Somebody the Dungeon (10, 1, D) a +0 shield a +0 scale mail a +0,+0 war axe the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0,+0 Sword of Power the -3,+13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) the +0 plate armour "Gepupp" {MR+ Stlth-} It affects your resistance to hostile enchantments. It makes you less stealthy. (20, 1, D) a Grand Grimoire (21, 1, D) a +1,+2 whip of electrocution (22, 1, D) a +3,+1 crossbow of frost (23, 1, D) the +7,+2 crossbow "Guunan" {frost, +Inv MR++ Str+3} It turns projectiles fired from it into bolts of frost. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. (24, 1, D) a scroll of brand weapon (25, 1, D) a +0 robe (26, 1, D) a scroll of brand weapon (27, 1, D) a +2,+2 claymore of protection (28, 1, D) a +0 mottled dragon armour (29, 1, D) a book of Maledictions (35, 1, D) a plain deck of changes (37, 1, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (38, 1, D) a book of Maledictions (39, 1, D) a +0,+3 mace of holy wrath (40, 1, D) a +2,+0 vampiric hand axe (41, 1, D) a book of Minor Magic (42, 1, D) a cursed amulet of inaccuracy (50, 1, D) a +1 chain mail of magic resistance (51, 1, D) a +0 chain mail of magic resistance (52, 1, D) a scroll of brand weapon (53, 1, D) a +1,+0 vampiric great sword (54, 1, D) the +0,+10 cutlass of the Grave {antimagic, rPois rF+ Int+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It protects you from fire. It protects you from poison. (61, 1, D) a +0 robe of the Archmagi (68, 1, D) a +3,+1 great sword of holy wrath (3, 2, D) a +5,+5 claymore (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (19, 2, D) a book of the Sky (21, 2, D) a +0,+0 halberd (22, 2, D) a sack of spiders (23, 2, D) a book of Transfigurations (24, 2, D) a +0,+0 long sword (25, 2, D) a book of Spatial Translocations (26, 2, D) the cursed -1,+0 short sword of the Ten Cities {freeze, Dex+1} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+1). It has a curse placed upon it. (27, 2, D) a +2,+1 whip of pain (28, 2, D) a plain deck of changes (29, 2, D) an uncursed staff of summoning (36, 2, D) the +8,+7 morningstar of the Lurker {venom, +Rage rC-} It poisons the flesh of those it strikes. It makes you vulnerable to cold. It lets you go berserk. (37, 2, D) an uncursed staff of air (38, 2, D) an uncursed amulet of faith (39, 2, D) an uncursed amulet of the gourmand (40, 2, D) a +1,+0 bastard sword of electrocution (42, 2, D) an uncursed amulet of rage (49, 2, D) an uncursed staff of air (50, 2, D) an uncursed staff of energy (51, 2, D) an ornate deck of destruction (52, 2, D) a +0,+0 dagger (53, 2, D) an uncursed staff of energy (54, 2, D) a +0,+0 dagger (55, 2, D) a book of Callings (62, 2, D) an uncursed ring of stealth (75, 2, D) an uncursed staff of air (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 shortbow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (62, 4, D) a +0,+0 giant club a +0,+0 giant spiked club (63, 4, D) a +0,+0 giant club (unseen) (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (23, 5, D) a +0,+0 glaive (unseen) (24, 5, D) a +2,+0 halberd of protection a +1 robe of cold resistance (25, 5, D) a +0 robe (unseen) (26, 5, D) a +0,+0 spear (61, 5, D) a +0,+0 giant spiked club (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (23, 6, D) a +2,+1 long sword of holy wrath (unseen) (25, 6, D) an uncursed ring of wizardry (40, 6, D) a +2,+1 demon trident (52, 6, D) the +9,+2 flail "Stavagov" {holy, +Inv Dex+4 Int+3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your dexterity (+4). It lets you turn invisible. It makes you more stealthy. a +0 robe (4, 7, D) a +3 large shield (unseen) (25, 7, D) a +3 rod of ignition (14/14) (unseen) (39, 7, D) a +0,+0 dire flail a +2 robe of magic resistance (53, 7, D) a cursed +2,+3 flail a +0 robe (4, 8, D) a +5 crystal plate armour (unseen) (24, 8, D) a +2,+0 vampiric long sword (50, 8, D) the +6,+7 long sword of Fatigue {freeze, Str+3 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+3). a +0 robe (51, 8, D) a +0,+0 spear a +0 robe (52, 9, D) a +0,+0 dagger a +0 robe (53, 9, D) the +4,+6 great sword of Offence {freeze, +Rage rPois rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. It protects you from negative energy. It lets you go berserk. a +1 chain mail (61, 9, D) a +6,+3 longbow of frost (62, 9, D) a +0 rod of ignition (14/14) (63, 9, D) a plain deck of wonders (70, 9, D) the cursed +3,-1 lajatang of Termination {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (72, 