Somebody the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {+Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +1 ring mail of fire resistance (63, 1, D) a plain deck of destruction (67, 1, D) a +3 vampiric spear (68, 1, D) an uncursed staff of air (69, 1, D) a cursed -4 ring of dexterity (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the cursed ring of the Many Suns {rF+ Str-1 Slay-3 Stlth--} [ring of protection from fire] It affects your strength (-1). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It makes you much less stealthy. It has a curse placed upon it. (73, 2, D) an uncursed staff of poison (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (63, 9, D) a book of Changes (70, 9, D) a tome of Destruction (71, 9, D) the cursed -5 leather armour of Defence {rPois rN+} It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (62, 10, D) a crystal ball of energy (70, 10, D) a Necronomicon (72, 10, D) a +1 dagger of speed (61, 17, D) an uncursed ring of magical power an adder corpse (62, 17, D) a +0 great sword of protection (63, 17, D) the Collected Works on Augmentations Spells Type Level Shroud of Golubria Charms/Translocation 2 Flight Charms/Air 3 Ring of Flames Charms/Fire 7 (64, 17, D) a plain deck of escape (71, 17, D) a +1 plate armour of fire resistance (72, 17, D) Lehudib's Guide on Aerial Conjuration Spells Type Level Magic Dart Conjuration 1 Shock Conjuration/Air 1 Venom Bolt Conjuration/Poison 5 Freezing Cloud Conjuration/Ice/Air 6 *Orb of Destruction Conjuration 7 (73, 17, D) a +2 plate armour of poison resistance (62, 18, D) a +3 vampiric glaive (63, 18, D) a +0 robe (64, 18, D) the ring of Ynuid {rF+ Str+4 Int-3} [ring of protection from fire] It affects your strength (+4). It affects your intelligence (-3). It protects you from fire. (71, 18, D) a +2 crossbow of flaming (72, 18, D) a book of Cantrips (73, 18, D) an uncursed staff of cold (73, 19, D) a +4 rod of clouds (11/11) (65, 22, D) a chunk of water moccasin flesh (62, 23, D) a water moccasin corpse (63, 23, D) an adder corpse (still there?) a water moccasin corpse (still there?) (61, 27, D) the Papyrus of Frigorific Conjuration Spells Type Level Summon Ice Beast Ice/Summoning 4 Condensation Shield Ice 4 Iskenderun's Battlesphere Conjuration/Charms 5 *Orb of Destruction Conjuration 7 (62, 27, D) a +1 scythe of freezing (63, 27, D) a +0 dagger (still there?) a +0 dagger (still there?) (64, 27, D) a +2 ring of evasion (65, 27, D) a +0 quarterstaff (71, 27, D) an uncursed ring of ice (73, 27, D) the cursed -3 ring mail "Cluhe" {+Blink +Rage rElec rC+} It protects you from cold. It insulates you from electricity. It lets you blink. It lets you go berserk. It has a curse placed upon it. (62, 28, D) a +1 spear of freezing (63, 28, D) the +9 quarterstaff "Ceugubar" {crush, +Inv MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you turn invisible. (71, 28, D) a +3 bastard sword of holy wrath (72, 28, D) a book of Hinderance (72, 33, D) a polar bear corpse