Somebody the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {+Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of the Dragon (62, 1, D) an ornate deck of wonders (63, 1, D) an uncursed staff of wizardry (67, 1, D) a cursed +0 trident a +1 ring mail a +0 halberd of holy wrath (68, 1, D) a +0 robe (still there?) a +0 robe (still there?) a +0 short sword (still there?) an uncursed staff of poison (still there?) (69, 1, D) a +0 dagger a +1 robe (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +1 cutlass of speed (73, 2, D) a +5 morningstar of flaming (75, 2, D) an uncursed staff of summoning (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of wizardry (62, 9, D) a plain deck of changes (63, 9, D) a +1 scythe of venom (70, 9, D) a +1 quarterstaff of draining a +0 robe a +0 dagger (71, 9, D) a +1 leather armour (62, 10, D) a +2 whip of freezing (71, 10, D) a +0 dagger a +0 robe (72, 10, D) a +0 short sword (72, 11, D) a +4 morningstar of pain a +0 ring mail (71, 12, D) a cursed -1 dagger (51, 14, D) a +0 hand axe of freezing (52, 14, D) a book of Summonings (53, 14, D) a +1 leather armour of positive energy (61, 17, D) an uncursed ring of fire (62, 17, D) a book of Frost (63, 17, D) a +0 dagger (71, 17, D) a crystal ball of energy (72, 17, D) an uncursed staff of air (73, 17, D) a book of Control (61, 18, D) a +0 dagger an elf corpse (skeletalised by now) (62, 18, D) a +0 buckler a +2 short sword (63, 18, D) a +0 long sword an elf corpse (skeletalised by now) (64, 18, D) a +4 ring mail of fire resistance (71, 18, D) a cursed amulet of inaccuracy (72, 18, D) an ornate deck of wonders (73, 18, D) the ring "Mnoil" {Wiz -Tele +Fly rElec} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. (62, 20, D) a +2 quarterstaff of protection an elf corpse (skeletalised by now) (65, 21, D) a +2 long sword a +0 leather armour (61, 22, D) a +0 short sword (63, 23, D) the +7 great sword "Wynaa" {flame, +Inv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. a +0 leather armour an elf corpse (skeletalised by now) (49, 25, D) a +2 cutlass of speed (50, 25, D) a +3 mace of draining (51, 25, D) an uncursed staff of fire (52, 25, D) a +2 great sword of flaming (53, 25, D) a +2 great mace of holy wrath (54, 25, D) a +3 antimagic long sword (55, 25, D) a +0 spear of pain (50, 26, D) a Young Poisoner's Handbook (51, 26, D) a box of beasts (52, 26, D) the cursed +1 sling of Vuol {velocity, rN+} Any stone fired from it inflicts extra damage. It protects you from negative energy. It has a curse placed upon it. (53, 26, D) a +0 short sword of speed (54, 26, D) a +2 falchion of slicing (61, 27, D) a sack of spiders (62, 27, D) a stone of tremors (63, 27, D) the ring "Scho Kucza" {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. (64, 27, D) a plain deck of summonings (65, 27, D) an uncursed staff of summoning (71, 27, D) a +4 claymore of electrocution (72, 27, D) a +4 crossbow of freezing (73, 27, D) a +3 ring of strength (63, 28, D) a cursed +3 dagger a +0 robe an uncursed ring of protection from cold (64, 28, D) an uncursed amulet of guardian spirit (71, 28, D) an uncursed ring of protection from magic (72, 28, D) a lantern of shadows (73, 28, D) a +2 cutlass of venom (63, 30, D) a cursed +0 halberd a +0 robe a +1 trident a cursed +0 robe (49, 37, D) a lantern of shadows (50, 37, D) a +0 long sword of electrocution (52, 37, D) a +1 spear of piercing (53, 37, D) a +2 scale mail of cold resistance (54, 37, D) a +2 naga barding of flying (59, 37, D) a +1 scimitar of protection (60, 37, D) an uncursed staff of fire a hound corpse (rotten by now) (61, 37, D) a water moccasin corpse (rotten by now) (62, 37, D) a +3 leather armour of positive energy (63, 37, D) an ornate deck of destruction (69, 37, D) a +2 scythe of holy wrath (70, 37, D) the cursed -6 scale mail of Amelioration {rElec Curse} It insulates you from electricity. It may recurse itself when equipped. It has a curse placed upon it. (71, 37, D) a box of beasts (72, 37, D) a +0 scale mail of fire resistance (73, 37, D) an uncursed staff of death (50, 38, D) a +2 plate armour of fire resistance (51, 38, D) a book of Ice (52, 38, D) a book of Death (53, 38, D) a book of Dreams (59, 38, D) an uncursed staff of conjuration a water moccasin corpse (rotten by now) (60, 38, D) a +2 ring of strength a hound corpse (rotten by now) (61, 38, D) the cursed -2 plate armour "Angyruna" {Str-4 Dex-2} It affects your strength (-4). It affects your dexterity (-2). It has a curse placed upon it. (62, 38, D) a plain deck of summonings (63, 38, D) the +8 hand axe "Xitahel" {flame, +Inv} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. (70, 38, D) a plain deck of summonings (71, 38, D) a +2 leather armour of fire resistance (72, 38, D) a tome of Destruction (73, 38, D) an uncursed staff of wizardry (48, 39, D) an iron dragon corpse (rotten by now) (49, 39, D) a quicksilver dragon corpse (rotten by now) (51, 39, D) a +0 mace (62, 40, D) a spiny frog corpse (rotten by now) (62, 41, D) an adder corpse (rotten by now) (70, 43, D) a hell hound corpse (rotten by now)