9, D) a +2,+0 spear of piercing (53, 10, D) a +0,+0 great sword a cursed +0 robe (62, 10, D) an uncursed ring of regeneration (70, 10, D) the +5,+3 trident of Equivalence {flame, +Blink +Inv Int+3 SInv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your intelligence (+3). It enhances your eyesight. It lets you turn invisible. It lets you blink. (72, 10, D) a +1,+5 claymore of slicing (2, 13, D) the +3 scale mail of the Queen {rC+} It protects you from cold. (3, 13, D) the cursed -4 scale mail of Elitism {+Rage +Inv Int+2 Acc+2} It affects your intelligence (+2). It affects your accuracy with ranged weapons and melee attacks (+2). It lets you turn invisible. It lets you go berserk. It has a curse placed upon it. (4, 13, D) a +1,+2 whip of freezing (5, 13, D) a +2,+0 quarterstaff of protection (6, 13, D) a disc of storms (7, 13, D) a book of Wizardry (8, 13, D) a plain deck of escape (9, 13, D) an uncursed staff of energy (10, 13, D) the +4 robe of the Beekeeper {Dex+2} It affects your dexterity (+2). (11, 13, D) the ring "Proeger" {-Tele rF+ Acc-5 Dam+4} [ring of protection from fire] It affects your accuracy with ranged weapons and melee attacks (-5). It affects your damage with ranged weapons and melee attacks (+4). It protects you from fire. It prevents most forms of teleportation. (50, 13, D) the Collected Works on Aid Spells Type Level Infusion Charms 1 Repel Missiles Charms/Air 2 Spectral Weapon Hexes/Charms 3 Ring of Flames Charms/Fire 7 (51, 13, D) an uncursed staff of poison (53, 13, D) the Compendium of Necromancy Spells Type Level Corpse Rot Necromancy 2 Vampiric Draining Necromancy 3 Bolt of Draining Conjuration/Necromancy 5 Dispel Undead Necromancy 5 Twisted Resurrection Necromancy 5 (55, 13, D) the amulet of Eternal Night {Inacc Str+5 Int+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+5). It affects your intelligence (+2). (2, 14, D) a +1,+0 whip of electrocution (4, 14, D) a book of Unlife (5, 14, D) a +1 pair of gloves of dexterity (6, 14, D) a cursed ring of loudness (7, 14, D) a cursed staff of power (8, 14, D) a +4,+1 vampiric war axe (9, 14, D) a +1,+8 flail of distortion (10, 14, D) a +1,+1 morningstar of holy wrath (11, 14, D) a +1,+1 dagger of distortion (12, 14, D) a cursed staff of fire (50, 14, D) a +1,+2 trident of dragon slaying (51, 14, D) a +5 rod of inaccuracy (12/12) (52, 14, D) a +3,+1 mace (53, 14, D) the cursed +3,-2 trident of the Forgotten Tales {freeze, Dex-1} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-1). It has a curse placed upon it. (2, 15, D) the cursed -5 shield of Eternal Vigilance {MR+ Acc+2} It affects your accuracy with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 15, D) a cursed ring of loudness (4, 15, D) a book of Flames (5, 15, D) a book of the Warp (6, 15, D) a +1,+2 whip of venom (7, 15, D) an uncursed staff of air (8, 15, D) the +8,+8 spear "Kipid" {slay drac, rN+ MR+} This legendary weapon is deadly to all dragonkind. It protects you from negative energy. It affects your resistance to hostile enchantments. (9, 15, D) the ring of Carhaver {rN+ Stlth+} [ring of positive energy] It protects you from negative energy. It makes you more stealthy. (10, 15, D) a plain deck of destruction (12, 15, D) a plain deck of summonings (37, 15, D) the cursed +0,+3 whip "Nammem" {venom, *Rage +Rage rN+} It poisons the flesh of those it strikes. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. It has a curse placed upon it. (38, 15, D) a +2,+0 glaive of freezing (39, 15, D) the +10,+10 hand axe of the Grave {venom, Dex+2 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+2). It enhances your eyesight. (40, 15, D) a book of Geomancy (41, 15, D) a scroll of brand weapon (42, 15, D) a +0 cloak of magic resistance (43, 15, D) an uncursed staff of cold (35, 16, D) a book of Summonings (36, 16, D) a +3,+3 whip of holy wrath (37, 16, D) a +3,+2 falchion of flaming (38, 16, D) an uncursed staff of poison (39, 16, D) a +2,+2 dagger of venom (40, 16, D) the ring of Untuih {+Rage Str+2 Int+3 SInv} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+3). It enhances your eyesight. It lets you go berserk. (41, 16, D) a book of Debilitation (42, 16, D) the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (43, 16, D) a +0 plate armour of poison resistance (19, 17, D) a +3,+1 cutlass of flaming (20, 17, D) 2 scrolls of enchant weapon III (21, 17, D) a +2,+2 flail of protection (22, 17, D) a stone of tremors (23, 17, D) a book of Clouds (24, 17, D) a +2 ring mail of magic resistance (25, 17, D) an uncursed ring of fire (26, 17, D) an uncursed staff of power (27, 17, D) the +7,+9 sling of Koiklyn {flame, rPois rN+ MR+ Str+3} It turns projectiles fired from it into bolts of flame. It affects your strength (+3). