Somebody the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +27 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +12,+13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +1,+2 bardiche of venom (63, 1, D) an uncursed staff of power (67, 1, D) an uncursed staff of earth (68, 1, D) a +4,+1 glaive of flaming (69, 1, D) a lantern of shadows (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (73, 2, D) a book of Cantrips a +0,+0 club an orc corpse (rotten by now) (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (62, 3, D) a ball python corpse (rotten by now) (74, 3, D) a +0,+0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (68, 4, D) an iguana corpse (rotten by now) (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 4 meat rations 14 strawberries (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength (62, 5, D) an adder corpse (rotten by now) (68, 5, D) a porcupine corpse (rotten by now) (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (74, 8, D) an uncursed staff of fire (61, 9, D) a book of Dreams (72, 9, D) a +2,+2 battleaxe of venom (62, 10, D) the +7,+2 sling of Pneases {frost, rC+} It turns projectiles fired from it into bolts of frost. It protects you from cold. (70, 10, D) a +0,+3 mace of holy wrath (72, 10, D) an uncursed staff of cold (62, 13, D) a cursed +0,+0 hand axe a +0 robe (71, 17, D) an uncursed ring of protection from fire (72, 17, D) a +1,+1 flail of crushing (71, 18, D) a book of Callings (72, 18, D) a +2 pair of gloves of dexterity (73, 18, D) an ornate deck of changes (72, 24, D) an arrow