Somebody the Dungeon (60, 0, D) a +0,+0 short sword (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. (unseen) (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +3,+0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (63, 1, D) a cursed -2,-1 hand axe a +0 chain mail (67, 1, D) a +2 plate armour of poison resistance (68, 1, D) a +1,+0 vampiric demon trident (69, 1, D) an uncursed ring of fire (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (61, 2, D) a cursed +0,-1 dagger a +0 leather armour (62, 2, D) a +0,+0 trident (73, 2, D) a +1,+1 short sword (75, 2, D) a +3 plate armour of poison resistance (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 shortbow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 42 fruits (unseen) (10, 5, D) an uncursed ring of flight (unseen) (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy (unseen) (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of brilliance (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) an uncursed ring of wizardry (71, 9, D) a +0,+0 short sword (72, 9, D) a book of Hinderance (62, 10, D) a +3,+3 morningstar of draining (70, 10, D) the +1 helmet of True Grit {rElec rF+ rC+} It protects you from fire. It protects you from cold. It insulates you from electricity. (72, 10, D) a +0,+0 dagger (70, 13, D) the cursed +2,+0 war axe "Frywem" {flame, Dex+3 Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It makes you more stealthy. It has a curse placed upon it. (71, 13, D) a +0,+0 war axe (unseen) (71, 14, D) an uncursed staff of summoning (unseen)