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (28, 17, D) a plain deck of changes (29, 17, D) a book of Geomancy (52, 17, D) a +0,+0 glaive (unseen) (53, 17, D) a +0,+0 glaive a +3 ring mail of positive energy (61, 17, D) a +4,+0 dagger of venom (62, 17, D) the Catalogue of Clay Spells Type Level Sandblast Earth 1 Stoneskin Transmutation/Earth 2 Shatter Earth 9 (63, 17, D) an uncursed staff of earth (64, 17, D) a +0,+5 quarterstaff of draining (71, 17, D) a stone of tremors (72, 17, D) a +6,+2 shortbow of frost (73, 17, D) an uncursed amulet of warding (8, 18, D) an adder corpse (skeletalised by now) (19, 18, D) a +3 plate armour of cold resistance (20, 18, D) an uncursed staff of conjuration (21, 18, D) a +4,+2 great sword of freezing (22, 18, D) Doumoim's Handbook of Dislocated Hexes Spells Type Level Confusing Touch Hexes 2 Dazzling Spray Conjuration/Hexes 3 Teleport Other Translocation 3 Phase Shift Translocation 5 Darkness Hexes 7 (24, 18, D) the ring "Eceegoqa" {+Blink rN+ Acc-4 Stlth+} [ring of stealth] It affects your accuracy with ranged weapons and melee attacks (-4). It protects you from negative energy. It lets you blink. It makes you more stealthy. (26, 18, D) a +2 ring mail of poison resistance (27, 18, D) a +3 ring mail of poison resistance (28, 18, D) a +1,+2 broad axe of holy wrath (29, 18, D) an uncursed staff of power (51, 18, D) a +9,+4 quick blade (unseen) (53, 18, D) a +0,+0 battleaxe (unseen) (62, 18, D) the +8,+3 broad axe of Might {vamp, +Inv Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (-2). It lets you turn invisible. (63, 18, D) the Catalogue of Rubbish Spells Type Level Dazzling Spray Conjuration/Hexes 3 Metabolic Englaciation Hexes/Ice 5 Invisibility Hexes 6 Mass Confusion Hexes 6 (64, 18, D) a scroll of brand weapon (71, 18, D) an uncursed staff of energy (72, 18, D) a crystal ball of energy (73, 18, D) a +3,+3 eveningstar of draining (8, 19, D) a +0,+0 trident (23, 19, D) the +4,+3 sling "Trog's Fury" {venom, Str-1 SInv} It poisons the ammo it fires. It affects your strength (-1). It enhances your eyesight. (24, 19, D) an uncursed staff of conjuration (53, 19, D) a +7 rod of ignition (12/12) (unseen) (6, 20, D) a +0,+0 hand axe (still there?) a cursed -2,-1 war axe (still there?) (7, 20, D) a cursed -3,+0 club a +0 robe a naga corpse (skeletalised by now) an anaconda corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (8, 20, D) a +0,+0 long sword (still there?) a +0,+1 mace (still there?) (9, 20, D) a +0,+0 spear (38, 20, D) a +2,+5 halberd of dragon slaying a +0 robe (39, 20, D) the +9,+9 spear of the Unspeakable One {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. a +0,+0 sling 8 stones a +0 robe (64, 20, D) a cursed -3,+0 broad axe (unseen) (6, 21, D) a +0,+0 battleaxe (unseen) (8, 21, D) an anaconda corpse (skeletalised by now) an adder corpse (skeletalised by now) (39, 21, D) a +1,+3 blessed long sword of holy wrath a +0 large shield a +1,+2 scimitar of flaming a +0 robe (64, 21, D) a +1,+1 hand axe (unseen) (6, 22, D) a +0,+0 long sword (unseen) (8, 22, D) a water moccasin corpse (skeletalised by now) (26, 22, D) a +0,+0 trident (39, 22, D) a +2,+2 sacred scourge of holy wrath a +1 plate armour of poison resistance a +0 large shield a +3,+3 blessed falchion of holy wrath a +0,+0 longbow 11 arrows a +1 robe (40, 22, D) 9 stones (23, 23, D) a +7,+4 mace of protection (24, 23, D) a +1,+2 scythe of flaming (26, 23, D) a +0,+3 scythe of flaming (24, 24, D) a +1,+2 demon whip (39, 24, D) an arrow (25, 25, D) a +2,+1 antimagic hand axe (unseen) (49, 25, D) a +3 leather armour of poison resistance (50, 25, D) the amulet "Wuegis" {Spirit Dex+5 Curse} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+5). It may recurse itself when equipped. (51, 25, D) a book of Control (52, 25, D) a +2 robe of the Archmagi (53, 25, D) a +2 scale mail of poison resistance (54, 25, D) a book of Callings (55, 25, D) a +0 leather armour of cold resistance (50, 26, D) a tome of Destruction (51, 26, D) a +0 pair of gloves of archery (52, 26, D) a +2 plate armour of poison resistance (53, 26, D) a +3 ring mail of fire resistance (54, 26, D) a +2,+3 mace of protection (62, 27, D) the +9,+7 battleaxe "Newtbane" {flame, +Inv rPois rC+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. It lets you turn invisible. (63, 27, D) a plain deck of defence (65, 27, D) a book of the Tempests (71, 27, D) a box of beasts (73, 27, D) a +0 leather armour of cold resistance (62, 28, D) a plain deck of changes (64, 28, D) a +2 ring mail of magic resistance (71, 28, D) a +2 cloak of darkness (73, 28, D) a stone of tremors (34, 29, D) a plain deck of defence (35, 29, D) an uncursed staff of earth (36, 29, D) a book of Fire (37, 29, D) a book of Enchantments (38, 29, D) a +2,+3 hand axe of freezing (39, 29, D) an uncursed ring of poison resistance (40, 29, D) the +7,+7 lajatang of Order {silver, rMut} (41, 29, D) a +6,+5 glaive of flaming (42, 29, D) a manual of Slings (43, 29, D) a book of the Earth (44, 29, D) the +5,+11 long sword of the Blind Eye {venom, Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). (35, 30, D) a book of Air (36, 30, D) an uncursed staff of wizardry (37, 30, D) a +7 rod of inaccuracy (10/10) (38, 30, D) a +3 ring mail of fire resistance (39, 30, D) a +4,+0 antimagic war axe (40, 30, D) an uncursed ring of wizardry (41, 30, D) the ring "Iria" {SustAb rPois MR+ Str+3} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (42, 30, D) an uncursed staff of power (43, 30, D) an uncursed staff of death (62, 31, D) the +10,+1 broad axe "Ihuel" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (64, 31, D) an uncursed staff of energy (73, 31, D) a +2 rod of shadows (10/10) (1, 32, D) a +2,+1 mace of protection (2, 32, D) a book of Death (3, 32, D) Syfusaet's Incunabulum of Air Spells Type Level Shock Conjuration/Air 1 Repel Missiles Charms/Air 2 Swiftness Charms/Air 2 Freezing Cloud Conjuration/Ice/Air 6 Tornado Air 9 (4, 32, D) the ring of Ufypi {Ice -Tele +Fly} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It lets you fly. It prevents most forms of teleportation. (5, 32, D) an uncursed staff of poison (6, 32, D) a scroll of recharging (7, 32, D) Ajefral's Grimoire of Ashen Orientation Spells Type Level Sandblast Earth 1 Apportation Translocation 1 Stoneskin Transmutation/Earth 2 Stone Arrow Conjuration/Earth 3 Teleport Other Translocation 3 Disjunction Translocation 8 (9, 32, D) a lantern of shadows (10, 32, D) the +8,+9 sling of Framumu {frost, +Inv rPois Stlth- Curse} It turns projectiles fired from it into bolts of frost. It protects you from poison. It lets you turn invisible. It may recurse itself when equipped. It makes you less stealthy. (11, 32, D) the Disquisition on Lightness and Arcane Weapons Spells Type Level Mephitic Cloud Conjuration/Poison/Air 3 Static Discharge Conjuration/Air 3 Airstrike Air 4 Lightning Bolt Conjuration/Air 5 Silence Hexes/Air 5 (12, 32, D) the +9,+9 quarterstaff of Kikk {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (1, 33, D) the amulet "Xeisi" {+Rage Str+3 Dex-3} [amulet of rage] It affects your strength (+3). It affects your dexterity (-3). It lets you go berserk. (2, 33, D) the ring "Worgh" {+Blink +Rage rElec Int+1} [ring of intelligence] It affects your intelligence (+1). It insulates you from electricity. It lets you blink. It lets you go berserk. (3, 33, D) the Grimoire of the Supportive Compass Spells Type Level Recall Summoning/Translocation 3 Teleport Other Translocation 3 Passage of Golubria Translocation 4 Warp Weapon Charms/Translocation 5 Summon Forest Summoning/Translocation 5 (4, 33, D) a +2,+2 trident of freezing (5, 33, D) a +1 cloak of darkness (6, 33, D) the Volume of Mutagenic Enchantment Spells Type Level Corona Hexes 1 Tukima's Dance Hexes 3 Ice Form Ice/Transmutation 4 Silence Hexes/Air 5 Dragon Form Transmutation 7 (7, 33, D) an uncursed staff of death (8, 33, D) a +2,+0 great mace of protection (9, 33, D) a +2,+2 falchion of flaming (10, 33, D) a sack of spiders (11, 33, D) an uncursed staff of power (12, 33, D) the Catalogue of Stolen Souls and Protection Spells Type Level Sublimation of Blood Necromancy 2 Spectral Weapon Hexes/Charms 3 Animate Dead Necromancy 4 Dispel Undead Necromancy 5 Deflect Missiles Charms/Air 6 (13, 33, D) a +5,+1 vampiric short sword (19, 33, D) a +3 blowgun (21, 33, D) a +2,+0 trident (22, 33, D) a +0,+0 trident (23, 33, D) Zytaddic's Handbook of Lightness Spells Type Level Repel Missiles Charms/Air 2 Mephitic Cloud Conjuration/Poison/Air 3 Lightning Bolt Conjuration/Air 5 Silence Hexes/Air 5 (24, 33, D) a book of Envenomations (25, 33, D) a sack of spiders (26, 33, D) a book of Callings (28, 33, D) a book of