Dungeon Sprint DCSS version 0.15-a0-895-g19c7863 (webtiles) character file. 57 Somebody the Thaumaturge (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on May 19, 2014. Was an Initiate of Vehumet. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:24 (183 turns). Somebody the Thaumaturge (Deep Elf Conjurer) Turns: 183, Time: 00:03:24 HP 19/19 AC 2 Str 11 XL: 3 Next: 73% MP 18/18 EV 5 Int 31 God: Vehumet [......] Gold 0 SH 41 Dex 15 Spells: 2 memorised, 15 levels left rFire . . . SeeInvis . l - staff of energy rCold . . . Clarity . a - +0 robe rNeg + . . Conserve . u - +27 shield of the gong {rElec rN+ MR+ EV-5} rPois . rCorr . (no helmet) rElec + rRot . (no cloak) SustAb . Spirit . (no gloves) rMut . Warding . (no boots) Gourm . NoTele + (no amulet) MR +.... k - +6 ring of intelligence j - +6 ring of intelligence @: overloaded, mighty, very slightly contaminated, hasted, very quick, somewhat resistant to hostile enchantments, very unstealthy A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were overloaded with stuff. You were very full. You visited 1 branch Inventory: Armour a - a +0 robe (worn) u - the +27 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. x - the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb} (You found it in the Dungeon) It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. Magical devices m - a wand of disintegration (7) n - a wand of fire (5) o - a wand of cold (5) p - a wand of draining (5) Comestibles b - 5 bread rations Scrolls i - a scroll of blinking Jewellery j - a +6 ring of intelligence (left hand) k - a +6 ring of intelligence (right hand) Potions d - 10 potions of curing e - 10 potions of heal wounds f - 4 potions of haste g - 7 potions of magic h - 3 potions of berserk rage q - 2 potions of brilliance r - 2 potions of invisibility s - 2 potions of restore abilities t - 4 potions of resistance v - 4 potions of agility w - 3 potions of might Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 *Searing Ray Conjuration 2 Dazzling Spray Conjuration/Hexes 3 Fulminant Prism Conjuration/Hexes 4 Iskenderun's Mystic Blast Conjuration 4 Iskenderun's Battlesphere Conjuration/Charms 5 Magical staves l - an uncursed staff of energy (weapon) Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.0 Spellcasting + Level 5.9 Conjurations Level 5.4 Hexes Level 5.9 Charms You had 15 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj #####. 3% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History You start resting. You feel a little less mighty now. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Drink which item? (? for menu, Esc to quit) You feel yourself speed up. You are very lightly contaminated with residual magic. Drink which item? (? for menu, Esc to quit) You feel very mighty all of a sudden. Your surroundings seem different! Welcome to arena 2. A necrophage, a zombie and a skeleton come into view. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) You don't have any such object. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.Z:).▓.....▓ ▓..n..▓.....▓ ▓.....▓.....▓ ▓..Z..▓..)).▓ ▓.....▓.....▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a necrophage, a kobold zombie and a bat skeleton. Vanquished Creatures 2 orc wizards (D) 2 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Somebody, the Deep Elf Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 5/5 0 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a basalt altar of Yredelemnul. 1 | D | Found an iron altar of Okawaru. 2 | D | Found a radiant altar of Vehumet. 3 | D | Found a burning altar of Makhleb. 3 | D | Found a shimmering altar of Xom. 5 | D | Found a deep blue altar of Sif Muna. 7 | D | Banished a spatial maelstrom 11 | D | Became a worshipper of Vehumet 15 | D | Found a white marble altar of Elyvilon. 16 | D | Found a corrupted altar of Lugonu. 16 | D | Found a sparkling altar of Nemelex Xobeh. 16 | D | Found a roughly hewn altar of Beogh. 16 | D | Found a bloodstained altar of Trog. 32 | D | Reached skill level 6 in Spellcasting 32 | D | Reached skill level 5 in Hexes 32 | D | Reached skill level 5 in Charms 32 | D | Reached XP level 2. HP: 15/15 MP: 6/12 36 | D | Learned a level 2 spell: Searing Ray 63 | D | Entered arena 1. 63 | D | Noticed an orc wizard 63 | D | Noticed an orc wizard 67 | D | Killed an orc wizard 67 | D | Reached skill level 7 in Spellcasting 67 | D | Reached skill level 5 in Conjurations 67 | D | Reached XP level 3. HP: 19/19 MP: 7/17 71 | D | Killed an orc wizard 71 | D | Reached skill level 8 in Spellcasting 182 | D | Entered arena 2. 182 | D | Noticed a necrophage 183 | D | Quit the game Action || total -------------------------++------- Melee: Staff || 1 Cast: Searing Ray || 2 Use: Potion || 6