Dungeon Sprint DCSS version 0.15-a0-895-g19c7863 (webtiles) character file. 1383 Somebody the Nimble (level 8, -8/39 (41) HPs) Began as a Deep Elf Conjurer on May 19, 2014. Was an Elder of Vehumet. Mangled by a merfolk ... wielding a +0,+0 trident (21 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:13:36 (497 turns). Somebody the Nimble (Deep Elf Conjurer) Turns: 497, Time: 00:13:36 HP -8/39 (41) AC 3 Str 13 XL: 8 Next: 40% MP 7/40 EV 24 Int 21 God: Vehumet [****..] Gold 0 SH 10 Dex 15 Spells: 6 memorised, 17 levels left rFire . . . SeeInvis . k - staff of energy rCold + . . Clarity . a - +0 robe rNeg . . . Conserve . j - +3 buckler rPois . rCorr . (no helmet) rElec + rRot . F - +0 cloak of Starlight {rElec rC+ EV+4 Stlth-} SustAb . Spirit . (no gloves) rMut . Warding . (no boots) Gourm . NoTele + (no amulet) MR ..... I - ring of magical power B - +6 ring of strength @: not resistant to hostile enchantments, very unstealthy A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You were completely stuffed. You visited 1 branch Inventory: Hand weapons E - a +5,+5 demon trident Armour a - a +0 robe (worn) j - a +3 buckler (worn) F - the +0 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth-} (You found it in the Dungeon) It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you less stealthy. K - a +1 pair of gloves of strength Magical devices l - a wand of disintegration (5) m - a wand of fire (5) n - a wand of cold (5) o - a wand of draining (5) Comestibles b - 4 bread rations Scrolls i - 2 scrolls of blinking p - 4 scrolls of amnesia q - 3 scrolls of recharging r - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse v - 2 scrolls of fear Jewellery y - a +6 ring of intelligence B - a +6 ring of strength (left hand) I - a ring of magical power (right hand) Potions d - 9 potions of curing e - 10 potions of heal wounds f - 5 potions of haste g - 7 potions of magic h - 3 potions of berserk rage w - 2 potions of brilliance x - 2 potions of invisibility z - 2 potions of restore abilities A - 4 potions of resistance C - 5 potions of agility D - 4 potions of might Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 *Searing Ray Conjuration 2 Dazzling Spray Conjuration/Hexes 3 Fulminant Prism Conjuration/Hexes 4 Iskenderun's Mystic Blast Conjuration 4 *Iskenderun's Battlesphere Conjuration/Charms 5 J - a book of the Earth Spells Type Level Leda's Liquefaction Hexes/Earth 4 Bolt of Magma Conjuration/Fire/Earth 5 Statue Form Transmutation/Earth 6 *Iron Shot Conjuration/Earth 6 Shatter Earth 9 Magical staves k - an uncursed staff of energy (weapon) Miscellaneous H - a legendary deck of defence Skills: - Level 13.4 Dodging - Level 2.4 Stealth + Level 13.1 Spellcasting - Level 11.0 Conjurations Level 5.4 Hexes - Level 5.9 Charms You had 17 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 None b - Searing Ray Conj ###### 1% 2 None k - Animate Skeleton Necr N/A 8% 1 None p - Apportation Tloc ##........ 8% 1 None B - Iskenderun's Battles Conj/Chrm #####... 1% 5 None I - Iron Shot Conj/Erth #####..... 41% 6 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History The merfolk is lightly wounded. Your battlesphere fires! The barrage of energy hits the merfolk. The merfolk is moderately wounded. The centaur wields a shortbow. The centaur shoots an arrow. The arrow misses you. The searing ray hits the merfolk. The merfolk is heavily wounded. Your battlesphere fires! The barrage of energy hits the hippogriff. The hippogriff is moderately wounded. The searing ray hits the merfolk. The merfolk is heavily wounded. * * * LOW MAGIC WARNING * * * Your battlesphere fires! The barrage of energy hits the merfolk. The merfolk is severely wounded. The merfolk hits you from afar with a trident! Ouch! That really hurt! You die... 8©8 ▓..