Conjurations (1, 34, D) a +0,+3 scimitar of distortion (2, 34, D) a +1,+6 quarterstaff of distortion (3, 34, D) an uncursed staff of earth (4, 34, D) a tome of Destruction (5, 34, D) a book of Summonings (6, 34, D) a +2,+1 vampiric glaive (8, 34, D) the +8,+2 great sword of the Firefly {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (9, 34, D) a +0,+2 battleaxe of chopping (10, 34, D) a book of Death (11, 34, D) an uncursed ring of protection from cold (12, 34, D) a +3 chain mail of magic resistance (13, 34, D) a +2,+0 morningstar of crushing (20, 34, D) a +0,+0 trident (22, 34, D) a +6,+2 trident of freezing a scroll of brand weapon (23, 34, D) a +0,+0 cutlass (24, 34, D) the +1,+8 morningstar "Igumur" {crush, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (26, 34, D) an uncursed staff of fire (28, 34, D) the amulet of Modesty {Spirit rC+ Acc+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy with ranged weapons and melee attacks (+6). It protects you from cold. (39, 34, D) (unseen) (22, 35, D) an uncursed staff of wizardry (23, 35, D) a +0 leather armour (24, 35, D) a +0 ring mail of poison resistance (25, 35, D) an uncursed staff of cold (26, 35, D) a +2 leather armour of poison resistance (27, 35, D) the cursed +0 scale mail of Stucyut {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (40, 35, D) (unseen) (49, 37, D) a +4,+3 glaive of venom (50, 37, D) a phial of floods (51, 37, D) the +10 blowgun "Noneonog" {evade, Stlth+} It affects your evasion (+5 to EV). It makes you more stealthy. (52, 37, D) the +9 plate armour of Failure {Int+5} It affects your intelligence (+5). (53, 37, D) an uncursed staff of death (54, 37, D) an uncursed staff of poison (59, 37, D) a +1 ring mail of magic resistance (61, 37, D) a book of Unlife (62, 37, D) a +0,+0 dagger (69, 37, D) the ring of Freedom {Fire Str+3 Int-4 Stlth--} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+3). It affects your intelligence (-4). It protects you from fire. It makes you vulnerable to cold. It makes you much less stealthy. (72, 37, D) a +3 chain mail of poison resistance (73, 37, D) a manual of Short Blades (49, 38, D) a book of Dreams (50, 38, D) a +2 cloak of magic resistance (51, 38, D) a +1 plate armour of cold resistance (52, 38, D) an uncursed ring of sustain abilities (53, 38, D) the ring of Priczool {Ice Dex+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. (59, 38, D) a +1,+0 war axe of chopping (62, 38, D) a lantern of shadows (63, 38, D) a +2,+3 trident of freezing (70, 38, D) a book of Callings (71, 38, D) a sack of spiders (73, 38, D) the +2 troll leather armour of Duty {Dex-3 SInv} It affects your dexterity (-3). It enhances your eyesight. (6, 39, D) a cursed +0,+0 mace (unseen) (8, 39, D) a +1,+2 hand axe of flaming (unseen) (22, 40, D) a +2,+0 cutlass of venom a +0 robe (70, 40, D) the +4,+1 spear of Dividends {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (21, 41, D) a manticore corpse (skeletalised by now) (22, 41, D) a throwing net (21, 42, D) a +1,+0 flail of distortion a +0 robe a merfolk corpse (skeletalised by now) (22, 42, D) a javelin (23, 42, D) a javelin of returning a throwing net (52, 42, D) a +2,+1 scimitar (unseen) (23, 43, D) a sea snake corpse (skeletalised by now) (59, 43, D) an uncursed staff of air (unseen) (60, 43, D) a +0,+0 scimitar (61, 43, D) the +5,+4 great mace "Xemup" {antimagic, +Blink +Inv rElec rPois} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. It protects you from poison. It lets you turn invisible. It lets you blink. a +0 robe an uncursed staff of poison a stone of tremors (21, 44, D) a +0,+0 longbow a +0,+0 spear 2 arrows a +2,+1 trident 2 javelins a merfolk corpse (skeletalised by now) (59, 44, D) an uncursed staff of poison (unseen) (19, 45, D) a javelin a +3,+3 lajatang of speed the +8,+6 dagger "Beast's Death" {speed, +Blink rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. It lets you blink. 