Somebody the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the +14,+16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) an uncursed staff of earth (63, 1, D) a +0,+1 great mace of crushing (67, 1, D) the cursed -2,+0 falchion "Steic" {slice, rN+ Str+3 Dex+1 Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+1). It protects you from negative energy. It may recurse itself when equipped. It has a curse placed upon it. (68, 1, D) an uncursed staff of air (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (62, 2, D) the +11,+4 whip "Irreagac" {drain, +Rage rC- Dex+1} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+1). It makes you vulnerable to cold. It lets you go berserk. (73, 2, D) a +1,+2 demon whip of electrocution (75, 2, D) the cursed +1,+0 demon whip of Obsession {flame, Str+3 Dex+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+3). It has a curse placed upon it. (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0,+0 crossbow 10 bolts a plain deck of changes (63, 9, D) a plain deck of war (70, 9, D) a lamp of fire (71, 9, D) a +3 blowgun (72, 9, D) the +2,+3 dagger of the Lair of Beasts {flame, rC++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from cold. (61, 10, D) a +3,+0 shortbow 25 arrows (63, 10, D) a +2,+2 crossbow 25 bolts (70, 10, D) a plain deck of defence (72, 10, D) an uncursed ring of positive energy (62, 11, D) an uncursed staff of power a +0,+0 crossbow 6 bolts (62, 14, D) 5 bolts (61, 16, D) a fan of gales (unseen) (63, 17, D) a +0,+6 crossbow of flame 19 bolts a +0,+0 crossbow (72, 17, D) a +2,+0 trident (62, 18, D) a +0,+0 morningstar a +0 scale mail of cold resistance a +0,+0 whip of flaming a human corpse (skeletalised by now) (64, 18, D) a +6,+0 glaive of venom a +0,+0 crossbow 17 bolts the ring "Umiovaekh" {+Blink rPois Dex+3 Dam-2 Stlth+} [ring of stealth] It affects your dexterity (+3). It affects your damage with ranged weapons and melee attacks (-2). It protects you from poison. It lets you blink. It makes you more stealthy. (72, 18, D) a +2,+4 short sword of venom a hippogriff corpse (skeletalised by now) (64, 19, D) a +0,+0 long sword a +0 scale mail (72, 19, D) a +0,+0 shortbow 14 arrows of dispersal a centaur corpse (skeletalised by now) (73, 19, D) a throwing net a centaur corpse (skeletalised by now) (64, 20, D) a cursed -1,-2 battleaxe a +0 chain mail (71, 20, D) a hippogriff corpse (skeletalised by now) (71, 22, D) a +1,+4 long sword of holy wrath a +0,+0 shortbow 5 arrows of dispersal (72, 23, D) a throwing net (72, 24, D) a throwing net (51, 25, D) the Papyrus of Flight Spells Type Level Shock Conjuration/Air 1 Repel Missiles Charms/Air 2 Airstrike Air 4 Summon Lightning Spire Summoning/Air 4 Tornado Air 9 (unseen) (52, 25, D) a +1,+1 vampiric battleaxe (53, 25, D) the +8,+4 scimitar of Offence {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (50, 26, D) an uncursed staff of poison (51, 26, D) the ring "Ismiovoene" {Str+6 Dex+3 Acc+5} [ring of strength] It affects your strength (+6). It affects your dexterity (+3). It affects your accuracy with ranged weapons and melee attacks (+5). (52, 26, D) an uncursed staff of death (53, 26, D) a box of beasts (54, 26, D) a manual of Crossbows (unseen) (52, 27, D) a death drake corpse (53, 27, D) a steam dragon corpse (62, 27, D) a +4 chain mail of fire resistance a +0,+0 shortbow 16 arrows of flame a centaur corpse (skeletalised by now) (63, 27, D) Fuptoco's Papyrus of Toxic Transformation Spells Type Level Beastly Appendage Transmutation 1 Spider Form Transmutation/Poison 3 Ice Form Ice/Transmutation 4 Alistair's Intoxication Transmutation/Poison 4 Dragon Form Transmutation 7 (64, 27, D) a +3,+0 great sword of freezing (65, 27, D) a stone of tremors (72, 27, D) a +5,+2 flail of protection (73, 27, D) a +2,+0 dagger of holy wrath (60, 28, D) 17 arrows a cursed -3,-2 shortbow a centaur corpse (skeletalised by now) (62, 28, D) a +0,+1 crossbow of flame (71, 28, D) a +3,+2 flail of protection (72, 28, D) the +5,+2 short sword "Khehil" {distort, Dex+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+2). (73, 28, D) a +0 chain mail of fire resistance (60, 29, D) a +0,+0 trident (unseen) (63, 29, D) a +0,+0 trident a throwing net (63, 34, D) 2 arrows of flame 4 tomahawks 2 arrows (49, 37, D) a +0,+0 dagger (50, 37, D) a +3,+4 dagger of chaos the +0 ring mail of the Turtledove {Dex-4 Int+3} It affects your intelligence (+3). It affects your dexterity (-4). an uncursed staff of summoning a +2 robe (51, 37, D) the +0,+5 crossbow "Vootex" {penet, rElec Str-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-2). It insulates you from electricity. (52, 37, D) a +1,+2 claymore of holy wrath (54, 37, D) an uncursed ring of protection from cold (59, 37, D) a +1 leather armour of cold resistance (61, 37, D) a +1,+2 flail of protection (62, 37, D) an uncursed staff of fire (63, 37, D) an uncursed staff of air (69, 37, D) a plain deck of destruction (70, 37, D) an uncursed ring of see invisible (71, 37, D) a sack of spiders (72, 37, D) an uncursed staff of earth (73, 37, D) the cursed -1,-1 dagger "Plakh" {elec, Int+1} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+1). It has a curse placed upon it. (49, 38, D) a +0 cloak a +0 robe a +0,+0 giant club a +0,+0 short sword the +1,+1 spear "Stesm" {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). (52, 38, D) an uncursed staff of cold (53, 38, D) a manual of Crossbows (59, 38, D) a +0,+1 quarterstaff of distortion (60, 38, D) a scroll of brand weapon (61, 38, D) a +0,+3 scimitar of holy wrath (62, 38, D) a box of beasts (63, 38, D) an uncursed staff of death (71, 38, D) a +0,+0 shortbow (still there?) a +0,+0 trident (still there?) (72, 38, D) a +2 robe of positive energy (73, 38, D) a disc of storms (48, 39, D) a potion of might a +0 robe the cursed -2,-2 battleaxe of Victory {elec, rF- MR++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. the human corpse of Josephine (51, 39, D) a +0,+2 mace (unseen) (70, 41, D) a cursed -2,+0 trident (71, 42, D) the +10,+4 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a tomahawk (73, 42, D) a +0,+1 trident (74, 42, D) a +0,+0 shortbow (unseen) (52, 43, D) a +0,+0 cutlass (62, 43, D) a rotting redback corpse (52, 44, D) the human skeleton of Prince Ribbit (61, 44, D) a rotting redback corpse (71, 44, D) 3 tomahawks a throwing net (73, 44, D) a chunk of merfolk flesh (rotten by now) (74, 44, D) a chunk of merfolk flesh (rotten by now)