=)...▓ ▓..:[}..▓ ▓.......▓ ▓...m...▓ ▓...c.c.▓ ..HmH.. ▓.▓...▓*▓ ▓...@...▓ ▓▓▓▓▓▓▓▓▓ You could see 2 merfolk, 2 hippogriffs and 2 centaurs. Vanquished Creatures A thrashing horror (D) 2 water moccasins (D) A porcupine (D) A phantom (D) 2 necrophages (D) A wight (D) An iron imp (D) An orc wizard (D) A quasit (D) An iguana (D) A sheep (D) An adder (D) 2 white imps (D) An orc (D) A ball python (D) 18 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Somebody, the Deep Elf Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 5/5 0 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a basalt altar of Yredelemnul. 1 | D | Found an iron altar of Okawaru. 2 | D | Found a radiant altar of Vehumet. 2 | D | Found a shimmering altar of Xom. 4 | D | Banished a spatial maelstrom 9 | D | Found a burning altar of Makhleb. 11 | D | Became a worshipper of Vehumet 13 | D | Found a deep blue altar of Sif Muna. 15 | D | Found a white marble altar of Elyvilon. 15 | D | Found a sparkling altar of Nemelex Xobeh. 16 | D | Found a corrupted altar of Lugonu. 16 | D | Found a roughly hewn altar of Beogh. 16 | D | Found a bloodstained altar of Trog. 98 | D | Reached skill level 6 in Spellcasting 98 | D | Reached skill level 5 in Hexes 98 | D | Reached skill level 5 in Charms 98 | D | Reached XP level 2. HP: 15/15 MP: 6/12 102 | D | Learned a level 2 spell: Searing Ray 161 | D | Entered arena 1. 161 | D | Noticed an orc wizard 165 | D | Killed an orc wizard 165 | D | Reached XP level 3. HP: 19/19 MP: 16/16 177 | D | Learned a level 1 spell: Apportation 179 | D | Learned a level 1 spell: Animate Skeleton 181 | D | Entered arena 2. 181 | D | Noticed a porcupine 181 | D | Noticed an iguana 185 | D | Acquired Vehumet's first power 185 | D | Offered knowledge of Shock by Vehumet. 185 | D | Reached skill level 7 in Conjurations 186 | D | Killed an iguana 186 | D | Reached skill level 8 in Conjurations 186 | D | Reached XP level 4. HP: 24/24 MP: 13/18 191 | D | Killed a porcupine 191 | D | Reached skill level 11 in Conjurations 191 | D | Reached XP level 5. HP: 28/28 MP: 8/20 197 | D | Entered arena 3. 197 | D | Noticed a water moccasin 197 | D | Noticed a water moccasin 203 | D | Killed a water moccasin 203 | D | Reached XP level 6. HP: 32/32 MP: 1/22 204 | D | Killed a water moccasin 204 | D | Reached skill level 10 in Dodging 311 | D | Entered arena 4. 311 | D | Noticed a phantom 311 | D | Noticed a necrophage 311 | D | Noticed a wight 311 | D | Noticed a necrophage 314 | D | Killed a necrophage 314 | D | Acquired Vehumet's second power 315 | D | Killed a wight 315 | D | Reached XP level 7. HP: 36/36 MP: 20/24 321 | D | Killed a necrophage 321 | D | Reached skill level 12 in Dodging 333 | D | Killed a phantom 333 | D | Reached skill level 13 in Dodging 360 | D | Learned a level 6 spell: Iron Shot 366 | D | Learned a level 5 spell: Iskenderun's Battlesphere 467 | D | Entered arena 5. 467 | D | Noticed an iron imp 467 | D | Noticed a quasit 467 | D | Noticed a thrashing horror 470 | D | Offered knowledge of Flame Tongue by Vehumet. 470 | D | Acquired Vehumet's third power 479 | D | Killed a thrashing horror 479 | D | Reached XP level 8. HP: 12/39 MP: 25/31 484 | D | Killed a quasit 487 | D | Killed an iron imp 493 | D | Entered arena 6. 493 | D | Noticed a merfolk 493 | D | Noticed a centaur 493 | D | Noticed a centaur 493 | D | Noticed a hippogriff 493 | D | Noticed a merfolk 493 | D | Noticed a hippogriff 497 | D | Mangled by a merfolk Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Demon trident | 4 | 5 | || 9 Cast: Searing Ray | 1 | 4 | 6 || 11 Magic Dart | 1 | 1 | 20 || 22 Iskenderun's Batt | | | 4 || 4 Evoke: Wand | | 2 | || 2 Use: Potion | 4 | | 1 || 5 Scroll | | | 2 || 2 Stab: Sleeping | 1 | | || 1