4 tomahawks a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (20, 45, D) 4 arrows 2 tomahawks 3 javelins a cursed +4 rod of ignition (9/9) (21, 45, D) a +2,+4 trident of dragon slaying a +0 robe the cursed -1,-1 falchion of the Shore {vamp, rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It has a curse placed upon it. a +0 robe a griffon corpse (skeletalised by now) (22, 45, D) 3 arrows (unseen) (17, 46, D) a +4,+1 spear of piercing (unseen) (18, 46, D) a javelin (unseen) (19, 46, D) an arrow a +1,+5 cutlass of venom a +0 robe a fan of gales an uncursed ring of fire a legendary deck of changes a snapping turtle corpse (skeletalised by now) (20, 46, D) an arrow a throwing net 6 tomahawks (22, 46, D) 3 javelins (59, 48, D) an uncursed staff of death (60, 48, D) a scroll of fog (63, 48, D) a book of Ice (65, 48, D) a book of Clouds (70, 48, D) the +1,+6 short sword "Zeaserro" {venom, rPois rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It protects you from negative energy. (71, 48, D) a +0 robe (72, 48, D) the -1,+9 whip "Puqyrph" {holy, Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). (73, 48, D) the +5 plate armour "Nausi" {rF+ Dex+3 Int+3} It affects your intelligence (+3). It affects your dexterity (+3). It protects you from fire. (74, 48, D) a +0,+0 dagger (75, 48, D) a +2,+0 falchion (18, 49, D) a +0 pair of gloves of strength (19, 49, D) a cursed ring of loudness (20, 49, D) a book of Annihilations (21, 49, D) a +6,+0 mace of protection (22, 49, D) a +5,+2 quarterstaff of speed (23, 49, D) an uncursed staff of fire (24, 49, D) a +1 large shield of protection (27, 49, D) a stone of tremors (28, 49, D) an uncursed amulet of warding (29, 49, D) a plain deck of destruction (31, 49, D) a crystal ball of energy (32, 49, D) a legendary deck of changes (33, 49, D) an uncursed staff of wizardry (34, 49, D) a book of Alchemy (38, 49, D) a book of Cantrips (39, 49, D) the Grimoire of Dark Rites Spells Type Level Animate Skeleton Necromancy 1 Regeneration Charms/Necromancy 3 Dispel Undead Necromancy 5 Twisted Resurrection Necromancy 5 Death Channel Necromancy 6 (40, 49, D) a +2,+2 falchion of holy wrath (42, 49, D) a potion of agility (43, 49, D) an uncursed ring of fire (44, 49, D) Culanol's Guide on Beguiling and Transmutation Spells Type Level Stoneskin Transmutation/Earth 2 Inner Flame Hexes/Fire 3 Enslavement Hexes 4 Summon Guardian Golem Hexes/Summoning 4 Blade Hands Transmutation 5 (45, 49, D) the Handbook of Destructive Cold Spells Type Level Freeze Ice 1 Throw Frost Conjuration/Ice 2 Static Discharge Conjuration/Air 3 Throw Icicle Conjuration/Ice 4 Metabolic Englaciation Hexes/Ice 5 (46, 49, D) a +2,+3 hand axe of freezing (47, 49, D) a crystal ball of energy (48, 49, D) a book of Spatial Translocations (49, 49, D) the ring of Palir {Fire Int-3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (-3). It protects you from fire. It makes you vulnerable to cold. (50, 49, D) an uncursed ring of stealth (51, 49, D) a stone of tremors (52, 49, D) a +1,+2 long sword of holy wrath (53, 49, D) a book of Battle (54, 49, D) a book of Wizardry (59, 49, D) an ornate deck of defence (62, 49, D) the Grimoire of Bewitching Darkness Spells Type Level Sublimation of Blood Necromancy 2 Confuse Hexes 3 Enslavement Hexes 4 Animate Dead Necromancy 4 Simulacrum Ice/Necromancy 6 (63, 49, D) a +2 robe (64, 49, D) a book of Flames (67, 49, D) a +0,+0 dagger (69, 49, D) 4 scrolls of enchant armour (70, 49, D) a +1,+2 short sword (71, 49, D) a phial of floods (73, 49, D) a +0,+2 claymore of holy wrath (74, 49, D) a +1 robe (75, 49, D) a +0 robe (18, 50, D) a tome of Destruction (19, 50, D) a book of Changes (20, 50, D) the ring "Jezxum" {+Inv rElec Dex+4 SInv} [ring of dexterity] It affects your dexterity (+4). It insulates you from electricity. It enhances your eyesight. It lets you turn invisible. (21, 50, D) a book of Dreams (22, 50, D) an uncursed staff of power (23, 50, D) a sack of spiders (24, 50, D) an ornate deck of summonings (25, 50, D) the +11,+7 great sword of the Heart {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (26, 50, D) a +6,+2 vampiric glaive (27, 50, D) the -1,+4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (30, 50, D) a lamp of fire (31, 50, D) a +4 ring mail of cold resistance (32, 50, D) an uncursed staff of cold (33, 50, D) a +1,+1 spear of flaming (34, 50, D) a +3 chain mail of magic resistance (38, 50, D) a tome of Destruction (39, 50, D) a +4,+2 vampiric trident (40, 50, D) a book of Enchantments (41, 50, D) a +2,+0 claymore of holy wrath (42, 50, D) the +4 blowgun of Compound Interest {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (43, 50, D) a +2 large shield of protection (44, 50, D) the +2 scale mail "Xolasyomn" {Str+2 Dex+5} It affects your strength (+2). It affects your dexterity (+5). (45, 50, D) a +1 pair of boots of jumping (47, 50, D) a book of Envenomations (48, 50, D) a book of Beasts (49, 50, D) a plain deck of changes (50, 50, D) an uncursed staff of air (51, 50, D) a +1 robe of cold resistance (52, 