stuffed. You visited 1 branch Inventory: Hand weapons C - the +12,+15 obsidian axe (weapon) {chop, +Fly Str+3 SInv Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. Armour y - the +15 Maxwell's patent armour (worn) {rCorr, Cons, -Cast -Tele MR+} (You found it in the Dungeon) It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. B - the +6 shield of the gong (worn) {Spirit, rElec rN+ MR+} (You found it in the Dungeon) It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical devices a - a wand of disintegration (7) b - a wand of fire (5) c - a wand of cold (5) d - a wand of heal wounds (5) l - a wand of draining (5) Comestibles f - 5 bread rations z - 15 strawberries A - 4 meat rations Scrolls k - 2 scrolls of fear o - 7 scrolls of fog s - a scroll of holy word v - 5 scrolls of identify w - 3 scrolls of recharging x - 4 scrolls of remove curse Jewellery m - a +6 ring of strength (left hand) n - a +6 ring of strength (right hand) Potions e - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of speed i - 7 potions of magic j - 3 potions of berserk rage p - 2 potions of invisibility q - 2 potions of restore abilities r - 4 potions of resistance t - 5 potions of agility u - 5 potions of might Skills: + Level 2.6 Fighting Level 7.7 Long Blades + Level 0.0 Axes + Level 3.2 Armour + Level 3.2 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna Trog Vehumet Yredelemnul Zin the Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Message History C - the cursed +12,+15 obsidian axe (weapon) {chop, +Fly Str+3 SInv Curse} You can't unwield your weapon to draw a new one! Wear which item? (? for menu, Esc to quit) Really wear y - the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+}? You start putting on your armour. You continue putting on the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+}. You finish putting on the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+}. Oops, that feels deathly cold. You can't unwield your weapon to draw a new one! Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on the +6 shield of the gong {Spirit, rElec rN+ MR+}. You finish putting on the +6 shield of the gong {Spirit, rElec rN+ MR+}. You feel your power drawn to a protective spirit. Now linked to your health, your magic stops regenerating. You resume training Shields. Read which item? (? for menu, Esc to quit) As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############## * 8_8_88©88_8_8_# 8.........@)..8# _..))........._# 8..)).........8# #_..().....:..._# , #8...).....=...8# , #_......?..|..._# #8...[..!......8# #_...[........._# ,, #8......[......8# , ,, There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Somebody, the Deep Dwarf Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 21/21 MP: 0/0 19 | D | Found a white marble altar of Elyvilon. 20 | D | Found a burning altar of Makhleb. 20 | D | Found a sparkling altar of Nemelex Xobeh. 21 | D | Found a deep blue altar of Sif Muna. 21 | D | Found a bloodstained altar of Trog. 24 | D | Found an iron altar of Okawaru. 31 | D | Found an ancient bone altar of Kikubaaqudgha. 35 | D | Reached skill level 7 in Long Blades 35 | D | Reached XP level 2. HP: 28/28 MP: 1/1 36 | D | Found a radiant altar of Vehumet. 36 | D | Found a basalt altar of Yredelemnul. 120 | D | Quit the game Action || total -------------------------++------- Use: Potion || 1 Scroll || 1