50, D) a book of Frost (53, 50, D) a lantern of shadows (54, 50, D) a +3 leather armour of cold resistance (60, 50, D) a +0,+0 dagger (63, 50, D) a +0,+0 dagger (64, 50, D) a +0,+0 dagger (65, 50, D) a scroll of fog (66, 50, D) a book of the Warp (68, 50, D) 2 scrolls of enchant weapon III (70, 50, D) the +5 scale mail "Fonydeez" {rElec MR+ Stlth-} It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (71, 50, D) a Young Poisoner's Handbook (72, 50, D) a book of Callings (73, 50, D) a book of the Sky (74, 50, D) a +0 robe of the Archmagi (0, 51, D) a +0,+0 short sword (4, 51, D) a +0,+0 dagger (5, 51, D) a +1,+0 demon trident of electrocution (6, 51, D) a book of Dreams (9, 51, D) Iceqom's Tome of Freezing Moulding Spells Type Level Beastly Appendage Transmutation 1 Ensorcelled Hibernation Hexes/Ice 2 Stoneskin Transmutation/Earth 2 Ice Form Ice/Transmutation 4 Petrify Transmutation/Earth 4 Bolt of Cold Conjuration/Ice 6 (10, 51, D) a +0 cloak of darkness (12, 51, D) a +0,+0 falchion (19, 51, D) the +2,+6 crossbow of Abomination {frost, rElec} It turns projectiles fired from it into bolts of frost. It insulates you from electricity. (20, 51, D) a +2,+3 battleaxe of venom (21, 51, D) an uncursed staff of power (22, 51, D) a +5,+0 quarterstaff of crushing (23, 51, D) a +1 chain mail of positive energy (24, 51, D) the Incunabulum of Attacks and the Birds Spells Type Level Shock Conjuration/Air 1 Magic Dart Conjuration 1 Searing Ray Conjuration 2 Iskenderun's Mystic Blast Conjuration 4 Conjure Ball Lightning Conjuration/Air 6 (25, 51, D) a +1,+1 spear of freezing (26, 51, D) a book of Power (27, 51, D) a +7 rod of destruction (14/14) (28, 51, D) the cursed -1 shield of Lesser Demons {Str-4 Dex+3} It affects your strength (-4). It affects your dexterity (+3). It has a curse placed upon it. (31, 51, D) a book of Hinderance (33, 51, D) a +2,+0 flail of crushing (34, 51, D) a +2 scale mail of cold resistance (38, 51, D) a book of Ice (39, 51, D) the Compendium of the Voyage and Malediction Spells Type Level Dazzling Spray Conjuration/Hexes 3 Recall Summoning/Translocation 3 Control Teleport Charms/Translocation 4 Leda's Liquefaction Hexes/Earth 4 Dispersal Translocation 6 (40, 51, D) a plain deck of wonders (41, 51, D) an uncursed staff of air (42, 51, D) a plain deck of destruction (43, 51, D) the +9,+12 sling "Punk" {frost, rC+} It turns projectiles fired from it into bolts of frost. It protects you from cold. (44, 51, D) an uncursed staff of poison (45, 51, D) an ornate deck of war (46, 51, D) a +2,+4 spear of dragon slaying (47, 51, D) the amulet of Kley {Spirit rElec rF+ MR+ SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It enhances your eyesight. (48, 51, D) the cursed +7,-1 falchion of the Wolf {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 51, D) an uncursed ring of see invisible (50, 51, D) an uncursed staff of death (51, 51, D) a +0,+0 short sword (53, 51, D) a +1,+6 war axe of draining (54, 51, D) a book of Debilitation (63, 51, D) a +0,+0 morningstar (66, 51, D) an uncursed staff of summoning (68, 51, D) a scroll of brand weapon (69, 51, D) a +1 robe (0, 52, D) a +0,+0 club (1, 52, D) a +0,+0 long sword (4, 52, D) an uncursed staff of wizardry (5, 52, D) the Papyrus of Destructive Stolen Souls Spells Type Level Sting Conjuration/Poison 1 Animate Dead Necromancy 4 Excruciating Wounds Charms/Necromancy 5 Bolt of Draining Conjuration/Necromancy 5 Agony Necromancy 5 (7, 52, D) a +0 pair of boots of jumping (8, 52, D) a +0,+0 hand axe (10, 52, D) a +0 leather armour (11, 52, D) a book of Debilitation (13, 52, D) a +0,+0 club (28, 52, D) an uncursed staff of summoning (unseen) (44, 52, D) a +3,+3 hand axe (45, 52, D) an uncursed staff of poison (46, 52, D) a cursed amulet of inaccuracy (47, 52, D) a book of Unlife (48, 52, D) a book of Beasts (0, 53, D) an uncursed staff of cold (2, 53, D) a +0,+0 club (3, 53, D) the Reference Book on Blistering Attacks Spells Type Level Flame Tongue Conjuration/Fire 1 Inner Flame Hexes/Fire 3 Throw Icicle Conjuration/Ice 4 Delayed Fireball Conjuration/Fire 7 (4, 53, D) a book of the Warp (7, 53, D) the Incunabulum of Conjuration and Contamination Spells Type Level Mephitic Cloud Conjuration/Poison/Air 3 Dazzling Spray Conjuration/Hexes 3 Iskenderun's Mystic Blast Conjuration 4 Venom Bolt Conjuration/Poison 5 (8, 53, D) a +0,+0 dagger (9, 53, D) a +0,+0 dagger (11, 53, D) a cursed amulet of inaccuracy (14, 53, D) a +0,+0 hand axe (22, 53, D) the +3,+7 dagger of Punishment {flame, rF+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from fire. the cursed -4 robe of Tulips {rElec Dam+6 Stlth+} It affects your damage with ranged weapons and melee attacks (+6). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (69, 53, D) a +6 ring of strength a +6 ring of strength (45, 55, D) a +2,+0 scythe of dragon slaying (47, 55, D) a +6,+1 scythe of venom (23, 56, D) an uncursed staff of summoning (45, 56, D) a +1,+1 scythe of slicing (46, 56, D) a +0,+0 claymore of flaming a +0,+0 great sword of electrocution a +0 robe (48, 56, D) a +4,+1 scythe of dragon slaying (45, 57, D) a cursed +0,-3 glaive (48, 57, D) a +0,+0 halberd of dragon slaying (unseen) (26, 58, D) an uncursed amulet of the gourmand (27, 58, D) a +0,+0 trident a +0 cloak a white draconian corpse (rotten by now) (48, 58, D) a +1,+1 scythe of dragon slaying (6, 60, D) a +0,+0 halberd (unseen) (24, 60, D) a raiju corpse (rotten by now) (5, 61, D) a +0,+0 glaive (unseen) (6, 61, D) a +1,+4 halberd of pain (unseen) (7, 61, D) an uncursed staff of energy a +0 leather armour a +1,+0 flail a +0,+0 great mace a +0 chain mail an uncursed ring of poison resistance a +0,+0 giant club a +0,+0 giant spiked club 4 large rocks an uncursed staff of conjuration a +0,+0 dire flail a +10 plate armour of ponderousness an orc corpse (rotten by now) an orc corpse (rotten by now) a two-headed ogre corpse (rotten by now) (8, 61, D) a +1,+0 glaive of protection (unseen) (6, 62, D) an uncursed staff of cold the cursed +0,+0 war axe "Nurphu Faope" {chop, rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. a +2 chain mail 8 large rocks a stone giant corpse (rotten by now) an orc corpse (rotten by now) a moth of wrath corpse (rotten by now) (7, 62, D) 2 bolts 5 large rocks (8, 62, D) a +5,+0 great sword of electrocution (unseen) (6, 63, D) a +0,+0 flail (unseen) (7, 63, D) a +0,+0 great mace a +0 plate armour the ring of Ejuuk {rElec EV+3 Str+3} [ring of evasion] It affects your evasion (+3). It affects your strength (+3). It insulates you from electricity. (8, 63, D) a +0,+0 club (still there?) a goblin corpse (rotten by now) (still there?) (65, 63, D) an uncursed staff of cold a +0 robe an uncursed ring of protection from cold (66, 63, D) an uncursed staff of death a +0 robe a +0,+0 long sword a +0 plate armour of magic resistance a fan of gales a cursed +1,+2 short sword a +0 robe a cursed staff of power a +0 robe an uncursed amulet of faith a cursed +1,+2 flail a +1 robe a +0,+0 great mace of protection a +0 chain mail a disc of storms (67, 63, D) the +11,+5 great sword of Magnificence {slice, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). a +1 chain mail of fire resistance a +2,+0 short sword of flaming a +2 leather armour of poison resistance a +0,+2 mace a +0,+0 hand axe a +0,+0 mace a +0,+0 mace a +2 plate armour of cold resistance (64, 64, D) a +0,+2 trident of venom a +0 robe (65, 64, D) the +1,+5 flail of Foyhukh {crush, rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. a +0 robe a +0,+0 dagger a +0 robe a +0,+0 dire flail a +1 robe a +0 chain mail a human corpse (66, 64, D) a +0,+0 war axe a +0 robe (67, 64, D) a +2,+1 hand axe the +10,+5 crossbow "Brywaz" {penet, rPois rF+ SInv} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It protects you from poison. It enhances your eyesight. a +0 plate armour of positive energy a crystal ball of energy a cursed +3,+1 scimitar of freezing the +10 plate armour "Kheyrph" {rC+ Dam-1} It affects your damage with ranged weapons and melee attacks (-1). It protects you from cold. a +0,+0 battleaxe of venom a +0 robe an uncursed staff of air a +0 robe a +7,+1 battleaxe of electrocution a cursed -1 robe a +1,+4 dagger a +0 robe a cursed +1,+1 battleaxe a cursed +0 robe a +0,+0 long sword a +0 plate armour a plain deck of summonings a +2 robe of magic resistance (12, 65, D) a large rock (65, 65, D) a cursed +3,+2 dire flail a +0 robe an uncursed ring of positive energy a +3,+2 battleaxe of distortion a +0 chain mail (66, 65, D) a +0 robe a +0 robe a +0,+0 battleaxe a +0 chain mail the amulet of the Nine Songs {rCorr Contam +Rage rPois} [amulet of resist corrosion] It protects you from acid and corrosion. It protects you from poison. It lets you go berserk. It causes magical contamination when unequipped. a plain deck of wonders a +0,+0 great sword a +0,+1 shortbow of flame a +0 chain mail a +0 robe (67, 65, D) a +0,+0 war axe a cursed +0 chain mail an uncursed staff of wizardry